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  1. Silvercat Moonpaw

    Superhero RPG w/o the kitchen sink?

    The Paragons setting for Mutants&Masterminds might work, since (I believe, do not have the book) it ties all powers to a dimension of collective human consciousness. Gestalt does a similar thing, though it narrows the concept even further by focusing on powers coming from concepts. (M&M and...
  2. Silvercat Moonpaw

    Gunpowder, fantasy and you

    Well that depends on what set of aesthetics you're talking about: the aesthetics of the strange wanderer, or the aesthetics of not having guns at all.
  3. Silvercat Moonpaw

    Tropes that need to die

    Dragon #286 has some Shannara 3.5 material.
  4. Silvercat Moonpaw

    Tropes that need to die

    I'm not talking about just D&D. I'm talking about tropes wherever they come up, and while D&D is the biggest offender it's not the only one. I don't see how that's all that difficult to change: alter adventures so you're not looting tombs and desecrating the dead. I agree that D&D can't...
  5. Silvercat Moonpaw

    Tropes that need to die

    Tropes I'd like to die (that I can think of at the moment): * Morality assigned by biology or type of being. * Objective morality. I know why they exist (why people want them, anyway), but feel like I can get all the same fun without them. I don't really expect anyone to give them up, just...
  6. Silvercat Moonpaw

    Gunpowder, fantasy and you

    To be completely honest I would allow laser blasters. This isn't an issue of "Well if you are going to step over the line of guns you might as well hit the futuristic arms store", I really just like lasers. They have more style than bullet guns. Plus they can fit right into the magic.
  7. Silvercat Moonpaw

    Gunpowder, fantasy and you

    You do have a point, though that would lead into it being easier to wade through a hail of arrows to get into that action-packed melee range.
  8. Silvercat Moonpaw

    Gunpowder, fantasy and you

    TVTropes Fantasy Gun Control page makes the point that a lot of the time stories like to reduce their protagonist/antagonist final fight to melee because there's more action involved. Maybe the problem with guns vs. bows is that not as many people are able to subconsciously understand the...
  9. Silvercat Moonpaw

    Gunpowder, fantasy and you

    I wanted to read the entire thread because this is a topic I really like to think about, but there was just too much information. As far as I'm concerned the problem with guns is they generally lack the right style as far as I'm concerned: point, shoot, maybe dakka. They tend to seem more set...
  10. Silvercat Moonpaw

    What kind of setting "fluff" do YOU want to see in an RPG?

    I need, in descending order of importance: 1. Pictures: I have a terrible visual imagination. 2. Sense Description: My other sense imaginations suck as well. I need described what the place sounds, smells, and feels like. 3. Ecology: I like nature. Plus it helps with the above. 4. The setting...
  11. Silvercat Moonpaw

    Why *Dont* you like Forgotten Realms?

    I've got to say, every time I read another reason why someone hates the Realms I like it one more reason more. And I didn't start out finding the Realms all that interesting.
  12. Silvercat Moonpaw

    Why *Dont* you like Forgotten Realms?

    XP worthy! Only I have to spread it around......
  13. Silvercat Moonpaw

    Why *Dont* you like Forgotten Realms?

    I started with the 3e FR book, and that's all I have. Perhaps surprisingly many of the reasons already stated for hating the Realms are things I don't have a problem with: * I prefer my worlds' geography, cultures, and trade put together so they make no sense logically. Logic turns off my...
  14. Silvercat Moonpaw

    males playing females and the other way around, opinions?

    A someone who's played different-gender, ambiguous, androgenous, cross-dressing, neuter, shapeshifters, gay, straight, bi, and not interested, I have no problem with it. I've seen characters played more annoyingly as a straight same-gender than I ever have any other way. The players should...
  15. Silvercat Moonpaw

    Game Settings and Locales

    For me it's sand. I like sandy (usually tropical) beaches, shallow seas (think Bahamas), and sand-dune deserts. I can also occasionally go for other sorts of hot deserts and savanna. Maybe urban areas within these sorts of terrains, but not all that much. I think it's a color issue: I feel...
  16. Silvercat Moonpaw

    Save or Die: Yea or Nay?

    (This response is not directed specifically at you, RavenCrowking.) I still think it's worth asking the question if a solution to why the whole issue exists can be found, regardless of whether everyone will accept it. If we believe that everyone can come to their own satisfactory answer and we...
  17. Silvercat Moonpaw

    Save or Die: Yea or Nay?

    Well my point is that when translating a story element into a game one has to consider whether how the element works in the story is a satisfactory way for it to work in the game. I'm deliberately attempting to compare it to what I think I've read in counter-arguments against the "Well that's...
  18. Silvercat Moonpaw

    Save or Die: Yea or Nay?

    Something that occurred to me recently regarding the "storyness" part of the debate: We get save-or-dies from stories. Medusa's petrifying gaze is a story elements, and like all story elements is under complete control of the storyteller. "One glance, you're stone, no save other than maybe...
  19. Silvercat Moonpaw

    A Discussion in Game Design: The 15 minute work day.

    Exactly the same here. I think fights should be plot points, not the whole reason for the story. Of course I realize D&D wasn't designed for that, and that it would have to be pretty heavily retooled to fit that idea. But I'll ask anyway. :D
  20. Silvercat Moonpaw

    What makes a D&D/d20 Campaign Setting great?

    I would argue that Golarion has a definite difference from "generic D&D": it's more human-centric and has a darker tone with more grey and grit (all things I read people asking for). I think it fulfills Mouse's "Like X, only better": it's "Like generic D&D, only channeling the sword and sorcery...
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