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  1. AntiStateQuixote

    Common Team Synergies?

    Divine Power Solar Enemy The divine sunlight playing across your enemies is a sign of the radiance to come. Encounter Divine Minor Action Close burst 2 Channel Divinity: You can use only one channel divinity power per encounter Target: Each enemy in the burst Effect: Each target...
  2. AntiStateQuixote

    Common Team Synergies?

    Radiant mafia: Lots o' characters with the Solar Enemy feat (minor action, burst 2, enemies gain vulnerable 5 radiant until end of next turn). Everyone attacks with radiant powers (easy to do with divine characters). Rinse, repeat for each character that has the feat. Best if you can delay or...
  3. AntiStateQuixote

    Time to bring back the prose?

    4th normal form? Weak. If there's anything but the key, the whole key, and nothing but the key in a stat line then WotC has fired me as a customer. 6NF rules definitions is the only true D&D for me.
  4. AntiStateQuixote

    Halfling Fighter Help

    Yeah, dude, daily power to get combat advantage against one opponent? No big deal. Hell, I'd let him have a duelist's longsword if he wanted. Your player is clearly not trying to power game/twink his character, so I'd definitely let it slide.
  5. AntiStateQuixote

    Time to bring back the prose?

    I'm right there with you. Later D&D 4e books were better (Mordenkainen's Magnificent Emporeum is really good), but still not in the class of AD&D books for sheer "pull it off the shelf and give it a read" fun. The flip side is that a great deal of the fun in reading AD&D books came at the...
  6. AntiStateQuixote

    D&D 5E (2014) What 5E needs: Let it Ride and Make it Interesting...

    I’ve never played Burning Wheel, but I’m going to try to translate what I think “Let it Ride” and “Make it Interesting” mean into D&D with a familiar scene: The Fellowship is trying to cross the Misty Mountains at the pass of Caradhras. The party has on their side several hearty adventurers...
  7. AntiStateQuixote

    D&D 5E (2014) Playtesting D&D Next: Reapers, Cantrips, Turnings, Rests...

    We're going to supplement our Saturday night game with Friday night playtests a couple of times a month. If it's good stuff we might do more. Most everyone is interested and somewhat excited, but no one has the anticipation level I have. I'm a snivelling WotC loyalist that will buy pretty much...
  8. AntiStateQuixote

    D&D 5E (2014) Of Fighters and Sammiches

    Build your own sammich: 1. Choose your meat(s) and/or cheese(s): class 2. Choose your bread: background 3. Choose your special sauce: theme 4. Add trimmings: feats, skills not included in class, background, theme? Go!
  9. AntiStateQuixote

    A race to unite the editions

    No mammaries, no peace. Know mammaries, know peace.
  10. AntiStateQuixote

    Bringing PCs together when starting a new campaign

    I almost always go with some variation of the "you already know each other" routine. Something I have used sporadically and to varying effect is the "Group Template" as suggested by the folks over at Fear the Boot: this episode talks about group template Here's the template.
  11. AntiStateQuixote

    D&D 4E My 4e House Rules - Yours?

    This bit I like, other parts not so much. My solution to the "one random encounter per day of travel" problem was to just not allow extended rests in hostile territory unless they spent a significant effort securing shelter. By doing this we have a week (or whatever) of travel that amounts to a...
  12. AntiStateQuixote

    D&D 5E (2014) D&D Next Design Goals (Article)

    Aid another, melee basic attack, ranged basic attack, bull rush, charge, coup de grace, crawl, escape, grab, run, shift, total defense, walk . . . probably others.
  13. AntiStateQuixote

    D&D 5E (2014) D&D Next Design Goals (Article)

    I played and DM'd 3.x from release until 4e came out. We ran many, many games. Very few got past 12th level or so, and most didn't make it past 5th level or so. I can remember exactly one game that got to 16th level and it totally ended anyone's willingness to run high level D&D. In that game...
  14. AntiStateQuixote

    D&D 4E My 4e House Rules - Yours?

    I have three house rules in my current D&D game. We're 18 game sessions into the campaign, 7th level, and it's going well. My house rules: Gain any single "expertise" feat of choice at 5th level free Gain any single "improved defense" feat of choice at 7th level free The party may cast two...
  15. AntiStateQuixote

    How Long to Reach 10th Level

    My current 4e game started at level 1. We play ~weekly for 4 - 6 hours per session. We just completed session session 18. The party hit level 7 after session 16. 5 hours/session * 16 sessions / 6 levels gained = ~13.3 hours/level gained which seems about right to me. That's enough time to play...
  16. AntiStateQuixote

    D&D 5E (2014) D&D Next Design Goals (Article)

    Of course that's a silly argument. The Enterprise would CRUSH a Star Destroyer. Evidence here: http://celebs.icanhascheezburger.com/2010/09/30/celebrity-pictures-trek-v-star-wars/
  17. AntiStateQuixote

    Solo Traps and Hazards (My Players Stay Out)

    Doh! I just saw your edit. So, no "run, double move, slowed" = run 8 squares, eh? OK, so everyone is in the room for five turns and maybe some get dominated. Is that an interesting encounter?
  18. AntiStateQuixote

    Solo Traps and Hazards (My Players Stay Out)

    Interesting idea. Quick thoughs off the top of my head: I'm not a big fan of traps as encounters, but I've never tried it, so maybe it's better than I think. What are your goals here? Do you want to actually challenge the party with a "level appropriate" challenge (draining surges, daily...
  19. AntiStateQuixote

    Playing a halfling, want to be more mean than normal. How do I go about this?

    Man, we didn't get into that much detail. What? Do you think we were LARPers or something? :)
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