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  1. erf_beto

    Recommend some Nintendo DS games!

    Well, people already mentioned the obvious, but I feel there's a game very worth mentioning missing: The World Ends With You. This game didn't catch my attention at first and I actually didn't want to play it because of the high immersion into the japanese modern culture and lifestyle (don't...
  2. erf_beto

    Nymph - Level 5 Controller

    I'm not really good at the balancing monster thing, but this part jumped at me. Isn't "permanently"too much? I know Remove Affliction can handle it, but I think you should change the second failed save to "the target is blinded until it takes an extended rest", or maybe do a disease track...
  3. erf_beto

    Adding Recharge to PC powers

    I'd probably not make it a free action without costs, and would allow only encounter powers to be recharged. Some other ideas I've considered myself (even using more than one at the same time): Recharge :6: only once per round as a minor action (similar to what you proposed). Recharge :6...
  4. erf_beto

    D&D 4E Gestalt Characters, 4E Style

    That depend's on how you handle rogue/rogue stacking sneak attacks? The ranger/rogue will be at +3d6 with CA, while the rogue is at +4d6 dmg. Now THAT is striker! ;) But I agree, some combos might jeopardize the rest of the system. Sounds like a fun variant, though...
  5. erf_beto

    D&D 4E Harry Potter 4e

    Really? 7th year was optional? I don't remember that... :-S AFAIK, unusual circumstances prevented some characters from attending 7th year. Other than that, I think it was mandatory, wasn't it? Then how do we explain the fact she could always cast spells beyond her year? Book 1, she opens a...
  6. erf_beto

    D&D 4E Harry Potter 4e

    As much as I like the recharge mechanic available to players, do we really want them rolling that many d6 every turn? Perhaps another form of recharging would be better, like spending Action Points, healing surges, magic item daily powers (they won't be carrying a lot of them around, will they...
  7. erf_beto

    D&D 4E Harry Potter 4e

    I think 4e is great to port Hogwarts Wizards too. I like your classes idea, but I think there could be only one Wizard class, with several Houses working like the warlock pacts: any wizard could cast a spell, but slitheryn's get a bonus with their specialties and so on. Also, you open room for...
  8. erf_beto

    Ritual Master (for faster rituals)

    (I had more stuff to say, but my sister's laptop ate my post. Here's what I remember) Rules wise, it might be fine, though I don't like expanding a resource for the chance of getting something. I like the idea of using daily powers as a resource, even thought of it a couple of times myself...
  9. erf_beto

    Solo Gaming

    True, but he might be trying to ease his fiancee into the game without forcing her to be with his geeky friends rolling dice and shouting battlecries in the basement. Not until she understands what the hell is going on, anyway... ;) Teaching the game is hard stuff, I always do that, and even...
  10. erf_beto

    Wizard Class Feature to replace Spellbook

    Another way to decrease the power of Maximize/Multiply/Focus is to limit them only to 1st level at-wills (like the orb's extended duration restriction), then add feats to remove these limits (by paragon or epic). Maybe it's a bit much, and it would step in the toes of Implement Mastery*, but it...
  11. erf_beto

    Swift Throw Ranger

    good catch, thanks! (my god, sir! have to be really careful while reading 4e stuff! :p)
  12. erf_beto

    Swift Throw Ranger

    I'm not looking at the numbers (I'm terrible at that), but I think Quick Draw will be a feat every Thrower will take, so you could include it as a bonus feat (like toughness and defensive mobility for the other styles). I'm not seeing the benefit of taking Quick Toss (it seems to do the same...
  13. erf_beto

    Tempest Fighter makes me happy.

    This is what I meant, wich PHB fighter class feature(s) you have to give up in order to take Tempest Fighter? It doesn't say anything in the preview but I suppose you trade Fighter Weapon Talent and something else for this build, probably armor/shield/weapon proficiences (so it won't be just a...
  14. erf_beto

    Tempest Fighter makes me happy.

    Like it very much, but... what do you loose to take tempest fighter?
  15. erf_beto

    Fixing Multiclassing v0.2 (Input and opinions much appreciated)

    Either way, he's got some interesting ideas going here. I don't think multiclass is necessarily broken, but I have to agree that it's not the ultimate-perfect-solution-to-all-your-problems-and-needs, and this is the most creative fix I've seen so far. Kudos! :D I love the "-1 hp" thing, and...
  16. erf_beto

    Random Treasure Generator (Version 2 now available)

    I love the program, but have a "small" request (not sure how easily you could implement this though): an option to select sourcebooks you want items from (checkboxes, perhaps?). I had no idea that Bazaar was actually a Dragon article (just checked), and there are a lot more of those coming with...
  17. erf_beto

    Minor Houserules - Are they OK?

    Aside from the "did I get an action point or a healing surge last time?" questions that might come, I see no trouble here - but I was willing to rename both action points, healing surges, magic item powers, etc to Fate points or something anyway, so I think I'm biased... ;) I like it! As this...
  18. erf_beto

    Anyone come up with solitaire combat rules?

    Something like this, but with different tables for different monster roles since lurkers shouldn't fight like brutes. Also, the Tatics section in the MM shouldn't be ignored (wich will make each fight feel more unique).
  19. erf_beto

    Increased critical chance based, not luck based.

    hmmm... not sure if it's ok, but it will be fun, that's for sure. :) If it turns out too unbalanced, you can rule that instead of a regular critical, anytime you exceed the defense value by 5 or more, you deal maximum damage (without de +1d6 from magic weapons and the like). That will make it...
  20. erf_beto

    24th Level Quick Adventure

    That sounds great! :D (as most of your other DDM/D&D crossovers) I think you could go a bit further and round damage to the nearest multiple of 5. Makes math easier. I'd suggest use MSE to put these creatures into nice cards, make some other monsters (and perhaps PCs) to create a mini...
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