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  1. erf_beto

    WoTC March 2009 Editorial Calendar

    As long as there are new martial classes coming out, I don't see a problem with another Martial Power coming out to support them... but we haven't heard about a new martial class, have we? Unless of course the playtest is about a couple of new ideas (like the primal playtest had instinctive...
  2. erf_beto

    I like encounter powers and rituals but not at-wills and dailies

    But that's what I'm saying: The Fighter is doing that, and the archer Ranger, and the Str paladin, the Str cleric... while builds like the laser cleric and cha paladin won't be very attractive. I might be wrong, but I think you're running the risk of making some classes better than others (wich...
  3. erf_beto

    Guidelines for Crafting Solo Adventures

    exactly, just remember to multiply it back to 2/3 before awarding the xp to the PCs, otherwise you'll be giving them 50% more experience for killing weaker monsters. Anyway, back on topic, here's an idea: How about creating simple henchmen with Instinctive Actions or some sort of scripted...
  4. erf_beto

    I like encounter powers and rituals but not at-wills and dailies

    If you use Healing Surges for Dailies, the party either will never use them or try to long rest all the time. Instead, how about Daily Powers become Encounter Powers, but you need to spend an Action Point to use them. APs come by every other encounter (or more frequently, if you want to)...
  5. erf_beto

    Guidelines for Crafting Solo Adventures

    MonkeyMage: You keep the same encounter budget as in "Number of PCs times XP for monster of Encounter level". So, the budget at level 1, for 1 PC, is 100XP, while for 5 PCs it'd be 500XP. Since, with this houserule, monsters will grant less XP (because you halved their HPs), you have more room...
  6. erf_beto

    Guidelines for Crafting Solo Adventures

    If you want diversed monsters in your encounters, you could try a houserule suggested a couple of threads down: multiply all monsters' HP per 1/2, but only award 2/3 of XP, while keeping the same Encounter Budget. (I think that's the same as just upping the budget by 50%). That way, you can add...
  7. erf_beto

    Character Builder Update Announcement

    I hope they fixed the character sheets' text fields that don't resize and bury your class features away from the page. That can't be just me... is it?
  8. erf_beto

    Morale

    hmm.. that's ceirtainly an interesting twist. Not sure about the implications though, but I really like the sound of "morale" over "healing surges" (a name wich always felt forced on me. :p). But instead, how about you determine Morale by adding your Charisma OR Constitution modifier, wichever...
  9. erf_beto

    A wizard 'fix' I'm considering trying

    Maybe it's just me and the way I used to think about vancian magic, but I think swaping daily spells should be done in a short rest, because you'd need to reference your spellbook and do the preparation, whereas encounter powers could be swapped at the time of casting, because they're more like...
  10. erf_beto

    Creating a generalist "Mage" class?

    I had a more polished post yesterday, but my bad conection ate it. >_< Anyway... How about just giving this mage the ability to multiclass into any number or Arcane classes. It's almost like the bard can do. But, if multiclassing causes too many problems when it comes to paragon paths and...
  11. erf_beto

    If I eliminate minions, what extra should I give controllers?

    Actually, if you take a look at the NPC/class templates, you'll see the wizard is in fact Artillery and the cleric is Controller. Monster roles and PC roles don't mesh, I guess... ;) Anyway, when I saw the thread title, I thought you meant ALL controllers, but given the limited info we have on...
  12. erf_beto

    Preview: The Sorcerer

    This is weird... I thought that barbarian at-will with [W]+Str+1d6 damage or something was supposedly broken (why would your half-elf Str based char NOT take that as a dilletante power?), and I thought I read the designers commenting on how that (inputing striker extra damage directly on powers)...
  13. erf_beto

    Alternative to marks?

    I was considering a simplified marking ability for monsters/npcs: Defender (minor action, once per turn) all adjacent enemies are marked until the start of your next turn. I think it's easy: just look at the battlemat, adjacent monster = marked. This would be a "standard" soldier ability...
  14. erf_beto

    New Paladin Mark: Sacred Ward

    You know, I love the idea but I'm getting really confused with this mark-this-mark-that talk. So, first thing to do here is create a new "keyword": instead of mark, use ward. You mark enemies, but ward allies. Second, marked enemies have penalties to attack, while warded allies have bonuses to...
  15. erf_beto

    Making your own power cards

    eloquentaction, thindaraiel: thanks for the update. I wasn't so far out, it seems. :) But I still don't know if my template as of now can fit the UCS standards. The reason is this: I'm using generic fields to split the "main" text of the card (8 actually: text1, text2, text3...). The other...
  16. erf_beto

    Making your own power cards

    eloquentaction, can you give me an overview of what is the UCS? I couldn't follow this thread for quite some time, and from what I understand it is a project to make some sort of universal game file for powercards, so designers would only make the style files. End users would just choose the...
  17. erf_beto

    Simplified Daily Item Usage and Action Point Tracking

    Don't you mean four? Well, I like this. I think it would be nice to have one single AP do something, like +1 to a d20 check or something else, maybe without a limit per encounter, like in a tough battle (when a player has no more magic itens and already used his extra action), he could spend...
  18. erf_beto

    Power cards downloads

    Actually, when you print, make sure to select landscape format - that way, you can print 4 cards in one page (wich was my intention when making the BIG template)
  19. erf_beto

    Power cards downloads

    Hmmm, I could be wrong, but didn't typing those basic attacks in the brown dragon take more time? And you probably won't be able to do it all the time, since some attacks use more space... Also, you mentioned the card notes... isn't that a good place to add this description instead of other...
  20. erf_beto

    Power cards downloads

    Maybe it's just me, but I have a big problem with multiple cards for the same creature. Actually, I don't even like using the backs - I loathed the new official card design just because of it. So I'm gonna sit this one out and let you guys decide. What I would like to add though, is that, if...
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