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  1. mips42

    Into the Woods

    Albrecht somehow manages to mix all the piles of parchment up and put them all back into completely different piles... Terry opens the double doors to reveal a large open space, with three stone mannequins along the southern wall. These seem to have once been practice targets as behind them...
  2. 1st floor2.png

    1st floor2.png

  3. mips42

    Into the Woods

    investigation check please
  4. mips42

    Into the Woods

    This room, much like most of the rest of the house, look like there has been no on through it in quite some time.
  5. mips42

    Into the Woods

    With a bit of persuasion, the door opens. This is a moderate sized room, maybe 20 feet square. An old rotted wooden bed lies in shambles to the southern side of this room. There is an old desk, much in the same state as the bed, to the western side of the room with several piles of old parchment...
  6. 1st floor2.png

    1st floor2.png

  7. mips42

    Into the Woods

    This oddly shaped room is essentially empty, other than some dust and cobwebs. There is a set of double doors as well as a single door in the south-east corner of the room.
  8. 1st floor2.png

    1st floor2.png

  9. mips42

    [5e] "Into The Woods" Horror one-shot. [FULL][OOC]

    oh dear. Sorry about that. Basically, the party discovered that the Griffon statue did, in fact open a secret / Concealed door revelaing a short passage. Umbril went through and found that, while the door on the side of the house that you've been exploring was open, the one at the far side of...
  10. mips42

    [5e] "Into The Woods" Horror one-shot. [FULL][OOC]

    I know. It's not easy for me, either. This is one part of the module I wasn't looking forward to, especially online, for that very reason. Neurotic is correct, though.
  11. mips42

    Into the Woods

    In the main foyer, after a minute or tow, the door on your side of the passage closes.
  12. mips42

    Into the Woods

  13. mips42

    Into the Woods

  14. mips42

    Into the Woods

    On the other side of the passage, Binpnott again manipulates the griffon paw and, again, the near wall opens, revealing the passageway.
  15. mips42

    Into the Woods

  16. mips42

    [IC] Eberron: The Plumbers

    DePoe looks at the others, "we have a captive. You want to leave it before knowing what it knows?"
  17. mips42

    Into the Woods

  18. mips42

    Into the Woods

  19. 1st floor2.png

    1st floor2.png

  20. mips42

    Into the Woods

    Terry peers through the wall / door and, just as the near door is about to close, you can see the far floor / wall just begin to move.
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