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    D&D 5E (2014) Can your Druids wear metal armor?

    It's two lbs lighter. It's there for the edge case of a low strength character who needs to shave off just one more pound to get under the encumbrance limit.
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    D&D 5E (2014) Survivor 5E - Rules Options and Variants - FEATS WINS!

    Action Options 15 Crafting Magic Items 6 Encumbrance 19 Feats 18 Hitting Cover 17 Massive Damage 17 Mixing Potions 16 Morale 29 More Difficult Magic Item Identification 26 Multiclassing 21 Proficiency Dice 29 Scroll Mishaps 27
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    D&D General Do players REALLY care about the game world?

    A thought to consider: The above paragraph sounds like you parodying a DM who expects his players to care about the irrelevancies he dreams up, But I think you meant it seriously. The number of players who are going to remember something in a paragraph in a handout from weeks ago is...
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    Describe your last rpg session in 5 words

    Dwarf turned up late again.
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    D&D 5E (2014) Reducing 5e XP after 10th level

    I think you're missing the point by looking at absolute numbers, and ignoring the recommended challenge per level. It's not just the fact that level 10 is an unusual outlier. It's the fact that the pre-10 and post-10 encounter arithmetic is different. To clarify: 5th to 6th takes 15 medium...
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    D&D 5E (2014) Reducing 5e XP after 10th level

    Look at my table above. As a function of the XP you're expected to receive from an encounter, the amount of XP needed to advance a level after 10th is only 2/3rds of what it was before 10th.
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    D&D 5E (2014) Reducing 5e XP after 10th level

    It's worth noting that halving the XP will significantly slow advancement. Below is a table of the standard XP progression for 5e. The 'speed' number is just calculated by dividing the XP needed to advance to the next level by the XP budget for a medium encounter. Level Speed...
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    D&D 5E (2014) Reducing 5e XP after 10th level

    Pathfinder's fast/medium/slow is exactly the same thing as adding a multiplier to XP. Your arguments for why it's better seem to imply that a DnD GM would slow down character advancement without telling the players. Why would anyone do that? Pathfinder's tables tell us that, if you increase the...
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    D&D 5E (2014) Survivor 5E - Rules Options and Variants - FEATS WINS!

    Action Options 17 Crafting Magic Items 16 Encumbrance 22 Feats 18 Hitting Cover 18 Massive Damage 17 Mixing Potions 18 Morale 28 More Difficult Magic Item Identification 28 Multiclassing 24 Proficiency Dice 27 Scroll Mishaps 30
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    D&D General Do players REALLY care about the game world?

    Never let your players know that weather conditions in your campaign are based on a detailed simulation you created, taking into account the topography and latitude. Trust me, they'll just stop inviting you to any events outside game night. Pretend you're making it up as you go along.
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    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    In my experience as a new player (5e was the first game I ever played), I found the BIFTs kind of off-putting and distracting. Making up a fictional character to play is easy. Trying to create a fictional character by defining this list of sentences feels very weird and artificial. I've never...
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    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    In my experience, watching people play is apporximately a billion times more useful for that than reading something they promptly forgot after jotting it down at character generation.
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    D&D 5E (2014) How is 5E like 4E?

    Leomund's Tiny Hut is okay if you just remove the ritual tag, so players are still forced to make choices (One more fireball, or do I save it for the tiny hut?)
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    D&D 5E (2014) How is 5E like 4E?

    These spells actually bother me far less than they used to, after thinking them through. Firstly, Goodberry only gives you food. PCs still need to carry or forage for sufficient water, which still imposes the same kind of resource management challenges that allow you to create exploration...
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    D&D 5E (2014) Survivor 5E - Rules Options and Variants - FEATS WINS!

    Action Options 19 Building Strongholds 5 Crafting Magic Items 22 Encumbrance 23 Feats 35 Hitting Cover 20 Massive Damage 20 Mixing Potions 17 Morale 28 More Difficult Magic Item Identification 27 Multiclassing 27 Proficiency Dice 27 Rest Variant - Gritty Realism 15 Scroll Mishaps 27
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    D&D 5E (2014) To capitalize or not to capitalize

    God I hate abbreviations. Online discussions rapidly become impossible to follow if you don't carefully keep up with every publication that 'WotC' farts out. 'Well, that hasn't been the case since SSoO came out; and even before that there are rules in YARRoB that make the BotWGaF system...
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    D&D 5E (2014) Survivor 5E - Rules Options and Variants - FEATS WINS!

    Action Options 20 Building Strongholds 18 Crafting Magic Items 22 Encumbrance 24 Feats 33 Hitting Cover 20 Inspiration 4 Massive Damage 20 Mixing Potions 20 Morale 28 More Difficult Magic Item Identification 27 Multiclassing 26 Proficiency Dice 27 Rest Variant - Gritty Realism 17 Scroll Mishaps...
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    D&D General Demihumans of Color and the Thermian Argument

    So, in my head canon, I do usually have skin colours in mind for the demihumans. In the current one I'm working on, wood elves tend to come in greens and browns since they're magically attuned with the nature around them. Halflings are all over the place and vary in skin colour much like humans...
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    D&D 5E (2014) Survivor 5E - Rules Options and Variants - FEATS WINS!

    Action Options 24 Building Strongholds 20 Crafting Magic Items 22 Encumbrance 23 Feats 32 Healer's Kit Dependency 9 Hitting Cover 20 Inspiration 11 Massive Damage 22 Mixing Potions 20 Morale 28 More Difficult Magic Item Identification 27 Multiclassing 24 Proficiency Dice 28 Rest Variant - Gritty...
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    D&D General Elves, Dwarves, Gnomes and Halflings of Color

    Me too. Everyone knows that Dwarves have Yorkshire or Lancastrian accents.
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