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  1. Harzel

    D&D 5E (2014) Downtime XP farming with animate dead or conjuration spells

    To answer your question: No. But I don't even understand what the point would be. Just gaining levels isn't a thing in D&D IMX. Ok, you are level 20. So what? Might as well just have your PC commit suicide because there is probably little left to do. Is the rest of the group level 20...
  2. Harzel

    D&D General WotC Asks What Makes YOU Play Dungeons and Dragons?

    'No one' might be a little strong. Kids often think that being in charge is cool. The futility of cat-herding seems to be something everyone has to learn for themselves. And then there are some people who really do like being in charge, although, sadly, most of them are people that you really...
  3. Harzel

    D&D 5E (2014) Invisible Objects and Spell Effects under RAW

    In which case, there is no point to the cup being invisible in the first place. Come on, think about what you are saying. Something can matter without being critical. Or they might be able to detect it without using magic. There's no harm in making that a possibility if you are so...
  4. Harzel

    D&D General WotC Asks What Makes YOU Play Dungeons and Dragons?

    Are you talking about the whole survey? I don't think that I did see 100% of the questions on the whole survey. In my previous post, I was talking specifically and only about the survey items labeled "Motivations for Playing D&D". For me, these were presented as three pages with 10 items on...
  5. Harzel

    D&D General WotC Asks What Makes YOU Play Dungeons and Dragons?

    When I went through the "Motivations" section, it immediately struck me that they had no items addressing one of the things that I like most about playing D&D, which is discovering new aspects (people, places, things) of the fictional world. This piqued my interest enough to do a quick...
  6. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Gate 6 Mass Heal 4 Meteor Swarm 3 + 1 = 4 Shapechange 6 True Polymorph 6 - 2 = 4
  7. Harzel

    D&D 5E (2014) messy's 5e newbie questions thread

    Reading literally the section of the PH that you are implicitly referencing (Ability Checks in Ch. 7) is clearly a mistake. For example, ability check contests, specifically described in the sections on Grappling, etc., in Ch. 9 do not fall under the literal rubric in the Ability Checks...
  8. Harzel

    D&D 5E (2014) messy's 5e newbie questions thread

    I would infer from this Sage Advice that @Paul Farquhar's reading is probably RAI, FWIW.* https://www.sageadvice.eu/2018/01/25/dueling-fighting-style-the-sweeping-attack-maneuver-does-add-the-2-to-the-damage-against-the-second-target/ However, GWM introduces an additional question not raised...
  9. Harzel

    D&D 5E (2014) Invisible Objects and Spell Effects under RAW

    Careful with the head shaking - you may injure yourself. OP mentioned how they thought about a situation not covered by the rules and asked for others' thoughts, presumably looking for different/better options. Completely legit; exactly the kind of thing this forum is for.* * In addition to...
  10. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Yeah, no, I don't think so. The poster has two posts in the thread, neither of which make any sense. At best, they seem to have no idea what is going on. Removing that upvote. @lowkey13 can overrule if desired. Gate 8 Mass Heal 5 Meteor Swarm 7 Prismatic Wall 8 Shapechange 11 True Polymorph 7
  11. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Gate 8 Mass Heal 5 Meteor Swarm 6 + 1 = 7 Prismatic Wall 8 Shapechange 11 True Polymorph 10 - 2 = 8
  12. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Incorporating a correction for the +2 upvote several posts above. Also, unsure why previous post had True Polymorph at 9. Last post before that said 11, though should have been 10. Somebody else check that I got this right. Gate 12 Mass Heal 12 Meteor Swarm 9 + 1 = 10 Prismatic Wall 13...
  13. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    A few posts back, a downvote of True Polymorph reduced it by 3 instead of 2. While I approve of the sentiment, rules is rules. A correction is included below. Gate 19 Mass Heal 13 Meteor Swarm 10 + 1 = 11 Prismatic Wall 18 Psychic Scream 10 Shapechange 14 True Polymorph 10 +1 - 2 = 9
  14. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Gate 19 Imprisonment 6 Mass Heal 18 Mass Polymorph 8 Meteor Swarm 11 + 1 = 12 Prismatic Wall 19 Psychic Scream 11 Shapechange 14 True Polymorph 13 - 2 = 11
  15. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Foresight 6 Gate 18 Imprisonment 10 Mass Heal 19 Mass Polymorph 12 Meteor Swarm 12 + 1 = 13 Prismatic Wall 18 Psychic Scream 12 Shapechange 16 True Polymorph 15 - 2 = 13
  16. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Foresight 14 Gate 19 Imprisonment 13 Mass Heal 21 Mass Polymorph 12 Meteor Swarm 19 + 1 = 20 Prismatic Wall 20 Psychic Scream 14 Shapechange 18 True Polymorph 14 - 2 = 12
  17. Harzel

    D&D 5E (2014) Solving the 5MWD

    1/2 of the barbarian is raging and the other 1/2 isn't. @lowkey13 will build you a d100 table of body parts so you can roll to see which 1/2 is which. (Roll on the table repeatedly until you have accumulated approximately 1/2 of a barbarian.)
  18. Harzel

    D&D General What Is Magic, Even?

    For this and similar definitions, while I think I sort of understand what's intended, if I just look at the words used, it seems like there must be something missing. For example, if I reach out my hand and pick up a pencil, it seems to me that I have caused "change to occur in conformity with...
  19. Harzel

    D&D 5E (2014) Solving the 5MWD

    Increased productivity will reduce the number of adventurers we need. Reduced labor costs (fewer treasure hoards to fill) will increase profits, allowing us to do more magic-item buy-backs, thus reducing the medium-term risk of Prime Material plane disruptions of Outer Plane affairs.
  20. Harzel

    D&D 5E (2014) Solving the 5MWD

    I have never played 13A, but on the basis of what's been said here, it sounds like there is a very noticeable causal link that, by default anyway, is very meta-gamey. If the DM is free to choose the campaign loss, I guess that increases the opportunities for them to build a fictional bridge...
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