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  1. J

    Building a portable projector setup for RPG mapping

    OD, you actually don't have to worry about getting the projector out to the middle of your image. Most projectors are set up so that when they are on a table in normal use the bottom of your image is more or less even with the bottom of the lens and the image spreads up from the projector. I...
  2. J

    The Forge of Fury

    Round 5 Lusk pulls back on the longbow once again and fits an arrow taking aim at the orc to the left of his first target. "Here, lets spread the fun out!" Lusk laughs out loud as his second arrow slams in to its target. "Hey, I'll stop shooting if you want to cross the bridge and fight like...
  3. J

    Building a portable projector setup for RPG mapping

    Nice set up. I have a permanent ceiling mount for my projector at home currently. It has a native 800x600 res, and since I have vaulted ceilings I'm able to get a 30 inch by 40 inch image. The large playing surface is nice, the one down side is that my 1 inch squares only have 25 pixels per...
  4. J

    WIP - Con Game Adventure Development - PFRPG

    Character Ideas Character Ideas King to be - Dwarf / Fighter or Paladin King's Right Hand Man - Dwarf / Fighter or Ranger King's Divine Support - Dwarf / Cleric or ?? / Oracle with Lore Mystery The 3 above would be the required PC's the others will be the optional to choose from. Arcane...
  5. J

    The Forge of Fury

    Lusk nods in the orc's direction, "Nice shot! But I think you just got lucky. Let's see if I'm any better?" With the banter done Lusk pulls back and lets loose an arrow at the orc that hit him. The arrow flies over the chasm and sinks in to the orc's chest, appearing to inflict a bit more...
  6. J

    WIP - Con Game Adventure Development - PFRPG

    Con Specific Details Game: PGRPG Length: 10 - 12 hour session per game Characters: Provided 1st Game 6 players / 9 Characters to choose from - 3 or 4 required others selected from remaining characters. Games 2 - 4: posted 6 players / possibly take 1 extra if a player from previous year...
  7. J

    WIP - Con Game Adventure Development - PFRPG

    Titles Titles... Being that this is going be spread out over 4 years and that people very often judge items by their titles/covers I want strong titles that will stick with people. I like the idea of doing a 2 part title kind like Star Wars The Empire Strikes back Here is what I have come up...
  8. J

    WIP - Con Game Adventure Development - PFRPG

    Hi and thanks for stopping by, the following is going to be an ongoing development of an idea I have for a series of connected adventures I hope to run at my local yearly gaming convention. The convention in question is DunDraCon which is run over the President's Day holiday weekend each year...
  9. J

    The Forge of Fury

    Lusk laughs at the orc's failed shots and exclaims "Let me show you how its done boys!' as he glances around looking for a bow and a few arrows that may have been dropped earlier in the battle. Move Action - move to square that has a bow and some arrows in it, preferably next to cover. Free...
  10. J

    The Forge of Fury

    "Get us some new fur cloaks while I play with these sorry excuses for archers!" With his thoughts shared he heads off to keep the party from getting boxed in. The others catch him gesturing with his axe at himself, like he's telling the orc's to keep shooting. Double Move straight down the...
  11. J

    The Forge of Fury

    Lusk step to his left to block the orcs path to the others, looking at each of the closest orcs in turn. He then draws his axe and swings it at the orc trying harder to defend its self in one single motion. The fast moving axe cleaves through the orcs attempts at defense and crunchs in to his...
  12. J

    The Forge of Fury

    Lusk calls out as the orcs charge into the room. As the first one closes with him he throws a spiked elbow at its head. Planting the spike squarely between its eyes. Init 1d20+5=12 Attack Single Attack with Spikes (Full Str since not offhand) 1d20+12=29 Damage 1d6+7=12
  13. J

    The Forge of Fury

    Lusk holds his place, continuing to scan each of the tunnels. Trying to catch any indication of more orc's heading their direction. Perception Check 1d20+10=30 added in underground bonus Additional Possible Mods unusual stone work: +2 Favored Enemy (Ex) Orc's:+2 Perception
  14. J

    The Forge of Fury

    Lusk and Rock continue to watch and listen for any signs of the orcs or other creatures entering the area, while the others work with the prisoners.
  15. J

    The Forge of Fury

    After slowly crossing the rope bridge, Lusk ties his rope off. As the others look around the room he pulls Rock from his backpack, be he get hungry and eats all of their food. Setting Rock down he gives him a quick command and then pulls his shield from his back making sure its secure to his...
  16. J

    The Forge of Fury

    "I've got the rear, keep movin." Lust waits for the the others to cross, keeping an eye on the doors they entered through. As he waits he calls Rock to him and loads him in to his back pack for the trip across the chasm. Once everyone else is across he will start the trek, taking his time and...
  17. J

    The Forge of Fury

    Lusk looks over the edge of chasm, and then shakes his head swearing to himself. Once he has steadied himself he stows his axe and starts to pull items from his gear. Ok my plan is to keep using the shield for cover as I dig out the following... Rope, 2 Pitons & hammer Once i have the needed...
  18. J

    OotS 735 Is Up!

    Always love a good Star Wars reference. JD
  19. J

    The Forge of Fury

    Lusk takes a knee at the edge of the chasm and inspects the ropes, while keeping his shield up to protect himself from the Orc's arrows. Perception to check/test the ropes Roll 1d20+10=23 This includes my bonus for underground.
  20. J

    The Forge of Fury

    "Keep moving, more arrow slits above ya, and over th'r." Lusk indicates with his shield before he moves into the room scanning the darkness for shapes or other items of interest. Move Action: Move to P/N Standard Action: Taking a good look around the room Perception Check 1d20+8=16...
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