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    D&D General How Often Should a PC Die in D&D 5e?

    In my present campaign we've had: One full character death from a Deck of Many Things Another effective death from a Deck of Many Things (Character's soul imprisoned by a powerful enemy the party has yet to locate) One close call after a character got knocked unconscious and then picked up by a...
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    D&D General How do you use dragons in your game?

    Hmm. The combination of high speed, intelligence, high-damage ranged attack, and extreme terrain makes dragons fun for me to run, tactically. I like running aboleths as well...I remember using their phantasmal force lair ability last time I ran an aboleth fight to trick the PCs into wasting...
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    D&D General How do you use dragons in your game?

    I would tend to think that a highly intelligent creature with a penchant for valuable, stealable hoards and for sleeping long periods of time would tend to either choose a lair where it IS possible to maneuver and use their strengths; or one that is nearly impossible to reach (and/or carry loot...
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    D&D General How do you use dragons in your game?

    I frequently include a few dragons in each campaign - both as foes and storyline elements; though rarely as big bads. I think dragon-hunting arcs are fun, and my PCs often choose to focus on them. In my present campaign: One of my PCs is aligned with a kobold tribe that is raising a wyrmling...
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    D&D 5E (2014) new monster - Purple People Eater

    Sure looks...strange to me?
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    D&D General [Humor] Things You Hate About 7E

    I hate the 7e release schedule. I mean, it's only been six months since 6.85e first came out. Seriously, six months, WotC?
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    D&D General Dark Sun as a Hopepunk Setting

    That sounds great for a particular campaign or "adventure path". But not so great for a campaign setting. Settings need to be more broad and expansive - to let DMs carve their own plotlines and find their own personal niche in. Maybe one DM wants wants to run a game where the PCs are members...
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    D&D General Muscular Neutrality (thought experiment)

    Another option: Good and Evil are objective forces in the universe, but unnamed and unrecognized by the universe's inhabitants. EVERYbody believes that their personal ethos is the most beneficial. Spells and other abilities exist that interact with alignment - but users and subjects can't...
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    D&D General Muscular Neutrality (thought experiment)

    I really don't see that as a break down. To function properly, an alignment system needs to be a broad framework that can encompass many possible beliefs. One society might be altruistic because of a deeply engrained sense of duty to their people or some sort of religion; another because they...
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    D&D General Muscular Neutrality (thought experiment)

    I don't personally see Evil as necessary. Nor do I see Good as any sort of monolithic nor homogenous. In fact, I kind of have a penchant in my games for pitting different Good-aligned forces in violent conflict with each other over (valid) philosophical differences. I don't personally see...
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    D&D General Muscular Neutrality (thought experiment)

    Depends what one means by "intolerant" I think. Societies in the real world are and have often been flawed; possessing widely different moral standards. For example, there are places where people are desperately poor and regularly engage in a variety of behaviors that are harmful to others...
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    D&D General Muscular Neutrality (thought experiment)

    Really, there's a wide (perhaps nearly infinite?) number of ways a "muscular neutral" might not want Good to be triumphant: Might have issues with Divine forces of Good being intolerant. Or not respecting / rewarding personal effort sufficiently Or just annoying Or perhaps trying to stifle...
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    D&D General How Often Should a PC Die in D&D 5e?

    Whenever a PC does something sufficiently stupid.
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    D&D General Updating non-human pantheons for the new world orc-der (+)

    I agree that Luthic shouldn't be evil. As for the rest: Maybe most other "civilized" races view orcs as raiders and murderers, where orcs see themselves as marginalized and forced into barren areas where they need to steal to survive. They likely see their gods as good and virtuous. As for...
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    D&D 5E (2024) Primal Power. Druid Tier List.

    You find non-immunes regularly in the 2014 rules... Though yes, it IS among the more common immunities. Because it isn't? Spike Growth is a great spell (or at the very least fun), but it accomplishes different things than Web. Spike Growth won't keep that giant from squishing your friends...
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    D&D 5E (2024) Primal Power. Druid Tier List.

    Hmm. People's milage always varies (cf YMMV), but I really don't see what's so mediocre about Tropical. The Tropical list includes Web and Stinking Cloud, which are both very solid non-druid spells. And Ray of Sickness which, though it deals poison damage, also causes the poisoned condition...
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    D&D 5E (2024) Primal Power. Druid Tier List.

    That's the real benefit of the ability IMO. Keep in mind that druids have one of the best selections of battlefield control spells. Seems tailor made to push stuff into Spike Growth, or Moonbeams, or Conjured Elementals.
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    D&D 5E (2024) Rogue, Thug. Homebrew subclass

    I'd have tended to consider some sort of intimidation bonus or abilities. Might be a good ribbon candidate.
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    D&D 5E (2014) 5E economics -The Peasants are revolting!

    And yet again....no. What I'm talking about is already indexed against local prices. That's what "converted to comparable buying power" means.
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    D&D 5E (2014) 5E economics -The Peasants are revolting!

    Sounds perfectly reasonable to me. Eh... there's a fair bit of variation in the games I run. "Peasant" isn't exactly a high-paying or prestigious occupation on the whole, but there are certainly times and locations where one can find prosperous farmers. Kind of depends what else is happening...
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