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    D&D General Let's Talk About How to "Fix" D&D

    Enforce encumbrance rules. All those old magic swords start taking up weight in your bag (though admittedly several magic items are going to have negligible weight). I've also started making more and more magic items cursed. They do get rid of some of them then, though not all, and it generates...
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    D&D General Let's Talk About How to "Fix" D&D

    Sounds too fiddly to me. While I get your problems with the standard initiative system; I think they're overridden by the benefits of its simplicity. There is no real bookkeeping or cognitive load to worry about; which lets you focus on making combat feel exciting. Your system sounds like its...
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    D&D 5E (2014) Sorcerers Should Be Constitution-Based Casters, Not Charisma

    That's just the result of Wisdom being the least coherent of the ability scores (and thus the one they threw out in DCC).
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    Jon Peterson: Does System Matter?

    Quite possibly. I don't really need any other stuff, much as that may concern WotC. If a player wants to use some new spell or class option from Salty Norman's Pamphlet of Superfluities then I'm sure they'll show it to me. But honestly money's not the major concern any more, I have plenty of...
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    Jon Peterson: Does System Matter?

    Everyone knows what the sunk cost fallacy is. They're saying it doesn't apply because changing system imposes a cost which sticking with the system you know doesn't. If I know how to play DnD, and nothing else, the time investment in learning required to play is zero. The investment in time...
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    D&D General PC creation freedom and campaign setting fit

    I've tried the whole 'okay, you can play that; but bear in mind no one in this setting has ever seen a Dragonborn before so the villagers will all be fearful or amazed' approach, but honestly I just find it exhausting as a DM to have all the NPCs thinking 'what the hell is that?!' every time the...
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    D&D General trying to come up with a decent setting idea.

    "This game's set in Fantasy Arabia."
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    Jon Peterson: Does System Matter?

    I dunno, we're well on course for hitting 2,000 posts on the appropriateness of halfling agriculture in a standard DnD setting. I think that debate could out-internet this any day of the week.
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    D&D 5E (2014) Players Killing Players for stupid reason

    Not exactly. That one wasn't successful. The inter-character conflict became inter-player conflict, toys were thrown out of prams, people stormed off, the group fell apart. I got back on the horse having learnt something about communication and agreeing on shared expectations, and subsequent...
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    Jon Peterson: Does System Matter?

    Indeed. I got my 5e players to try out an OSR game, and while they enjoyed it, it ended in a TPK. 5e had strongly conditioned them to the approach that any monster can be overcome by just hitting it over and over.
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    D&D 5E (2014) Players Killing Players for stupid reason

    The first campaign I ever ran (the players were all strangers) the group included characters that would be expected to dislike and distrust one another (character A's religion dictated that character B was a dangerous heretic). I thought this could be fun, with a classic 'unlikely allies forced...
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    D&D 5E (2014) No Monsters Immune to Stun?

    Animated suits of armour cannot be dazed, staggered, shocked, startled or overwhelmed, in my opinion. Yours can work how you like. Thinking about T-1000, I have clear imagery of it getting bullets straight to his face and still running on completely unfazed. An immunity to stunned would...
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    D&D 5E (2014) No Monsters Immune to Stun?

    Because it doesn't feel right to me. An animated suit of armour has no life force flowing through it, nor any brain or thought processes that can be interrupted. It's immune to stun for exactly the same reason as the helmed horror. Frankenstein's monster would not be immune to being stunned...
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    D&D 5E (2014) No Monsters Immune to Stun?

    I think maybe we're envisaging different things here. I don't make whole heaps of monsters immune to being stunned, just more than the Monster Manual does. Constructs, basically. Unless your campaign is filled with constructs that's not a major problem. You just occasionally come across things...
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    D&D 5E (2014) No Monsters Immune to Stun?

    Because if she fails it she loses a legendary action. I didn't write the rules, don't ask me to explain why they're written in such a confusing way.
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    D&D 5E (2014) No Monsters Immune to Stun?

    That's not what it says. She can't be stunned, but if a monk does a stunning blow and she fails the save, instead of being stunned she loses one of her legendary actions this round.
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    D&D 5E (2014) No Monsters Immune to Stun?

    Monks have one (1) singular ability that stuns. That's it. If a player whines because one of their abilities doesn't work on a certain specific type of enemy they occasionally face, they would not be welcome at my table.
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    D&D General trying to come up with a decent setting idea.

    I never had a problem with monks. If you want to be a monk, you just have to give me a reason why you've travelled so far from the distant land of fake China Zhong'tao. But my home setting is a big bowl of tired cliches, so don't listen to me if you want something original.
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    D&D General trying to come up with a decent setting idea.

    Cannons long predate muskets and pistols - they're pretty much the earliest gunpowder weapons except for grenades and fireworks-on-a-stick (which were used in China as early as the 10th century).
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    D&D General why do we have halflings and gnomes?

    I still can't understand the bizarre mental knots you're twisting yourself into to make the straightforward seem complex. The Glenvale pays taxes.
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