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  1. fearsomepirate

    D&D 5E (2014) Do Assassins suck?

    The 9th level assassin ability allows for nigh on undetectable infiltration, and when you add the 13th level ability to it, you can infiltrate undetectably as somebody else. It can actually be really cool when used, but it is extremely campaign-dependent. If it's a typical AP-style adventure...
  2. fearsomepirate

    Pathfinder 2E Is It Time for PF2 "Essentials"?

    A lot of it comes down to how many people they hired when PF1 was at its peak, and whether or not they're maintaining a level of revenue high enough to not make cuts at the company. I can't find any news about Paizo layoffs beyond canceling PF online, so I'm guessing they're doing okay.
  3. fearsomepirate

    Shillelagh - Why no scaling?

    It's not unreasonable to expect a cantrip to keep up with other cantrips. The only good thing about Shillelagh is it works with magical staves and clubs. Of course, you have no way of knowing at level 1 if the DM is ever going to give you good loot.
  4. fearsomepirate

    D&D 5E (2014) Nets and sharpshooter

    D&D segfaults when you try to get the value of a net's damage.
  5. fearsomepirate

    D&D 5E (2014) Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?

    No, the rule is that it's DM's discretion when you can hide, with the caveat that you can always hide if you are totally concealed. If an orc is at the position marked by a green circle, a DM may allow a rogue to hide at A. He must allow the rogue to hide at B. On a similar note, a character in...
  6. fearsomepirate

    D&D General Old School DND talks if DND is racist.

    So it's not racist if a race of savage, bloodthirsty, demonspawned humanoids has hyena-like features, but it is racist if they have gray skin, fangs, and a massive underbite. I feel like at this point, we're arguing over whether or not a pit fiend is still satanic if you get rid of his cloven...
  7. fearsomepirate

    D&D 5E (2014) Do Assassins suck?

    You can either do group stealth checks or give some distance behind which you don't need to make the check. At my table, the rule is whomever is being sneaky needs to stay 30' in front of the tin cans.
  8. fearsomepirate

    D&D General Old School DND talks if DND is racist.

    Not only are there billions of people who believe evil spirits exist, there are probably more people who actually believe evil monsters live in the forest than people who are upset when you call a monster "evil." They can be really upset by this topic, a lot more so than I've ever seen anyone...
  9. fearsomepirate

    D&D General Old School DND talks if DND is racist.

    I have little doubt that far more people in this world are offended by a cavalier attitude toward demons & devils than by alignment entries in the Monster Manual. Because you pretty much can't demonstrate any real-world harm caused by any D&D text, the fallback argument has become "it's immoral...
  10. fearsomepirate

    D&D General Old School DND talks if DND is racist.

    Same argument applies to switching "devil" to "baatezu."
  11. fearsomepirate

    D&D General Old School DND talks if DND is racist.

    Ironically, when Gygax wanted to put different human cultures in the world of Greyhawk...that's what he did. Frost Barbarians are your "Vikings," not orcs.
  12. fearsomepirate

    D&D General Old School DND talks if DND is racist.

    The "problem" is actually that Dave Arneson took things that go bump in the night and stuck them in an underground lair for players to kill and get their gold, and as the game took off, details got filled in by him and others so they'd feel more like part of a plausible fantasy world, while...
  13. fearsomepirate

    D&D 5E (2014) NPC Allies?

    I let the players control the NPCs.
  14. fearsomepirate

    D&D 5E (2014) Do Assassins suck?

    People expect a feature called "assassinate" to kill an enemy, not "do a fair bit of damage." 5e monsters have enormous buckets of hit points, which, yeah, no, haha, that hill giant isn't dead, just angry.
  15. fearsomepirate

    D&D 5E (2014) Tasha's and Haste

    The rules specifically state you can do those things in place of a weapon attack. Since you have only one weapon attack, the furthest you could stretch that is to allow someone to Grapple with their Haste Attack, not both make a weapon attack and Grapple.
  16. fearsomepirate

    D&D 5E (2014) Tasha's and Haste

    Oh, I get it. I misread the question. I thought you were asking if the bladesinger could make a weapon attack as part of the Haste, plus a cantrip, and, since a cantrip isn't a weapon attack, use both. I would still rule no. It's part of the Extra Attack feature for the subclass. But I don't...
  17. fearsomepirate

    D&D 5E (2014) Tasha's and Haste

    Expending a resource like inspiration or a smite is part of the weapon attack. It's not an additional attack. Trying to find a loophole in (one weapon attack only) that still gets you your Extra Attack seems extremely implausible. How else would they have worded it? Mearls et al. aren't prone to...
  18. fearsomepirate

    D&D General why do we not have an arcane half caster?

    It's probably best not to think too hard about how Invisibility, Fly, Fireball, Teleport, etc affect technological development, or the wheels will fly off your swords & sorcery game.
  19. fearsomepirate

    D&D 5E (2014) Tasha's and Haste

    The cantrip is something you can optionally do in place of a second weapon attack. Your Haste Attack does not get a second attack, therefore, you cannot replace it with a cantrip. It does not exist. The phrase, "(one weapon attack only)" does not mean "(one weapon attack only and also something...
  20. fearsomepirate

    D&D 5E (2014) "Combat exhaustion" at 0 hp?

    My players do what they do regardless of whether I think it's smart. I haven't seen a 5MWD in the years I've been DMing like this. The risks of letting giving your enemies a 24-hour break outweigh the risks of pressing on with a druid who is now rolling initiative with disadvantage. Casters go...
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