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  1. Viconia_DeVir_NVICON_Portrait_BG2.png

    Viconia_DeVir_NVICON_Portrait_BG2.png

  2. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Alternatively, I am and simply disagree with you?
  3. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    The condition to end hidden is being clearly seen. If you rule that dim light is clearly seen, then who am I to say otherwise?
  4. Iry

    D&D 5E (2014) What race would you pick for Twilight Cleric

    Goblin. Because you get a bonus action Hide, and you can sing goblin songs in the dark of the night.
  5. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    It's because the conditions to Hide require heavy obscurement or total cover. The exception being the previously mentioned Mask of the Wild, Lightfoot, Skulker, DM interpretation, etc.
  6. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Yeah, you're properly ascribing rulings (and thank you for being civil). Regarding 1, I'm not sure what you mean by inconsistency. I'm randomly speculating, but maybe it's a gaming background that makes me parse things like Hide and Hidden as two different things. Like Hide is the action you...
  7. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Yeah, adding the world clearly was an intentional choice. We don't know exactly why it was added, but it creates emphasis that seeing clearly is important and distinct from other forms of seeing. My version would definitely be wrong prior to the errata. The errata is what solidified my belief in...
  8. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Light obscurement is not being seen clearly. It's both in the definition of obscurement, and literally gives you disadvantage on seeing. Skulker, Mask of the Wild, and Lightfoot allow someone to hide in light obscurement, which is otherwise not possible. Dim light is not enough to hide in, but...
  9. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    The condition for ending Hidden is being clearly seen. Being obscured means not being clearly seen. Hence, a Wisdom (Perception) check comes into play to determine if you are seen regardless of not being clearly seen. We're laying out our points so current and future readers can come to their...
  10. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    I think that's a fair assessment. You're right, it doesn't seem contradictory when I look at it that way.
  11. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    The playtest packets (which are kindly archived here) actually contradict themselves. I've researched each one, and the contradiction stays consistent from Packet 1 to Packet 10. "A creature can attempt a Dexterity (Stealth) check to sneak around, moving quietly and using cover and heavily...
  12. ROTATE.jpg

    ROTATE.jpg

  13. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    By default, you need to be in Total Cover / Heavy Obscurement to Hide. Things like Mark of the Wild, Lightfoot, and Skulker allow the character to Hide in Light Obscurement (which they otherwise could not). So those abilities have merit. A DM can always rule that you CAN Hide in Partial Cover /...
  14. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Yes, obscurement means you cannot be seen clearly. No, Mask of the Wild, Lightfoots, and Skulkers can take the Hide action in light obscurement. Other people cannot. A person cannot Hide in partial cover / light obscurement (exceptions not included), but they can remain hidden if they move from...
  15. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Yep! You got it. Not that it's necessary, but it also passes the Rules check (do any rules conflict) and the RL check (does it support how things work in RL). I know the game designers decided to gut the hiding system and leave much of it up to interpretation, and I completely support people...
  16. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    The condition for ending the Hidden state is being seen clearly. Partial Cover / Light Obscurement is not being seen clearly by definition (it's obscured sight).
  17. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    The condition for ending the Hidden state is being seen clearly. Partial Cover / Light Obscurement is not being seen clearly by definition (it's obscured sight). The DM has enormous control over what circumstances provoke a Perception check from the enemies, though.
  18. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Exactly! This kind gentleman and scholar phrases it much better than I could. "If you move from a heavily obscured area to a lightly obscured area you can try to continue to hide, but the creatures you are hiding from get a Wisdom (Perception) check to detect you." "Once you are no longer...
  19. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    I completely agree with you so far. I disagree with this. There are a variety of situations where you might suffer disadvantage to a Perception check, including the text of Cloak of Elvenkind. You cannot Hide in light obscurement. You can remain hidden in light obscurement. You are revealed in...
  20. Iry

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    Terry should roll his perception checks with disadvantage. His normal range of senses are being handicapped, either by the invisibility itself or the magic of the cloak. You can always see people in line of sight (unless they are invisible). Heavily obscured and total cover imposes...
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