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  1. Silvercat Moonpaw

    E6

    It's not really that important. I just thought Charisma could use one more mechanical boost. A bonus to the dice roll for an Action Die might work (so it'd be d6+Cha mod). Additional Action Die might make it too good.
  2. Silvercat Moonpaw

    E6

    Would it be too odd to make the add to starting HP based on Charisma rather than Constitution? If HP are abstract it can be justified as extra luck. I only ask because it might be another good incentive for characters not to immediately dump Charisma.
  3. Silvercat Moonpaw

    E6

    I don't know what that is.
  4. Silvercat Moonpaw

    E6

    It's helpful. I don't actually want the PCs to be completely death immune (I have a system where I can do that already), I'm just trying to dodge some of the deadliness I think is part of "gritty". "Dodge" is a pretty good word for it: you're still killed as easily if the attack hits, it's...
  5. Silvercat Moonpaw

    E6

    Then let me be helpful: Action Points is a good example: encourages the players to take some risks. I get the feeling that "gritty" style is supposed to discourage dangerous yet cool stunts and taking on a couple of mooks single-handed. Swashbuckling stuff. I figure mostly what I need is to...
  6. Silvercat Moonpaw

    E6

    I'm a prospective in E6. I like the idea of ending D&D magic at 3rd level spells. I like not having too much magic items stuff. However I'm wondering on the "gritty" angle. At this point I sort of understand what it means, and it's not quite my preferred style. I'd like something more...
  7. Silvercat Moonpaw

    E6

    Fantasy Craft has optional rules tweaks mentioned in a section of the text that allow you to change how aspects of the system work so you can use it for lower magic, lower power, sword & sorcery without having to figure out the rules tweaks yourself.
  8. Silvercat Moonpaw

    Question about encounter design in Mutants & Masterminds.

    Ah, okay. Though it's funny: I could swear now that the calculations should be the same. Am I remembering the Mastermind's Manual rule wrong?
  9. Silvercat Moonpaw

    Question about encounter design in Mutants & Masterminds.

    I read it over and couldn't see how it was any different. What am I missing?
  10. Silvercat Moonpaw

    Question about encounter design in Mutants & Masterminds.

    It's only going to be guidelines, so don't hold your breathe, but I think it's in the Mastermind's Manual. I can't remember exactly where because I memorized it: * Opponents of equal PL can face off 1-to-1. * For each PL an opponent is above a lower PL opponent they can take on one extra of...
  11. Silvercat Moonpaw

    Help me decide what superhero rpg to play

    The game's described better by Steve in this interview: Adamant Entertainment » Blog Archive » Steve Kenson on ICONS
  12. Silvercat Moonpaw

    leveling vs "locationing"

    I think I may have a fix on what's going on here: In video games that feature area exploration certain areas are at the beginning locked off behind a barrier that is at that point in the game impassible. To pass the barrier you need to find an item or complete a quest that will trigger a cut...
  13. Silvercat Moonpaw

    Help me decide what superhero rpg to play

    Sorry if I sounded mocking, I tried hard not to make it sound condescending but it's hard sometimes.
  14. Silvercat Moonpaw

    Help me decide what superhero rpg to play

    Because of the flat probability curve of a d20 such that every outcome is equally likely and thus the game is very random? Or something else? I suppose the difference is that for someone like me I can analyze the subsystems and understand how they're all connected. I can build feats, I can...
  15. Silvercat Moonpaw

    Question on fantasy races

    Mmmm, yes. I was the one who said several pages ago I hated humans, but at the time I meant I just get really annoyed by their superior attitudes. Your example of self-loathing as bad as the self-aggrandizement that I said I wanted to see stopped. They're probably connected: the people who...
  16. Silvercat Moonpaw

    Help me decide what superhero rpg to play

    1. I don't know what type of logic she's talking about, so I made a guess. 2. I don't know how the HERO system works, so I made an assumption based on the previous guess/assumption and it's use as an opposite to M&M.
  17. Silvercat Moonpaw

    D&D 5E (2014) Tarras: A Homebrewed Campaign Setting

    I like the map style. What are you using to make them?
  18. Silvercat Moonpaw

    Pathfinder 1E What kind of Pathfinder Psionics would you like to see from Paizo?

    I voted "Other" not for any reason related to psionics but simply because I want some full systems that aren't any of the above listed. Like the at-will abilities of the Complete Arcane warlock or the Binder or Incarnum. Something different. All the others have been done, we don't need them...
  19. Silvercat Moonpaw

    Help me decide what superhero rpg to play

    The D20 aspect has already been mentioned. When D&D is popular that you can generally count on people having started with it M&M provides them with a relatively easy transition. Also M&M has a lot of support, both from its parent company and third party publishers. People like support because...
  20. Silvercat Moonpaw

    Help me decide what superhero rpg to play

    But I have to mention: isn't Wild Talents designed for more gritty/realistic play? It would be important for someone to know that if the preferred less of that, then Wild Talents might be edged out by M&M or HERO. We'd still have to consider BASH in the final comparison, but I've been told the...
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