Search results

  1. Machiavelli

    Leap Attack feat & Monsters?

    I dunno... I think this falls in the "too stupid to be in my campaign, but nice try" category. Not EVERY thread in the rules forum has to devolve into debating very sketchy wording. After all, this is a gaming forum, not a courtroom. Nobody's life is at stake, and nobody's career is hanging...
  2. Machiavelli

    Leap Attack feat & Monsters?

    Woah... where did 6x come from? I want THAT feat, mommy!
  3. Machiavelli

    A quick look at Intimidate: the D&D wunderskill

    What bugs me is a halfling rogue with a few feats walking up to an ogre chief and being far more successful at intimidating him than, say, a raging barbarian with another creature's blood pouring from his mouth would be. It's silly. It makes the rules far too obvious and obstructs good...
  4. Machiavelli

    20 gallon drums of lamp oil

    Just guess, based on what feels right. Lamp oil is probably going to burn slow and cool, because that produces the longest-burning flame, which is very good for a lamp. Now, these drums of lamp oil will be filled, right? That means there will be little to no air inside for the oil to...
  5. Machiavelli

    Non-Buff Spells For Melee Clerics

    Sounds like a mismatch between your characters and their campaign. Your party is hardcore cleric-centric, which can be cool for thematic purposes, but they just so happen to be walking into the most boring-sounding battles ever, almost specifically taylored to make everythig that's cool about a...
  6. Machiavelli

    Fighter variant with smoother feat progression

    Okay, questionable balance aside (as that seems to be in the process of being covered very thoroughly) I'd like to lend a little encouragement. This fighter variant seems much more fun to play than the standard fighter class, which in my mind is little more than a feat bank for any character...
  7. Machiavelli

    Order of the Dodecahdron Initiate

    Wow, nifft, until the mention of the Pythagoreans derailed my original train of thought, those were the sorts of abilities I was working toward. They sound really fun, and on first glace the Damage abilities look insane! Okay, the Melee Damage and Ranged Damage abilities are insane at first...
  8. Machiavelli

    Order of the Dodecahdron Initiate

    ! I could kiss you.
  9. Machiavelli

    Order of the Dodecahdron Initiate

    I miss the d12 and I'm out to have a little fun. Who's with me? Our goal is to brainstorm every possible way to use a d12 for a class' special abilities. I'm hoping to come up with enough d12 goodness to fill out a complete 20-level base class, but a PrC will work out alright if necessary...
  10. Machiavelli

    Three "Guaranteed 18" methods of random stat generation

    Rob, these are the first 5 sets I rolled with that method: 11, 12, 12, 14, 15, 16 = 80, or 35pt 12, 15, 15, 16, 17, 17 = 92, or 50pt 13, 13, 17, 17, 18, 18 = 96, or 68pt 14, 14, 15, 16, 16, 16 = 91, or 50pt 12, 14, 14, 15, 15, 18 = 88, or 48pt Though my sample may be small, your method...
  11. Machiavelli

    Sneak attatck of opportunity

    The combat system in D&D, while fun and somewhat efficient, sucks for realism. If you want efficient realism, you should go for a computer game, where many times a second the CPU handles your "rolls" for randomness, and never stops to debate its thousands of rules. D&D is carving a niche...
  12. Machiavelli

    New Geomancer Drift attributes

    Let's see if we can do some brainstorming... I have been playing a Geomancer, and looking for some good Drift options in addition to the base list offered in Complete Divine. There are 5 levels of drift that progress to 5th level through the 10 levels of the Geomancer PrC. The first level has...
  13. Machiavelli

    Can a ‘normally’ wood hafted weapon be made with a metal haft?

    Ok, making a solid shaft with low-grade steel (by modern standards, hand-worked steel is mediocre at best in most applications) wouldn't be as easy as making a thin rod of the same weight as the wood. To get the most out of a steel shaft, so that it's in some manner superior to wood, you have...
  14. Machiavelli

    Homebrew Hexblade Curse Feats - pick 'em apart, please

    This is a bump of truly epic proportions. I apologize. Now let's move on to ForceUser's awesome ideas, and a few not-so-bad ones of my own, shall we? This is a trait shared by almost all of the feats, but I can't make sense of it. A "greater" or "dire" curse is actually just a regular...
  15. Machiavelli

    Help Me With My Frog Race Religion Please

    Think about how these people view their world. I don't mean what philosophical grippli come up with when they are actively trying to contemplate religion, I mean what the grippli people see around them. Ask yourself what desires they have, why they put effort into the things they do each day...
  16. Machiavelli

    Handedness

    Then why did the Ambidexterity feat disappear, Hyp?
  17. Machiavelli

    Suggestion : Kill your ally.

    "Railroading" players isn't a universal abuse of power. It can be a crutch for a bad DM to patch up botched campaign planning, yes, but it can be useful for much, much more. The DM spends about a billion more hours planning a campaign than each player spends statting a character and writing a...
  18. Machiavelli

    Suggestion : Kill your ally.

    Ok, say you're a DM and someone casts "Suggestion", which is a 3rd-level spell. Now, the intended effect is to cause some harm to an enemy or two in what is already a combat situation. Ask your self first: "was the use of Suggestion done in a particularly interesting and clever manner...
  19. Machiavelli

    PA, Saylorsburg: Shackled City D&D v3.5 campaign

    Would you still be interested in recruiting another player? I live in Bethlehem, and I've just starting looking for a D&D group I could reasonably get to. Carpooling with other A.B.E. residents would be perfect. I've written up an email and sent to the address indicated on your web page, but...
  20. Machiavelli

    Theurgist Feats

    I think the prerequisites are a bit too stiff for the benefit. The Int,Wis,Cha requirements on Theurgic Adept could be brought down to +13, and +16 for the Savant.
Top