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  1. cmbarona

    D&D 5E (2014) Expertise Dice Number

    I have a slight disagreement with the Fighter in our group over how many Expertise Dice he gets at fifth level. But it's a slight disagreement that has major implications. I'll be sure to point out in my next survey that the language needs to be clarified, but in the meantime I wanted to see...
  2. cmbarona

    D&D 5E (2014) Weapon Specialization?

    I think the proper way to do this would be through Fighter Themes. Certain Maneuvers would only be available to people who specialize in a certain weapon. This makes it different, but not more or less powerful. Clearly, there will be some overlap. A Shield specialist would get some of the...
  3. cmbarona

    D&D 5E (2014) PCs Making Their Own Magic Items

    I voted quests-only, though I've seen some interesting discussion since casting my vote. I mainly voted that way because it seems to best fit the assumptions that 5e makes about magic pervasiveness. 3e and 4e both had lots of magic inherent in the system (in most cases), meaning it behooved them...
  4. cmbarona

    D&D 5E (2014) Of Fighters and Sammiches

    You know, I wonder if some of this isn't so much the sandwich as the menu. Or the person behind the counter doesn't speak the same language you do, at least not fluently. So it's understandably hard to order, and sometimes you get a different sandwich than you really wanted. Sure, you can send...
  5. cmbarona

    D&D 5E (2014) How it plays vs How it feels and looks

    Non-magical Encounter and Daily resources are a big one for me. Heck, even a lot of the magical ones. They just don't make sense in my head. I know how to do X, why can't I do X again until after a short/long rest? It works in practice, though, and it let my 4e Warlord have those awesome...
  6. cmbarona

    D&D 5E (2014) Let's do math

    Well ok, we can do away with these assumptions, but then what do you propose to counteract the consequences? If you do away with item rarity and don't patch the game-functional hole it leaves, then characters are just as likely to find a Vorpal sword as a generic +1. Are you proposing moving to...
  7. cmbarona

    D&D 5E (2014) Question about skills

    To answer your last question, look at the latest "Backgrounds" document. That contains the most information on skills. I, too, think these documents could have either been labelled or organized a bit more clearly.
  8. cmbarona

    D&D 5E (2014) Of Fighters and Sammiches

    CleverNickName I think you're over-thinking it. As others have said, Combat Superiority is optional, and can always default to Deadly Strike. Though I get the feeling this is somehow not sufficient... May I ask why it's not sufficient? There exists an option to make the Fighter more or less...
  9. cmbarona

    D&D 5E (2014) Of Fighters and Sammiches

    The one made at Long John Silver's. Or the one garnished with Vark. Or the one whose mayo has E174 food coloring added.
  10. cmbarona

    D&D 5E (2014) Let's do math

    Granted, but the fact that it wouldn't work in your particular campaign doesn't make them inherently bad. I can see these random tables are rubbing a lot of people the wrong way, namely the ability for first-level characters to randomly receive an artifact. What alternatives do people propose...
  11. cmbarona

    D&D 5E (2014) Let's do math

    That's actually an excellent point. Found an artifact at level 1? Plot hook! Spend the rest of the campaign trying to figure out either how to safely hold on to the darn thing, find a safer set of hands for it to fall into, or find some way to destroy it. ... Or just ignore that one roll result...
  12. cmbarona

    D&D 5E (2014) It takes too long to say "Combat Superiority"

    Combat Pwnage? Only 4 syllables...
  13. cmbarona

    D&D 5E (2014) There are zero incarnations of swarm rules that I don't hate.

    I think some of these posts just show how flexible swarms can be. Awesome ideas, everyone. To the OP: was the problem with swarms due to them having too many HP, too restrictive resistances, or not enough rules that evoke a sense of what you're fighting? I think there is plenty of precedent for...
  14. cmbarona

    D&D 5E (2014) Feats, don't fail me now! - feat design in 5e

    I'm sorry, but I don't follow your argument. Why is combat having a special status a bad thing? And shouldn't the solution then be to give "everything else" equally special status? Further, to separate Feats and Talents, or whatever they would be called, does not necessarily lead to the...
  15. cmbarona

    D&D 5E (2014) Feats, don't fail me now! - feat design in 5e

    jrowland - I completely agree. I think we're running into a semantics problem here. The claim has been made that feats should be combat-oriented. The reply: "But wait! What if I want non-combat feats?" (Jack-of-All-Trades aside; see question below.) That's a valid concern, but it's skirting...
  16. cmbarona

    D&D 5E (2014) What about the rouge?

    Was the Rogue a Thug or a Thief? Remember, you don't get advantage from flanking (but the Thug has a flanking-esque class feature which could be just as problematic). I'll agree, it seems the Sneak Attack progression is much faster than monster hit points can keep up. In general, I've noticed...
  17. cmbarona

    D&D 5E (2014) Class Mechanics Idea: The Warlord

    Consider that the War Cleric, while using Wis-based spells, must still have high Str to stay on the front lines. Or that the Draconic Sorcerer supposedly can stay on the front lines as well. I think it's ok to assume a character can get a viable attack stat on their own; what's important is...
  18. cmbarona

    Quick Rogue Skill Mastery Question

    Got it, thanks.
  19. cmbarona

    Quick Rogue Skill Mastery Question

    Does the Rogue's Skill Mastery, or any of the Rogue's other skills, for that matter, have any bearing on initiative? Or is that a simple d20+3?
  20. cmbarona

    D&D 5E (2014) Class Mechanics Idea: The Warlord

    Hmm... Perhaps the Warlord doesn't choose the class's Ability Score Adjustment, but it is determined by his choice of subclass. In this way, there could be common mechanics that have specifics derived from the subclass, like a Cleric's domain determining their specific spell list. Also, I...
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