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  1. AntiStateQuixote

    Perkins' Foreword From OUT OF THE ABYSS

    Loving 5e. I've home-brewed most of my stuff so far (with a handful of on-the-fly conversion of 1e AD&D modules). One of my fellow DMs ran Phandelver from the Basic Set, and that was fantastic. Tyranny of Dragons did nothing for me. Never bought it. Just didn't grab me. I almost bought in on...
  2. AntiStateQuixote

    D&D 5E (2014) Sage Advice August 17th

    I might add this to my "declare actions at start of round and roll initiative each round" variant that we use. We currently do an initiative countdown and have people take actions, but just saying "everyone before 15 go now" works for me. We definitely run into spells lasting longer/shorter...
  3. AntiStateQuixote

    D&D 5E (2014) Coins and weights in D&D - the math doesn't add up!

    How is it that the Grandma friendly censor machine blocks out words like :D:D:D:D and :D:D:D:D but let's FATAL pass?
  4. AntiStateQuixote

    Character Narratives Preview from PRIMEVAL THULE

    Well, I just bumped up my pledge from $20 to $45. I'm really looking forward to this one.
  5. AntiStateQuixote

    Character Narratives Preview from PRIMEVAL THULE

    Hussar meet Internet. Internet, Hussar. Enjoy!
  6. AntiStateQuixote

    Character Narratives Preview from PRIMEVAL THULE

    We roll initiative every round at my table. Easy enough to say, "At the start of an encounter" for the superiority die recharge (or other "when you roll initiative") ability. We've not played to that level yet, so it's never been a problem, and everyone at our table knows they'll get kicked in...
  7. AntiStateQuixote

    D&D 5E (2014) [+] What are your favorite things about 5e?

    Faster (than 4e and 3e) combat is hands down my favorite thing. I like being able to have 3 - 7 meaningful skirmishes and one big fight plus exploration and interaction time instead of just 2 big fights and nothing else in a game session.
  8. AntiStateQuixote

    D&D 5E (2014) What aspects of play do you most enjoy?

    I enjoy all three pillars in this order: 1. Combat: the heart of the game - kill the monster, take its loot 2. Exploration: got to find the monster to kill it 3. Social Interaction: sometimes you have to talk to someone before you can find the monster to kill it When playing I definitely...
  9. AntiStateQuixote

    Sage Advice (18 May 2015)

    I would not rule it this way. Roll 2 dice at disadvantage. Choose the lower one. Then roll your Lucky die. Pick which of those 2 you want. Lucky is already pretty damn powerful without being an extra advantage when you have advantage.
  10. AntiStateQuixote

    D&D 5E (2014) Whats happens when you multiclass out of Warlock?

    Only if it's with your sibling; cousins are ok.
  11. AntiStateQuixote

    D&D 5E (2014) New doubts

    I would say everyone of these is a DM call, but I'll give you my answers. 1. No, can't use Mage Hand to take an item from a conscious, aware enemy. If the caster is hidden from the "target" of the spell I might allow a thievery (DC equal to target's passive perception) to take it, but the...
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