Search results

  1. Machiavelli

    Volley of Arrows Treated as One.

    Bingo. The reason archers were a given on most battlefields (not a key player usually, but still there) was because in big, historic battles not everybody can be a plate-steel-wearing, shield-carrying nightmare. In D&D, the adventurers are the nightmares of the battlefield and can be expected...
  2. Machiavelli

    New Feats open for critique

    Working with others' ideas offers a fresher perspective and a more open mind, generally speaking.
  3. Machiavelli

    Volley of Arrows Treated as One.

    Yes, shields were pretty much the only reliable defense against arrows, because GOOD arrowheads almost always kept pace with GOOD armor, such that any armor (helmet included) which was impenetrable by a bodkin arrow (the very narrow-headed kind) was also too expensive and cumbersome to equip...
  4. Machiavelli

    Shifting glove

    In my mind, objects like this should at least have a chance of detecting as magic, since this most certainly IS a magic item. Other than that, it sounds like a great stealth device.
  5. Machiavelli

    Un-breaking Divine Metamagic, any way we can

    Perfect! You found an abuse I hadn't thought of, which was the point of posting instead of assuming I'm always right. Have you any suggestions to fix that single issue, instead of replacing the entire list of suggested feats? One obvious suggestion would be to drop the Divine Heighten Spell...
  6. Machiavelli

    Un-breaking Divine Metamagic, any way we can

    So, basically, metamagic is inaccessible to low- and mid-level spellcasters even more-so than it already is? Yeesh.
  7. Machiavelli

    Un-breaking Divine Metamagic, any way we can

    I've become interested in the concept of divine metamagic, and for the past week have been slogging through the literally hundreds of pages of text that can be found discussing it in just this forum. I've come to 2 important conclusions: 1) I've already spent WAYYY too much time on this...
  8. Machiavelli

    New Feats open for critique

    Sweet Jesus Christ on a jogo stick! That's a pretty dang good tactical feat! Saved to HDD.
  9. Machiavelli

    Raising Spell DC

    You did indeed use the correct word: "heighten". There's a metamagic feat called Heighten Spell in the Player's Handbook that does what you're looking for by increasing the spell's equivalent level. Of course, you have to be able to cast a spell at that level, and use up the appropriately high...
  10. Machiavelli

    Greasing a Black Pudding - Will this Work?

    Ants don't actually have a hive mind. They just secrete and detect pheremones as a form of communication much like traffic lights and frantic hand gestures. It's very complex in it's usage, because literaly hundreds upon thousands of individuals are communicating, but the actual information...
  11. Machiavelli

    Removing Some of the Top-Heavy Elements of Classes

    When I design characters, I pretend that PrCs have the same multiclassing issues that base classes do (what with the XP penalties), and I also pretend that any XP penalties of ANY kind are absolutely unacceptable. It results in characters that are neither dippy, nor preposterous. I'm tempted...
  12. Machiavelli

    How do we know that is a sphere of annihilation?

    Ask an entropomancer. She'll know what to do. If no such obscure, extremely rare manipulators of chaos are available, listen to Jack Smith. It sounds like HE known what to do, too :D
  13. Machiavelli

    Are there any LA +0 Tiny sized races?

    I think the best part of a Tiny character is taking the Leadership feat, earning/hiring yourself some cohorts (or playing in a party of similarly Tiny characters), and forming a swarm. I read the swarm discussion here on EN a week or so ago, and I learned that the rules for swarms are some...
  14. Machiavelli

    New Rogue Two-Weapon Fighter Ideas

    Watch Flynn as Robin Hood fight Little John with a quarterstaff. That's stereotypical heroic two-weapon fighting, and approximately what the D&D rules are aiming for.
  15. Machiavelli

    Mortar Masters...?

    Lvl BAB Fort Ref Will Special 1 1 2 2 0 Exotic Weapon Proficiency, Rapid Reload 2 2 3 3 0 Blast Radius 3 3 3 3 1 Mortar Precision, Far Shot 4 4 4 4 1 Weapon Focus 5 5 4 4 1...
  16. Machiavelli

    Swarms...

    *bump* I'm realy quite curious about this, you see.
  17. Machiavelli

    Defeating a hydra as a melee fighter

    Which is where the Cleric he adventures with comes in handy. Or, heck, if we're messing around with Lvl-10 character here, he may bring along a Geomancer, who can provide buffs before the battle, then lightly bread and fry the hydra with divine-metamagic-inhanced fireballs before the Barbarian...
  18. Machiavelli

    sneak attack

    Meh. I feel as though Sneak Attack is over-used in new PrCs. It's getting to where if you allow any and all WotC material, the Rogue class has nothing unique to its name and is simply a collection of other classes' abilities in a base class package. Personally, I'm not comfortable with that...
  19. Machiavelli

    Swarms...

    Hm. The Swarmfighter feat in CW allows PCs to occupy the same square, as well as giving a nice little morale bonus shared by adjacent swarmfighters. Would that mean they could act as a swarm if they were Tiny creatures (say, under the effect of Reduce Person)? Seaking of which, there was a...
  20. Machiavelli

    Surprising Rule Synergy

    The Hexblade and the Shadowdancer. The latter gives Evasion, which you all should recognize, and the former gives Mettel (same rules as Evasion, but applied to Fort and Will). Throw in a few levels of Barbarian, to get levels of strong Fort saves to match the Shadowdancer's Ref and the...
Top