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    D&D 5E (2014) Ideas for a Crystalline Biome?

    In case anyone cares: I got to thinking that I kind of like the idea of the PCs starting to find the occasional body of various people and monsters apparently trapped within some of the crystals. Though how and why remains to be seen.
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    D&D 5E (2014) Ideas for a Crystalline Biome?

    So I wanted to introduce a crystalline biome for an upcoming adventure. Maybe a place like the crystal towers shown briefly in the Neverending Story 1, for all of you old geezers like myself who have seen it. Was thinking that the place is made from living and growing crystals that feed on...
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    D&D General Things I Do To Make Wizards More Fun!

    I'm not really in a position to judge whether it's less boring, but as a DM I try to introduce game elements that interact with or enhance every player class. For wizards specifically this might include: * While not wizard exclusive, I use knowledge skills quite a lot in my games to provide...
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    D&D General Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?

    Because the classes focus on different things. Druids have a broader and deeper conceptual understanding of druidic magic (e.g. more formal education about it possibly or theory vs vocational training); whereas rangers are much more focused on armed physical fighting and hunting techniques.
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    D&D General Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?

    The issue is that IMO there is zero mechanical or thematic need to have these classes practice different types of magic. In fact, I am of the opinion that it is entirely better for worldbuilding if they do not. The classes each represent different regimens of training, each with their unique...
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    D&D General Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?

    The way I run things in my games is that Druidic magic involves invoking a variety of natural and elemental spirits to perform various tasks. There's kind of a blurry overlap between natural and divine spirits, and some druids worship nature gods or god-like natural spirits that are capable of...
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    D&D 5E (2014) When Players Are Indecisive

    The business DOES lead somewhere. It's just that normal buying and selling from the business won't. The PCs could try to search the place for hidden documents or clues, hide and scope out how supplies are delivered there, attempt to listen in on conversations between employees, possibly even...
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    D&D 5E (2014) When Players Are Indecisive

    So in my latest game session - for the first time in a goodly long while - I ran an episode where essentially nothing happened. There was no combat. There was no strife. No particular clues were discovered. No mysteries unraveled. There WAS some investigation and exploration of a fantasy...
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    D&D 5E (2014) Would You Let a Monk Roll for Stats?

    Personally: No, I would NOT give a monk player the option of rolling stats in a game that was otherwise point buy. That sort of things smacks of favoritism and double-standards to other players. If I felt the need to buff the monk (or any other character) I would include or create magic items...
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    D&D 5E (2014) Is rolling a death save a valid trigger for contingency?

    Death Saves are an abstraction and shouldn't be a valid trigger. HOWEVER, there SHOULD be a valid in-world homolog that that abstraction represents - the victim being in critical condition for example; or whatever the DM feels is appropriate.
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    D&D 5E (2014) Orichalcum?

    That sort of origin is another of those things I try to avoid, unless it's somehow plot-relevant; or a player goes out of their way to investigate it. It's otherwise extraneous detail. I have a hard enough time getting players to remember important, recurring characters... o_O
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    D&D 5E (2014) Orichalcum?

    I try to avoid introducing game elements that are purely or mostly cosmetic, personally. I think it leads to players being disengaged from the game world. I want them figuring out how stuff works, interacting, plotting, scheming, and tricking their way through things. Just brainstorming on...
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    D&D 5E (2014) Artificer - What concepts are missing?

    Thing is, the Alchemist can spend a 1st level spell slot to create an Experimental Elixir of their choice. A couple of the effects - such as Flight or Water Breathing (via the Transformation elixir) are fairly powerful for a 1st level slot; though most others are slightly weaker. (The ability...
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    D&D General Start by eliminating D&D's traditional dragons. Then add dragons back to the game.

    One characteristic I've used in a number of my games is that dragon color is mutable. Their particular color is determined by their life choices. So a well-disposed dragon might become Gold. Whereas a more predatory dragon might become Red. This has lead to various interactions such as PCs...
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    D&D 5E (2014) Orichalcum?

    Have you noticed any common themes in such works? Speaking as someone who prolly hasn't been exposed to as much Animé / Manga / Japanese RPGs as others.
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    D&D 5E (2014) Orichalcum?

    (Mistake. Must hide!)
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    D&D 5E (2014) Orichalcum?

    Certainly a sensible interpretation. It's just that then I'd have had to write a number of different rambling, poorly edited descriptions for each item instead of just one tortured, general explanation of orchicalcum-ness. And I'm all about not working that hard 😁
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    D&D 5E (2014) What Level Should This Spell Be? (Artificer, Homebrew)

    It's just one if those things that affects PCs very disproportionately. PCs are often dependant on their items to highly variable degrees. A PC caster who loses access to their Wand of Magic Missiles probably doesn't care all that much. A character who suddenly loses their only source of...
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    D&D 5E (2014) What Level Should This Spell Be? (Artificer, Homebrew)

    2nd level seems about right to me. While it's a potentially powerful effect, it's also highly circumstantial. I'd be very careful about when and where to use it against PCs though.
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