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  1. fearsomepirate

    D&D 5E (2014) The mathematics of D&D–Damage and HP

    I don't think it's really an elaborate synergistic combination to notice by 14th level whether certain things work for your allies or not. If knocking somebody prone is a deal-breaker for your party because it relies heavily on ranged attacks, you probably noticed that some time in the last 12...
  2. fearsomepirate

    D&D 5E (2014) The mathematics of D&D–Damage and HP

    There's a lot of 4e DNA in 5e, more than many people realize. However, one of the biggest substantial difference between 4e and 5e is how many rounds a combat lasts, thus effects "swing" a combat a lot more drastically. At high levels, if the entire party gets advantage, they will typically do...
  3. fearsomepirate

    D&D 5E (2014) The mathematics of D&D–Damage and HP

    I did no such thing. You asked for a list of spells I would consider good, and I gave you a list. At no point did I say you should prepare or even learn all of them. Which spells you actually learn, prepare, and cast is contingent on a variety of factors in a real-world game that can neither be...
  4. fearsomepirate

    D&D 5E (2014) The mathematics of D&D–Damage and HP

    A high-level caster has enough spell slots to significantly improve the party's effectiveness for the entire adventuring day. You're acting like once Haste ends, that's it, nobody in the party can ever be hasted again. Just...cast it again. Easy. D&D is nothing like WoW in this regard. You...
  5. fearsomepirate

    D&D 5E (2014) The mathematics of D&D–Damage and HP

    Yes. A Grappled creature can't stand back up. Shove -> Grapple is a popular combo with more melee-focused parties, as it grants everyone advantage. I'm not going to go through this point-by-point, but I did read your whole reply. I'll summarize what I see as the major oversights: Depending on...
  6. fearsomepirate

    D&D 5E (2014) The mathematics of D&D–Damage and HP

    Mariliths have Truesight, so Greater Invisibility won't do much for you. Some good choices for fighting high-level fiends (resist fire/ice/zap/mundane, Magical Resistance): Protection From Evil. Despite being a lowly first-level spell, it's really good against demons. Cast it on a warrior...
  7. fearsomepirate

    D&D 5E (2014) Your Favorite 5e Houserule

    1. Multiclassing is limited to two choices... 2. ...neither of which can be Warlock.
  8. fearsomepirate

    D&D 5E (2014) Comparing Monk DPR

    If the Paladin has got Magic Plate & a Holy Avenger, I feel like the least you could do for the monk is grant him a Ring of Protection and a Shortsword Frost Brand or something.
  9. fearsomepirate

    D&D 5E (2014) Comparing Monk DPR

    Indirect effects tend to get less attention becaue they're hard to compute. However, in the case of a typical high-level martial character, advantage accounts for a roughly 1/3 increase in damage output. A stunned enemy's damage output drops by 100%, meaning fewer healing resources are consumed...
  10. fearsomepirate

    D&D 5E (2014) Comparing Monk DPR

    Well, here's how I did it: https://anydice.com/program/21353 It looks like you're using d10s for the monk's unarmed strikes, and I was looking at 13th level. He doesn't get d10s until 17th level unless there is something I am missing (always possible).
  11. fearsomepirate

    D&D 5E (2014) The mathematics of D&D–Damage and HP

    I think it largely does. Most of the concentration spells do things like grant ongoing advantage, deny enemies their action, set up auto-crits, and that sort of thing. I don't think Web is underpowered just because the 3.5 spell is more powerful. It's a perfectly good 5e spell that combines...
  12. fearsomepirate

    D&D 5E (2014) Comparing Monk DPR

    For what? If you're attacking an enemy from range, you don't need to Disengage and rarely need Dash. The only other common use in combat is Hide...which is just to get Advantage, which you now have for free, standing out in the open. Pick up Sharpshooter and now you really never need to move...
  13. fearsomepirate

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    The DM walks in, hoists his bag onto the table, and starts pulling out an array of D&D 3.5 books. The party looks on as he find a tattered, spiral-bound notebook. "You meet in a tavern. A shadowy figure approaches you." The party groans. They already know they've heard this one before. The...
  14. fearsomepirate

    D&D 5E (2014) Comparing Monk DPR

    Most martials pretty much do one thing over and over. Fighters mostly just use their Apply Sword to Face ability and occasionally Action Surge or Second Wind. Rogues attack whomever the fighter is attacking and try to avoid getting smacked. Monks have a few options, more than the typical Rogue...
  15. fearsomepirate

    D&D 5E (2014) The mathematics of D&D–Damage and HP

    I didn't bring up Banishment as the be-all end-all of Wizard spells. I simply mentioned it as an example of why average-based analysis isn't all that helpful. For the record, I haven't seen wizards struggle to shine in 5e. Outside of AoE, they do best when they think about how best to help the...
  16. fearsomepirate

    D&D 5E (2014) The mathematics of D&D–Damage and HP

    The thing is that in 5e, combats are so few rounds that the law of large numbers doesn't apply to them. Sure, over the campaign, you'll do total damage in keeping with your DPR. But in a single encounter? You've got 3 to 5 turns, tops. So if the Wizard casts Banishment and fails, or a Rogue...
  17. fearsomepirate

    D&D 5E (2014) Comparing Monk DPR

    I ran some different numbers, accounting for crits, just focusing on 13th level mostly using the OP's assumptions, and assuming the martials have +1 weapons. Note that the +1 item bonus does not apply to monk's unarmed strikes. I also did a single-weapon rogue because the math is easier. Monk...
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    Capture.JPG

  19. fearsomepirate

    D&D 5E (2014) The mathematics of D&D–Damage and HP

    The chart was the Y% chance of doing at least X damage in a single round. I find this much more conceptually useful than DPR. Unfortunately, Anydice does not allow me to label axes. Probably should have been explicit about what they were. So, for example, this chart shows that an 13th-level...
  20. fearsomepirate

    D&D 5E (2014) Comparing Monk DPR

    A few observations from the OP: 1. It doesn't look like you're accounting for critical hits. These actually do matter, as things that roll more dice do bigger crits, and this does affect DPR estimates. Notably, Advantage increases crit chance to ~10%, making it even more significant. 2. Damage...
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