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  1. Silvercat Moonpaw

    D&D and Racial Essentialism

    Describe races and culture separately. Note what are the most common cultures a race inhabits but give each some variety. You've only extended the book by a few pages.
  2. Silvercat Moonpaw

    What D&Disms have you never liked?

    It's the fact that it's harped on: the racial descriptions of humans always have to point out how diverse they are in a bit too obvious a way. It's so smug it hurts.
  3. Silvercat Moonpaw

    What D&Disms have you never liked?

    Irks me to no end.
  4. Silvercat Moonpaw

    D&D and Racial Essentialism

    I've come to think of the issue this way: There is an understandable tendency to provide easy answers to the question of identity, but that has a disturbing tendency to enable lazy thinking and ultimately leads to treating characters as pieces of their culture rather than individuals influenced...
  5. Silvercat Moonpaw

    Who Else likes the Cantina?

    So it didn't matter to people that they looked different and had different bodies? I can wrap my head around not liking that even if I can't wrap my head around the idea of an alien mindset. Whenever I've been non-human it's been because the body is important to my image of the character and...
  6. Silvercat Moonpaw

    GURPS Game world setting

    In the Chinese five element system fire is the element that beats metal. If you take that idea and run with it maybe guns and cannons can't work because suddenly you have fire spirits trapped inside metal and they go crazy and try to destroy the metal casing.
  7. Silvercat Moonpaw

    Who Else likes the Cantina?

    And some people will take all that experience and instead see humans as so similar that the standard "humans are the variable one while every other race has one culture/personality" becomes laughable. Not trying to suggest your view is wrong, just pointing out that no everyone take away the...
  8. Silvercat Moonpaw

    What D&Disms have you never liked?

    We also don't have to flee from those ideas as if the ideals of childhood were something an adult should be ashamed and afraid of.
  9. Silvercat Moonpaw

    Who Else likes the Cantina?

    It doesn't have to be simplistic: if your message is that outer identity doesn't matter than having so many multitudes of outer appearance that people start to ignore it actually becomes a party of the theme.
  10. Silvercat Moonpaw

    What D&Disms have you never liked?

    I could say I dislike the slot system spellcasting, but actually what bugs me about it is how you must rest to recharge yet there is no gradual fatigue as you use it or no partial recovery if you only rest part of the required time. The latter being more important as it just doesn't compute for...
  11. Silvercat Moonpaw

    Who Else likes the Cantina?

    Which is probably why I like it that way: if it really doesn't matter that you look different then you can focus on being a different-acting individual rather than just another member of "race X". :) I'm definitely a cantina person: I like to stretch my visual-touch imagination, and I don't get...
  12. Silvercat Moonpaw

    What Makes a Deity?

    A small, plastic card with a bad picture of the entity in question and information on the front that basically says "This is a god". :) To explain it more seriously I got the idea after a superhero game where I worked into the mythology aspect of the setting that the Chinese bureaucratic...
  13. Silvercat Moonpaw

    PC Races

    Fantasy Craft actually did this: NPCs are designed based on where a stat stands relative to an abstract midpoint. Then when you want to use them against a group of level X you just look up on a chart what numbers those relative values would be compared to level X and plug them in.
  14. Silvercat Moonpaw

    Why doesn't 3.5 make SENSE?

    And it may be possible now in the argument to see why some people may not like this idea so much: Sure, they may be concerned purely with balance, but they may also be hitting a different version of "this does not fulfill my expectations of fantasy". If their version of fantasy says that magic...
  15. Silvercat Moonpaw

    PC Races

    No violent disagreement here: just believing that both sides of an argument should be present as is my principle.
  16. Silvercat Moonpaw

    PC Races

    With the counter-argument being that that's your view, and maybe other people don't want scary fey and undead.
  17. Silvercat Moonpaw

    Rpg's dieing out in our life time?

    "Oh well, who wants to live forever? DIIIIIIIIVVVVEEEEEEE!!!!!!"
  18. Silvercat Moonpaw

    Are Hit Points necessary?

    Except that name suggests they should accumulate rather than decrease as you build up toward a defeat.
  19. Silvercat Moonpaw

    Are Hit Points necessary?

    Some possible replacements for "Hit": * Battle. * Combat. * Encounter. * Heart (yes, it seems very similar, but you can always justify the name as representing both damage and morale). * Moxie. * Badass. * Hero. Those are the best I can come up with at the moment.
  20. Silvercat Moonpaw

    E6

    It would certainly bring some variety to the mechanic. And it wouldn't be as if the high-hitpoint classes wouldn't still have their shtick in the end. But I think I'll hold off on that option till I try everything else and see how it works.
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