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  1. 5

    D&D General Compelling and Differentiated Gameplay For Spellcasters and Martial Classes

    " I have well-considered opinions on these subjects. " Well OK then.
  2. 5

    D&D General Compelling and Differentiated Gameplay For Spellcasters and Martial Classes

    Well, see let's take Cortex sincevthsts one I played more of thsn those others. Cortex is driven strongly by its gimmick point mechanics and includes scene edit as a part of that. While, yes, you do have pre-defined abilities in forms, you have a system driven strongly by the gimmick economy...
  3. 5

    D&D 5E (2014) Is Charm Monster too good?

    Huh? 5e has social as one of its pillars, quite a few skills and abilities that move that way engaging that and even a fairly robust, reactive and resilient sub-system in its DMG... So no idea what of this encounter or diplomacy is not intended to be a part of 5e "at all."
  4. 5

    D&D General Compelling and Differentiated Gameplay For Spellcasters and Martial Classes

    Nope. Not at all. Well, not necesarily. As in, the agency is like any impact on outcomes is driven by the needs, the challenges and those can be empowered differently and used by the GM to help balsnce out agency. Unless you then add in the "sandbox, non-curated, etc" shackles to the...
  5. 5

    D&D General Compelling and Differentiated Gameplay For Spellcasters and Martial Classes

    Well, i think what we hae here is differing objectives and differening perspectives. I too have played more than a few unreliable magic games and sorry, it did not suddenly provide this balance of amorphous feelings that seem to be seeking. Nothing close. To me, though, straight up,the notion...
  6. 5

    D&D 5E (2014) Is Charm Monster too good?

    Agreed... but that keys on friend... thsts where the social interaction rules come into play as they emphasize the traits and specifics of the who and what. If they were close, maybe like I said try and stop the fighting, not kill the other. But if they did not like each other... This also...
  7. 5

    D&D General Compelling and Differentiated Gameplay For Spellcasters and Martial Classes

    BTW personally i agree with you about barbarians having built in interesting choices that can spotlight player skill and i found ancestral sub-class to enable a wider array of story, non-combat and combat choices that again depend on skill to a noticeable degree - but that was one of the...
  8. 5

    D&D General Compelling and Differentiated Gameplay For Spellcasters and Martial Classes

    Slight change in topic... Do you see value in having some sub-class and class options be less player-skill specific? The devs for instance made a point of stating that they valued this, as a way for newer players and casuals to have a more straight-forward play option, while others have more...
  9. 5

    D&D 5E (2014) Is Charm Monster too good?

    Except for the advantage, it sounds spot on with rules, except for three GM options - which means its fine. 1 social exchanges are not automatically one actions at all. So a quick 1 action command as opposed to discussion with back and forth might get a no chance or at least disadvantage. 2...
  10. 5

    D&D 5E (2014) Is Charm Monster too good?

    Not too long ago, a tiefling was being grappled by two dwarves who had orders to capture but not seriously hurt her. So she cast charm person on both, got one of two, who immediately loosened his grip a might. Then she made a 20+ on her charisma checks getting turning "boys boys plenty to go...
  11. 5

    D&D General Compelling and Differentiated Gameplay For Spellcasters and Martial Classes

    So, currently, youAncestral barbarian has... Choose who to have te spirits disadvantage by making anattack. Choose who to have your spirits protect, by spendiga reaction. Choose to use your spirits as a spy or as a portent - clairvoyance or augury And then boost te second with return damae...
  12. 5

    D&D General Compelling and Differentiated Gameplay For Spellcasters and Martial Classes

    So what are three things you think should be added to your barbarian (keeping ssme race and background and choices) that would fit your bill? Maybe if we see what you think are ways to solve it withoutcrewuiring you to have made any different choices, we can get a better grip on your position.
  13. 5

    D&D General Compelling and Differentiated Gameplay For Spellcasters and Martial Classes

    A solution i would not push myself but... In some games,the "less magical" get advantages in gimmick points, more hero points or plot point or drama points. Perhaps tweaks to inspiration could serve this function, allowing certain underperforming classes direct player rationed bonuses at the...
  14. 5

    D&D 5E (2014) Is Charm Monster too good?

    It depends on the situation and how you count persuasion. Charmed does not give you command, neither does Persuasion. The DC 20 (friendly, great risk, DMG) is for convincing someone, not for commanding someone within a fight with a single order barked in six-second. Read the rest of the DMG...
  15. 5

    Unearthed Arcana Unearthed Arcana: Cleric, Druid, Wizard Options

    I like the name lists. XGTE has been well worth its price IMO. That said I want them to drop the forest fire thing for the burn druid, just double down on elemental druid. I like when sub-classes zero in on one facet of the main class and expand it. I realize elemental shape is a moon feature...
  16. 5

    D&D 5E (2014) Rogue vs College of Whispers Bard

    "Why would you want to be a rogue instead of a college of whispers bard in level 5-10 range?" It's not a competition that makes one better than the other. Thry bring different types of play to the table. So, I would be likely to play either - tho to be fair whispers is one of my least favorite...
  17. 5

    Critical Role Wendy’s sponsoring Critical Role?

    Not me. I plan to eat Wendy's during CritRole on Thursdays.
  18. 5

    Critical Role Wendy’s sponsoring Critical Role?

    Time for a Triple cheese and a Frosty in homage.
  19. 5

    Unearthed Arcana Unearthed Arcana: Cleric, Druid, Wizard Options

    "Though shalt not notice the burning bush."
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