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  1. R

    Quick summary of published campaigns?

    I actually managed to get my group killed (TPK) even without any extra creatures at that battle.
  2. R

    D&D 5E (2014) Creatures partially in an area of effect. How are they affected.

    To quote the rules: The point of origin can be anywhere on a face of the cubic effect, it can also be on the bottom face, which would basically be "hit everyone around you and up to 15 feet into the air". Notably, it doesn't even have to be the center of the face. So you could even go so far...
  3. R

    Quick summary of published campaigns?

    How come when someone asks for published campaigns, people start suggesting settings and homebrew? Anyway, some good answers have already been giving. I agree that starting with Lost Mine of Phandelver is the best choice. The Slyflourish link and the Best of the 5e Forum link given are both...
  4. R

    D&D 5E (2014) Creatures partially in an area of effect. How are they affected.

    D&D 5e rules were mostly written not having a grid in mind anyway. And yeah that it must be a grid intersection is a bad rule for self-centered spells. For example Thunderwave should hit the 8 grid cells next to you and not farther (if you place the 15ft square on a grid intersection then the...
  5. R

    Do You Play in AL?

    AL is not available in my country, but I like how rule-strict AL is, so I use pretty much all its rules for my own games.
  6. R

    Social skills vs. ... all other mechanics

    I think it's also in the details. Never asking and just assuming is kind of bad. Always asking is better, but really not so easy for an DM because if you don't know about "something" then it's hard to ask for "it" just in case "something" comes up later and asking "it" only then reveals there's...
  7. R

    Social skills vs. ... all other mechanics

    That statue example would be a case where I particularly would definitely ask my player "How do you investigate it?" to make sure whether he is just taking a close look or touching it.
  8. R

    Guessing - Most and least played classes

    Well, this thread is basically the opposite of the thread title anyway. Nobody guesses, people just bring in anecdotal and statistical evidence. On topic: My initial thought before reading any statistics was that Fighter is most common and Ranger is least common. So that would have been my wild...
  9. R

    Social skills vs. ... all other mechanics

    That was a bit simplified. For example let's say someone made a fighter, but he put a lot of points into Intelligence and proficiency into Investigation, explaining me he is thinking of some McGyver like guy that also comes up with great ideas to get out of a predicament. The player, himself...
  10. R

    Social skills vs. ... all other mechanics

    This is one of the things where your behavior as DM determines how your players play like. If you reward good roleplaying and clever ideas, your players will try their best to come up with something. Advantage is that it creates more interesting gameplay. Disadvantage is that players that...
  11. R

    5e invisibility and Detect Magic

    The spell description actually clearly states that you see the aura around a visible creature. So at least RAW you wouldn't see the aura around an invisible creature. Probably RAI too because otherwise they could just have said "around any creature that bears magic", but you could also argue...
  12. R

    Guessing - Most and least played classes

    In my games rogues are actually pretty common, but that could be because I'm very lenient with the hiding rule.
  13. R

    Phobias and Flaws

    Haven't seen someone really play out a flaw in an interesting way yet. The most noticable flaw in my groups usually is "I attack first and talk later", but that's not necessarily a disadvantage and the modules are written in a way you can play through them perfectly fine without talking to your...
  14. R

    Guessing - Most and least played classes

    They really need to rename Cleric to Healer so more people play them again. My experience from 5 years of DMing (yeah I know it's not a lot compared to you guys) is that Fighter is by far the most popular class. Like almost every third plays a fighter. For some reasons, I never encountered a...
  15. R

    Willful Disadvantage

    I'd allow my player to intentionally roll disadvantage if he thinks his character is really bad at something. If he roleplays that out well and it is an essential disadvantage he gives himself, I might even grant Inspiration for it.
  16. R

    Lesser Restoration versus Hold Monster

    RAW - The condition is cured. It cannot be re-applied without recasting Hold Person. Spell does not end automatically, but voluntarily ending concentration is a free action you can do any time. The saving throw is optional. The PC doesn't even need to do it when he doesn't want to. You can rule...
  17. R

    Advantage vs. bonus?

    The main reason I wouldn't grant Advantage as an "always on" feat is that no matter how many times you have advantage and disadvantage, it always becomes "neither". So even if you have three times advantage, if you have one time disadvantage it's still a normal roll. Proficiency on the other...
  18. R

    Missing Rules

    I'm perfectly fine with how it is. The rules are giving a clear rule on how far a PC can jump without problems. So the only thing I need to do is check the PCs Strength value and the distance between the platforms. Oh and think of the territory they land on is difficult terrain (because that...
  19. R

    Secret hit points?

    Are there many DMs that keep monster HP a big secret?
  20. R

    Secret hit points?

    I don't show monster HP but that still kind of happens due to my narration. My players would go like: "I'm a bit worried, we already did 20 damage and Rya didn't even say that he is moderately wounded yet."
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