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  1. erf_beto

    Design & Development: Quests

    Fair enough. But when you start gaming there are so many things you need to know and remember. Things that, today, we do on the fly, but before, it was just hard remembering everything. Again, these suggestions are aimed at novice players. Heck, when we game a lot, we can possibly toss the...
  2. erf_beto

    Super Mario - Brainstorming

    Well, not really... have you played Super Mario RPG on SNES? It's actually preety good, and feature mario and his friends on a Final Fantasy-like party. It was fun: Mario had decent stats (equiped gloves and hammers, jumps on enemies and shoots fireballs), Bowser was the tank/heavy hitter (high...
  3. erf_beto

    Way for armor to eat damage, w/o armor = DR.

    Final Fantasy Tactics (yes, the video game) did that. But I don't remember what happens when you equip armor in the middle of the fight... I guess only your MaxHP changes... :uhoh: Why not track the character's and the armor's bonus HPs separatly? Players or DM choose between damaging...
  4. erf_beto

    Design & Development: Quests

    Wich, still, is fantastic! Look at it this way: New campaing, 1st level, newcomers game. PCs want money, exp, and power, so they go to the baron and he gives them missions. Noob DM shows them 3 quest cards, they chose 1, complete, chose 2, complete, and so on. By the time the baron gives them...
  5. erf_beto

    Likely poison mechanics

    I agree. Of course, there will be a way to recover from the poison before the end of the encounter (Neutralize Poison spell will 'save' you), but perhaps the new 'save' mechanic is something related to Second Wind, or a skill check (Heal? Endurance? :uhoh: ) or even a Con check (modified by...
  6. erf_beto

    Confessions of a Full-Time Wizard 2: Monogamy

    I'm afraid I'm minority here, but I loved the article! :cool: She's got good writing skills (even people who didn't like the article recognize that), I could certainly relate to it (having first introduced a lot of people to RPGs, it was very frustrating to know they were gaming with other...
  7. erf_beto

    Rich Baker Blog on Monsters

    Maybe it will only apply to characters like clerics and paladins who have a strong 'aura of...'. I'd like that. Aligment only matters when it matters the most.
  8. erf_beto

    Favorite and Least Favorite 4th Edition Elements

    Good: streamlined game mechanics, easy to run monsters, less prep time for DMs. (did you see the new stat block?!? :D ) Bad: the fear. :uhoh: The fear that it is too demonic (half demon races, demonic classes, demons and devils for opponents - what does the second 'D' stands for in...
  9. erf_beto

    Now Wizards HAS gone too far!!

    I thought Igor Bars were the ultimate gaming food... :uhoh:
  10. erf_beto

    Is Controller a Euphemism Too?

    And it's cool™ too. ;)
  11. erf_beto

    Is Controller a Euphemism Too?

    Well, assuming we'll still get these in 4E, entangle, grease, summon monster I, color spray, cause fear, obscuring mist, silent image, charm person, hypnotism... Most of them do not cause direct damage or force someone out of battle per se, they're all 1st level and quite controller-ish to me...
  12. erf_beto

    Generalizing monster tactics/aggro

    Every time they say something about monster roles, it reminds me of D&D Miniatures Handbook. It introduces 'creature habits' to make random/solo play more interesting. Habits are one word descriptors like 'bloodthirsty' (attacks character with lower hit point), 'greedy' (give it loot to make it...
  13. erf_beto

    D&D 4E "Mook" rules for 4E monsters?

    Wich reminds me that I actually need to READ the small print every now and then, instead of just getting 'the feel' of it... :o The idea behind it is good, IMO. Let's just hope 4E handles it better. :p
  14. erf_beto

    D&D 4E "Mook" rules for 4E monsters?

    I agree. But there are times when numbers matter, like in the feel of the Zombie article, or when you want an army of lvl 1 orc warriors to be threatening. I suppose mooks and minions can be cleared easily but now they'll will actually be able to hurt high level parties. If I remember...
  15. erf_beto

    Michele Carter's Big Playtest Post!

    I think the marshal can do that as well.
  16. erf_beto

    Michele Carter's Big Playtest Post!

    Totally :( As for mystery race: a Dungeons & Dragons game should benefit from a draconic race, but I'm not sure this is it. We heard a lot about PC Goblins in playtests, wich I think would be nice too, but where's the mystery in a race that's already known? OTOH, I was thinking about the new...
  17. erf_beto

    Talent Trees

    That's what I would say... ;) Same here. I like talent trees and I hope they kill prestige class and take its stuff. :p
  18. erf_beto

    Eight is Enough: How Many Classes?

    The 3E PHB has 11 classes, right? and they said that 4E will have less (I'm pretty sure I saw this somewhere...), so 3 sources x 4 roles = 12 classes is out of question... right? :uhoh: I think 8 being 'middle of the range' means more than 8, since we've heard about 8 classes so far in the...
  19. erf_beto

    Spined Devil DDM 2.0 stats

    GrinningBuddha: thanks for the pick :) To me, the circle around melee symbol was 'primary attack' too, but why would DDM need it? AoO? :confused: As for aligment, It became some sort of 'ability': Evil. Weird, huh? On the other hand, I kinda like - now it will only matter when it matters the...
  20. erf_beto

    Spined Devil DDM 2.0 stats

    hmmmm... can we get a picture of that? ;) I like the idea of symbols... I've been doing something like that, but they beat me I guess :P
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