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  1. Sir Brennen

    If you had to build a system, what stats would you put inside ?

    So, your game won't have violence in it? Or will violence not have a stat associated with it? Because if it does, then by your reasoning, that stat won't be "noble", no matter what you call it. Again, Strength can also be about lifting and moving things, carrying capacity, certain athletic...
  2. Sir Brennen

    If you had to build a system, what stats would you put inside ?

    You can call it whatever you like, but it should make sense to the people reading your game. The terms of things in a game matter, and they should be chosen to communicate at least the general meaning of the term clearly whenever possible. Sure, you will probably need further definition for what...
  3. Sir Brennen

    If you had to build a system, what stats would you put inside ?

    "Meta" doesn't have much meaning without context. Systems often have derived or secondary stats, if that's what you mean. Like Speed might be the average of Strength + Dex. The ability to resist damage might be based on whatever attribute reflects health (like Constitution) plus armor...
  4. Sir Brennen

    If you had to build a system, what stats would you put inside ?

    Impersonate (or disguise) as a stat makes no sense to me. It's a skill. In a system where stats influence skills, you could make arguments for it to be influenced by stats that reflect intelligence and force of personality, and possibly even appearance (where an average appearance is actually a...
  5. Sir Brennen

    Download A Free Version of MÖRK BORG!

    What the others said. The core book is really an art-punk project first, but the rules are very minimal and user friendly. It is a "neu-OSR" game, with a big focus on rulings-not-rules for the GM. If the phrase "grimdark" is a turn-off, I'd say MB has got tongue firmly in cheek in that regard...
  6. Sir Brennen

    Download A Free Version of MÖRK BORG!

    Some people have said they have problems reading the hyper-stylized text of the main core rule book, so I think this will be a relief for some, even if you already own the game. If you just get this version, I'd still recommend getting the regular book. It's just a fantastic gaming artifact to...
  7. Sir Brennen

    Download A Free Version of MÖRK BORG!

    In honor of 7/7 (if you play the game you know the reference; if not, read on!) the creators of Mörk Borg have released a free, plain-text, (mostly) artless version of the core book: MÖRK BORG BARE BONES EDITION + ROTBLACK SLUDGE by Johan Nohr (itch.io) Rejoice! Now all may join in the...
  8. Sir Brennen

    [+] Rules light RPGs

    I think that's another big draw of rules light systems... they're usually very hackable allowing the GM to make them more in line with what they envision.
  9. Sir Brennen

    [+] Rules light RPGs

    Mork Borg not only has lighter rules, but a lighter setting. The half dozen or so regions in the book get only a couple paragraphs each, and they're more for giving a feel for the areas than Forgotten Realms level of history and lore. Specifics about the world are left open for GM interpretation...
  10. Sir Brennen

    [+] Rules light RPGs

    I played the original back in the day and backed the KS for the Legacy edition a couple years ago. The core mechanic is pretty simple, but I'd rate it on the high end of "rules-light" games, as in "yeah, it's pretty simple, but some of this stuff is getting kinda crunchy..." To me it's similar...
  11. Sir Brennen

    [+] Rules light RPGs

    I've only gotten into rule light games just this year, and that's after almost 40 years of gaming. I really like the contrast to the more rules heavy games I've run recently, like D&D 5E and Savage Worlds. Since I played the original Holmes and Moldvay D&D editions back in the day, I find claims...
  12. Sir Brennen

    Campaign Master: Finish Existing Campaigns

    I definitely have the New Shiny Object problem, but also hate the feeling of leaving something incomplete. The challenge then becomes finishing the campaign I'm GMing when my own interest it has flagged somewhat. This is especially true when the campaign is from published material, where the...
  13. Sir Brennen

    Pathfinder for Savage Worlds opinions

    Page 131 in the SWPF book: So, yeah, SWPF completely ditches the existing SW Chase rules, but I've used them to fun effect in some games.
  14. Sir Brennen

    Space Adventure RPGs

    I found that "OSR" doesn't have to mean OD&D retro-clone. Often it's just applying the philosophy (albeit, a philosophy created in hindsight) to a game system. Mothership, for example, is more like a retro Call of Cthulhu mashed up with BX D&D, but is really its own thing.
  15. Sir Brennen

    A Review of Death In Space

    Disclaimer: I've only perused the MS Player's Guide, so might be missing some of the implied setting. I do own the Death in Space book and have read it cover to cover a few obsessive times. Other than the words "space" and "horror", I think Mothership and Death in Space fall into their own...
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  17. Sir Brennen

    Blade Runner: The Next Million Dollar Kickstarter?

    Yeah, the fact that the Starter Set is a physical box is helpful with storage of all the stretch goal extras.
  18. Sir Brennen

    Blade Runner: The Next Million Dollar Kickstarter?

    I did say "not a deal breaker". I also find that too many KS's stretch goals are often just... "stuff". I don't need additional special tokens or cards or other miscellanea that I then have to figure out storage for, and remember I even have when I pull one of the many RPG books off my shelf...
  19. Sir Brennen

    Blade Runner: The Next Million Dollar Kickstarter?

    That... resolves none of the issues I stated. I'd rather not play a physical product on my bookshelf than a PDF on my hard drive, anyway.
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