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  1. The Blow Leprechaun

    Magic Jar = evil or at least non LG?

    Well, in the games I play, if you want to multiclass you have to justify it to the DM as to how you went through that class and why. I think it's a perfectly reasonable requirement, and can be used to somewhat ameliorate dipping. It's not all that hard to come up with a reason why your character...
  2. The Blow Leprechaun

    Wizard Alternatives

    Hey, Sorcerers only get 2 + Int, too - just as bad off as fighters.
  3. The Blow Leprechaun

    Wizard Alternatives

    Of course there's a trade off! :D I don't have the specific rules in front of me, so I can't be exact, but you can no longer specialize in a school of magic normally, instead you specialize in illusion and transmutation and must choose 3 barred school out of...
  4. The Blow Leprechaun

    Magic Jar = evil or at least non LG?

    Punisssshhh himmmmmm! Doesn't matter if you're still within the bounds of selecting that god by alignment - if you've pissed that god off, you lose powers.
  5. The Blow Leprechaun

    Wizard Alternatives

    Changeling Wizard racial substitution from Races of Eberron gets 4 skill points a level.
  6. The Blow Leprechaun

    Antimagic Field

    You live to ruin my fun :( I guess I'll have to go back to my Unabomber Sorcerer who sends the PCs letters of explosive runes.
  7. The Blow Leprechaun

    Permanency: Inconsistent?

    Max dispel roll is 40, DC from a 30th level caster would be 41. I may have forgotten about greater dispel magic, but I can still do math! Sometimes!
  8. The Blow Leprechaun

    Permanency: Inconsistent?

    Yeah, yeah... then I just find me a 30th level caster and it's still cheaper than the goggles!
  9. The Blow Leprechaun

    Antimagic Field

    Mmm... I just thought of a new evil. BBEG convinces PCs they need to swallow some pill (maybe he uses his Bluff to convince them they've been given a fatal poison, then "accidentally" drops the pills while running away) then leads them through a corridor that has an antimagic zone somewhere in...
  10. The Blow Leprechaun

    Antimagic Field

    Mage’s disjunction has a 1% chance per caster level of destroying an antimagic field. Good odds, those.
  11. The Blow Leprechaun

    Belt of Dwarvenkind - Best Deal Ever?

    Anyone playing below level 9, for starters... ;)
  12. The Blow Leprechaun

    Tips for a starting druid

    And you never know how the local constabulary will feel about this.
  13. The Blow Leprechaun

    Knowledge, knowledge and more knowledge!

    Education will give a +1 bonus to 2 different skills, but I'm not sure it's worth it. I'd probably take another Skill Focus feat over it, since all the Knowledge skills are probably already class skills for you. Are you trying to maximize your Knowledge skills, or get maximum benefit from...
  14. The Blow Leprechaun

    Vampires: How to turn a non-humanoid into one?

    And the giant type counts for werewolves. Personally, I'd be willing to accept that anything humanoid-shaped could qualify, which nets you humanoid, monstrous humanoid, giant, and miscellaneous bits of other types on a case-by-case basis. Then you just apply the vampire template. And if I may...
  15. The Blow Leprechaun

    Vampires: How to turn a non-humanoid into one?

    Minotaurs are monstrous humanoids, so no change necessary!
  16. The Blow Leprechaun

    Can Slowed creatures use free actions?

    I would say that being slowed causes every action to take one speed-category longer... standard and move actions now become full-round actions (hence only being able to do one or the other), immediate becomes free, free becomes swift, swift becomes standard or move. Since you only get one swift...
  17. The Blow Leprechaun

    Dodge and Mobility alternatives

    He should be good and thoroughly crazy, too. Maybe suffers from a debilitating disease that makes him utterly hairless (that would drive a dwarf crazy, eh?). Could run him a bit into monk to get improved grapple... hmm...
  18. The Blow Leprechaun

    Antimagic Field

    Another reason to use Dancing Lights as the vanguard of your party instead of carrying torches. If they unexpectedly wink out, turn and run the other way!
  19. The Blow Leprechaun

    Permanency: Inconsistent?

    Eh. Pay an extra 500 to have it cast by a 20th level caster and it's effectively undispellable (DC 31, max you can roll on a dispel check is 1d20 + 10 or 30). Now it's 6,000. Still cheaper! Mind you, 20th level casters might have better things to do than cast permanent darkvision on your little...
  20. The Blow Leprechaun

    Belt of Dwarvenkind - Best Deal Ever?

    In a city campaign, that -2 could really kill you. I'm playing a fighter in the Shackled City atm, and I had to roll a miracle DC 15 Diplomacy check to save the campaign (pretty much) - if I'd been wearing this belt, I'd have failed it (only rolled a 16!). Sometimes even the fighter has to make...
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