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    Quasi-Playtest: OSR Fighter

    Are there no hit point bonuses for Constitution? Because that will instantly change the ratios. A no-magic rogue should be as tough as a Casting Melee. Seriously, having no magic means you're tougher. That's why I made the difference between a casting rogue and a non-caster. A rogue with no...
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    Quasi-Playtest: OSR Fighter

    4 hp per level is equal to a d7 for Hit Dice. Fighters are supposed to be tough because they do get hit and take damage more, getting into melee. Thus, I think it is low. More hit points is the 'magic' of the fighting classes. My rule of thumb is primary melee, secondary melee, partial Casters...
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    Thread Game: Change/Add/Subtract a Letter, Ruin a D&D Creature

    Hrm. What did you change that from? Remember you're only allowed to add, remove, or change one letter...
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    Thread Game: Change/Add/Subtract a Letter, Ruin a D&D Creature

    Back Ooze - Only attacks if it gets sneak attack damage!
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    my only note there is mechanics vs reality again. Sure, from a story standpoint, making them go to each and every land they want to bind is totally proper and thematic. In a game, it's a colossal bore, especially if everyone has different lands. Thus, I mentioned the tokens, which they can...
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    The problem here is mechanics vs reality. One of the early books had 'lands' represented by tokens taken from places people had visited, representing what they could draw on. You could kill someone and take their tokens, and thus access to their Lands. In game terms, you could simply do this...
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    Excellent and thoughtful article. I will note that a different spell point system is the psionic system, which has been replicated by WoTC in several editions for points. In that one, 1st level = 1 point, every additional level is 2 points. It seems to represent the scaling idea of magic better...
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    Thread Game: Change/Add/Subtract a Letter, Ruin a D&D Creature

    Sorry Janz, but... Rackshasa: the female of the species with all the curves. and you forgot... Mork: Not harmless if riled, but can throw off some zinger one-liners. Acts like he comes from a different world.
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    A related mechanic from 3e comes from the dragonspawn creatures. Tiamat's Blessing let the dragonspawn share its elemental resistances with any other dragonspawn within 5 feet or riding it. Thus a mixed group of dragonspawn could be immune to multiple kinds of elemental energy.
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    Another way of looking at the standard Classes are that they are what allows you to wield Gold Magical effects, as they cross colors, and are a signature of a planeswalker. Restricting others to single colors, specific combos (Ravnica guilds) or bordering/allied colors (certain other...
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    Three of those also map to Alignments, however. I'd go Black: Intellect and Charisma, with Intellect dominant if Evil. Pragmatic to the Core. Blue: Intellect all the way, disregarding almost everything else. White: Charisma and Wisdom. Zealots are part of Law, Good is wise. Green: Wisdom with...
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    Instead of calling them Pacts and Patrons, you could just call them ties to lands :)
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    There ya go. Someone already made a system for it, exactly what the OP wanted.
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    Some planeswalkers can be pretty average. I'd basically just say it's a template that allows them to plane shift 1/x, and gives someone who might not have had it the potential of magic. That renders planeswalkers themselves just people who can do a certain something, and EXPERIENCED...
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    Did you just chop up the lists a bit, or rework them entirely? And did you keep a universal school? Also, were there 'gold' spells of multiple colors?
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    If that's directed at the Summoning school, that's pretty much why I never bothered Summoning stuff :o
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    Wow, nice passive aggressive when I can look right at your first post and see you are NOT asking for opinions. Right back at you for swearing and name-calling. I suggest you restart the thread posting how you changed the game and based off that inquire if anyone else would like to share their...
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    I replied the way I did BECAUSE you were NOT asking for opinions. You were asking people to do the work for you. So, that is a nice redirection of attention and trying to blame me for it, but I'm not buying it. If you want opinions, state it. If you want work done, generally the best thing to...
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    It could be said that Summoning is the school that balances out all the others, because if you Summon the right thing, you can pretty much cover the jobs of all the other magical schools!
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    D&D 5E (2014) D&D Magic the Gathering alternate magic system

    The wizard is INTENDED to be a solution fixer, because there's only one or two Casters in the typical party. On the metascale, sure, further narrowing the spells by School (or later by Element) restricts the Casters, but it changes the intended feel of Wizards a great deal. This is further...
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