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  1. Iry

    D&D General Seeming, Non-Detection & True Sight

    Depends on the DM. I count most illusion spells as being transformed by magic, while others might rule it requires literal transformation. In the former, the truesighter sees both the illusion and the original. In the latter, the truesighter knows she is looking at an illusion, but cannot see...
  2. Iry

    D&D 5E (2014) I'd really, really like to hear about some fights with Strahd . . !

    This was a really fun read. I think my next Strahd is going to prepare some major images to show him standing with a woman (Ez, Ir, or whomever is free to be kidnapped) in front of the organ pipes during the final showdown. Suddenly, music starts playing. The woman begins to sing, glassy eyed...
  3. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    @Flamestrike 's debate parameters aside, this is exactly the way I run it at my table.
  4. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    No. You've expressly forbidden me from using DM arbitration, far more than twice. Far more. The consequence of your own declaration is that everyone is visible at all times without error or exception, provided they are not in heavy obscurement / total cover. By enforcing the lack of DM...
  5. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    You are not allowing DM arbitration in this discussion. That is your own condition. You cannot have it both ways.
  6. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Your interpretation has infallible radar vision, incapable of error or missing anything. You can walk into a dimly lit room and fail to notice someone. You can move through foliage and possibly be unseen. You can miss things when you drive down the road. You can sneak up on people and startle...
  7. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    That's fair! I don't think my interpretation is the be all / end all. I've been avoiding going on the offensive, for the most part.
  8. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Your version and mine can both lead to absurd results when taken to their extremes, without allowing a DM to step in and arbitrate circumstances. The example is hilarious in the first place, because the situation you describe (where DM arbitration can't happen) only exists in Video Games, and...
  9. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    And I disagree. As I said, we've both read the rules on the issue, and we've come to two different conclusions. I do think we've both laid out our positions in detail, and future readers can take that information and use it to make a decision in their own games. To those folk, I wish you the...
  10. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    N doesn't reveal himself even if s/he moves into light obscurement because the conditions to end hiding have not been met. Agree to disagree. You are free to make that interpretation at your own table, but I read the same rules as you and come to a different conclusion: You need to see someone...
  11. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Yeah, they can't try/attempt to Hide under less than heavily obscured / total cover conditions. And yes, when N comes out from behind his/her tree, N remains hidden until seen clearly or s/he makes some noise. If N is discovered, s/he cannot hide again without going back into somewhere heavily...
  12. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Mostly the existence of Mask of the Wild, Lightfoot, Skulker, etc. They outline exceptions that create negative space for what is default.
  13. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    The condition to end hiding is being clearly seen. If N comes out from behind the tree and is still in a situation where he is not clearly seen, then he doesn't stop hiding until he is clearly seen. This is usually accomplished by being noticed by active searching, running into someone with a...
  14. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    You can't see clearly in Light Obscurement (light rain), it imposes disadvantage on Perception (Wisdom) checks. So when N moves away from the tree and through light rain, N has not come out of hiding. N is in far more dangerous circumstances and is far more likely to be discovered, but that is...
  15. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    The success of direct observation has to be determined. This is usually done with passive perception, but can be active searching if C is taking that action every turn. This can be further modified by circumstances that might grant advantage or disadvantage (+/-5 to passives). I can stare as...
  16. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    N doesn't lose hidden until he is seen clearly, or makes an alerting noise. So the DM must arbitrate the circumstances. Otherwise you might end up with something silly like N standing right in front of C and doing cartwheels in dim light. A perception check is a reasonable way to arbitrate such...
  17. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    1: No, N would have to find heavy obscurement or total cover to Hide from C. 2: (I'm assuming N has successfully hidden) I would make C roll a Perception check with advantage, because C is directly observing that area, and the result would determine if N is still hidden. 3: If C fails their...
  18. Iry

    D&D General What do I do with a Player who doesn't care about the actual game?

    Some friends are amazing people, and still cause trouble at the gaming table. That doesn't make them bad friends, just not right for your table. It's okay to ask your friend to leave. It's okay if that hurts their feelings a bit. Real friends can forgive each other over time, and a bit of bumpiness.
  19. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Sure. I do feel dissed. I do require invisible characters to take the Hide action to become hidden. If they do not, others will know their square.
  20. Iry

    D&D General Drow Cheesecake?

    The only cheesecake anybody needs.
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