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  1. 5

    D&D 5E (2014) Charisma Conundrum

    ""It's not that CHA is the entire social pillar so much is that tends to be ""where the active uses are in the social pillar.** CHA, DEX, and STR see a lot of active checks for actions made by the PC's. INT, WIS, and CON are checks more often associated a use in reaction to something else." You...
  2. 5

    D&D 5E (2014) Charisma Conundrum

    I dont think any statement that starts with if and then leads to a broad category is all that absolute myself, but hey, maybe it's a new literally vs literally thing.
  3. 5

    D&D 5E (2014) Charisma Conundrum

    "It's not that CHA is the entire social pillar so much is that tends to be where the active uses are in the social pillar. CHA, DEX, and STR see a lot of active checks for actions made by the PC's. INT, WIS, and CON are checks more often associated a use in reaction to something else." As I...
  4. 5

    D&D 5E (2014) How many classess/subclasses is too much?

    My personal druthers would be for the dedign plan to follow one of two possible schemas. 1 - Amplifier - each class gets 3-5 sub-classes that each take one aspect if the main class and amplify it. Good example is druid where land amplifies spells and moon amplifies wildshape. 2 - Diversity -...
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    D&D 5E (2014) BattleMasters maneuvers vs Sword Bard Blade Flourish

    Exactly, a BM can choose to go the buff route similar to the flourish, but the maneuvers more likely used and effective are not those.
  6. 5

    D&D 5E (2014) Charisma Conundrum

    You seem to be making my point. For even the rogue, you get to the point of spends going to scores that keep their key roles going. By the time you get to an ability score's usefulness as a fourth, fifth or sixth score you are looking at very minor differences in VALUE to the overall character...
  7. 5

    D&D 5E (2014) BattleMasters maneuvers vs Sword Bard Blade Flourish

    To be fair, DD is triggered on a hit, not an attack, so if you have a decent AC, that's the equivalent of maybe 2-3 attacks worth of flat bonus. But on the more general topic, to me the battle maneuvers and flourishes seem to only be cosmetically similar. The flourishes are more just bonuses...
  8. 5

    D&D 5E (2014) Charisma Conundrum

    But, that us not true. At least, not on it's own. Is Int or Con or Wisdom more VALUABLE? Can you answer that accurately? Not without knowing if the character is a fighter, a druid or a Wizard, right? There is zero need for point-buy to make a cost-value work out in the abstract, since...
  9. 5

    D&D 5E (2014) Charisma Conundrum

    If you look at the social mechanics in the DMG insight and investigation are quite useful for finding personal traits and cues that you can use yo change attitudes that greatly shift what you can talk folks into doing. Social success is not just Charisma - all three non-physical scores can...
  10. 5

    D&D 5E (2014) Underpowered INT solution - Bonus Skill Proficiencies for high INT

    More desirable but still not worth it is just cosmetics, seems to me. If you have a penalty, does it reduce skills prof? If not 8 Int dump stat is still a thing. Do you see someone building a character dropping say a 14 con to 10 to raise a 10 int to 14 in order to get 8 proficiencies instead...
  11. 5

    D&D 5E (2014) Handling spells that take a long time at the table?

    For Arcane Eye dpecifically, remember these are not unknowns. Doors will be shut by wary or savvy foes. But, frequently, instead of playing through space by space, I just hand out maps they can readily scry or eye or familiar. For complex spells effects, I or they preprint out cards with the...
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    D&D 5E (2014) Adjudicating Unusual Actions

    My rule is what I call "My Stupid Rule" and its basically if I would feel stupid describing a rule to my players, I wont use that rule as is. Goes for rulings too. Given blindness is second level magic that requires use of a slot and failed save, with likely re-saves, I am not inclined to...
  13. 5

    Fixing/Improving Recall Knowledge

    Well, is this combat a quickie warm- up pre-intermission level - 2 skirmish or a big honking no holds barred boss + minions blow-off at level +1? I think you are meaning to measure this for a tough fight, one that matters, that will seriously vary depending on knowledge or not - but without...
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    D&D 5E (2014) What are your biggest immersion breakers, rules wise?

    Actually, there is nothing I see inherent in action-bonus-move capable characters that stops using action-based-resolution over character-based-resolution. Roll init. Declare actions including movement lowest to highest init order - so better init has more knowledge than lower when they make...
  15. 5

    D&D 5E (2014) Adjudicating Unusual Actions

    The problem is adjudicating the mechanics without the outcome when the video stops before we see what happens. That sand in face could be the disengage action allowing enough of a pause for us to move away without AO. We font know if the target suddenly could not see anyone else or where...
  16. 5

    D&D 5E (2014) Adjudicating Unusual Actions

    Uhhh in the chair, wasnt the last bit before cut the target rolling over still moving? It did not seem to me to be a ko at zero hp but maybe is the scene had continued we would know more. For the spoon scene, not sure what you want mechanically represented. It seems like either a training for...
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    D&D 5E (2014) Adjudicating Unusual Actions

    Ranged shove attack using scenery. Done.
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    D&D 5E (2014) Difficulty Settings for Advanced Players

    I think the better way to produce "hard mode" is simply through putting in tougher challenges. Changing the gameplay itself chsnges a lot more about how you play than its difficulty? As for penalties on reaching zero hp, reaching zero hp in my experience is more commonly due to lucky crits at...
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    D&D 5E (2014) What Seven Classes Would You Keep? (and why!)

    Fighter Paladin Cleric Druid Wizard Sorcerer Rogue Dropping Warlock, Monk, Ranger, Barbarian, Bard Imo most of the story potential of the dropped ones can be tagged into the others with backgrounds and perhaps the addition of a few sub-classes can round these out.
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    D&D 5E (2014) What are your biggest immersion breakers, rules wise?

    I think a lot of this comes down to what I call seeding. There should be imo presented to the characters a lot of seeds of "stuff around" that can crop up later to serve these moments. Most every survival check for scouting includes some info of tracks or signs of critters or events not yet...
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