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  1. Harzel

    D&D 5E (2014) Initiative System (player choice matters) playtest results

    So, first, thanks for going to the effort of reporting your experience. I am, though, somewhat uncertain as to how to interpret your report that the DMG speed factor variant did not make player choice matter, but your modification of GI did. Both systems modify the initiative roll based on...
  2. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Bardiche 8 Fauchard 11 Glaive 19 - 2 = 17 Halberd 12 + 1 = 13 Lochaber Axe 13 Lucern Hammer 1
  3. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Not sure what happened in this transition, but correcting scores for Fauchard (-2) and Lochaber Axe (-1) Bardiche 8 Fauchard 11 Glaive 19 Halberd 12 Lochaber Axe 13 Lucern Hammer 1
  4. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Bardiche 14 - 2 = 12 Not enough weird protrusions Fauchard 13 Glaive 18 Halberd 12 + 1 = 13 Lochaber Axe 13 Lucern Hammer 13 Voulge 8
  5. Harzel

    Unearthed Arcana New Unearthed Arcana: Psionics!

    At some point, a difference in degree becomes a difference in kind. If I claim as a goal "become a world-class marathon runner", and what I have accomplished is to have struggled to complete a 5K in a bit over 30 minutes, I think it is fair to say that "partial success" does not apply. Now...
  6. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Bardiche 16 Bec de Corbin 14 - 2 = 12 Fauchard 16 Glaive 16 Halberd 12 + 1 = 13 Lochaber Axe 13 Lucern Hammer 14 Voulge 14
  7. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Bardiche 15 Bec de Corbin 11 Fauchard 16 Glaive 16 Halberd 18 + 1 = 19 Lochaber Axe 18 - 2 = 16 Lucern Hammer 15 Ranseur 6 Voulge 16
  8. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Sorry you're not feeling well. Nah, it is the fun. @Lanefan, aka Lan-always-raining-on-someone-else's-parade-efan, is just a crank. ;)(But we love him anyway.) It is possible that "no other factors matter" did not accurately convey what I meant. But rather than writing paragraphs trying to...
  9. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Are you certain it wasn't a coincidence? I mean, it's only one observation...
  10. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    The application of votes matters only in the ways that I mentioned previously. In particular, the number of votes in any sequence that ends the contest is precisely (Initial # of contestants * 20) - (# of points the winner has at the end) + (# of times a...
  11. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Bardiche 19 Bec de Corbin 19 - 2 = 17 Fauchard 20 Glaive 20 Halberd 16 +1 = 17 Lochaber Axe 21 Lucern Hammer 11 Ranseur 16 Voulge 18
  12. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Generally each vote decreases the total points remaining for all contestants by 1. From this, it is easy to see that, to a close approximation, the number of votes needed to end the contest is completely determined by the number of contestants at the start. The only variance is due to a) the...
  13. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Lol. Have you looked at the rest of the list?
  14. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Bardiche 18 Bec de Corbin 22 - 2 = 20 Fauchard 20 Glaive 22 Guisarme 2 + 1 = 3 Halberd 18 Lochaber Axe 21 Lucern Hammer 21 Ranseur 17 Voulge 17
  15. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Bardiche 18 Bec de Corbin 22 - 2 = 20 Fauchard 20 Glaive 22 Guisarme 11 + 1 = 12 Halberd 22 Lochaber Axe 19 Lucern Hammer 23 Ranseur 21 Voulge 17
  16. Harzel

    What makes a monster terrifying?

    Ah, yes, you are right. I didn't remember that one. It is certainly possible that there are some others.
  17. Harzel

    What makes a monster terrifying?

    Monsters that become stronger, more vicious, or gain powers as they lose HP can be unnerving. AFAIK, the ones that explode on death are the only things like that in WoTC 5e materials, but you can certainly invent others. Damage shields can also create a conflict about when/how to inflict...
  18. Harzel

    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Bardiche 19 - 2 = 17 Bec de Corbin 23 Fauchard 19 Glaive 22 Guisarme 12 + 1 = 13 Halberd 21 Lochaber Axe 22 Lucern Hammer 22 Pole Axe 17 Ranseur 23 Voulge 20
  19. Harzel

    D&D 5E (2014) Downtime XP farming with animate dead or conjuration spells

    Sure, sounds great. (Well, not exactly my cup of tea, but sounds like they had fun.) But if you want a high level character (and don't want to wait to get there), just make a high level character. Unlike an MMO, there's not a batch of inflexible software between you and having a high level...
  20. Harzel

    D&D 5E (2014) Question about a forest gnome cleric, level 1.

    It needn't be the result of a house rule for point buy. It could just as easily be the result of 4d6-drop-lowest. With that rolling method, getting all scores greater than or equal to 10 happens about 31% of the time, so (15,14,13,12,10,10) is a very plausible result. Also, when you ask us...
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