Search results

  1. Machiavelli

    Replacing Powerful Build...

    How can a racial ability, in and of itself, be too powerful? For a Goliath maybe it is, but what about for a half-giant? Half-giants seem pretty well balanced to me, just barely worth taking the +1 LA.
  2. Machiavelli

    "Epic" progression after 6th level

    Holy crap, I am loving the sound of this whole thing! I want you to meet me in the parking lot down the street from my house. I will bring my gaming group, and you and I will convince them that this system is amazing. Thanks, RyCanada!
  3. Machiavelli

    Catfolk - more info?

    The only source of info on Catfolk that I know of is Races of the Wild. Is there really anything in the Minis handbook about them?
  4. Machiavelli

    Aspect of Nature variant rules

    You can take advantage of the fact that the variant druid offers shape shifting at level 1 by entering the Warshaper prestige class without 5 full Druid levels. You'll still need at least 5 levels, though, to meet the BAB +4 prerequisite. This interesting idea is most useful for the "Combat...
  5. Machiavelli

    Slashing Fury - PHB II

    Agreed, Felix. It still sounds weak to me, without having playtested it... like Power Attack on a -2 for +1 ratio.
  6. Machiavelli

    Looking for a good feat

    Yep. I'd value the spell-like abilities for their flavor, making the feat-taker more able to chime in with "oh, I can fix that... *poof* see?" at fun little times in the campaign. That they enhance the Fey Skin for a total of 4/cold iron DR is the real advantage for a tank, no doubt.
  7. Machiavelli

    Looking for a good feat

    Those Fey feats are actually from Complete Mage, not PHB2. They've got some VERY nice flavor to them, adding some not entirely synergistic, but individually useful spell-like abilities. There's also a damage reduction feat there, though it's weak to cold iron and only gets to be really good...
  8. Machiavelli

    Dire Charge

    Hm, I don't think I like the premise of this thought exercise, because the ability to make a full attack at the end of a charge is highly situational. If a character has this ability, he is either a monster (with the special ability Pounce or whatnot), or otherwise is using a feat. The only...
  9. Machiavelli

    Dodge and Mobility alternatives

    How about some fast healing, then? I'm thinking a Shapechanging druid with warshaper levels, on top of all the Crusader levels... hm. Interesting.
  10. Machiavelli

    [Star Wars d20] The Death Star's Superlaser

    "That's no moon..." Hey, if a crotchety, backwoods kook, self-exiled for 30 years, can identify a battle station as not a moon, so can the mind-flayer you're hiding from. Check and hit, I've sunk your wicket! If you're going to catch them off-guard, how about the illusion of two ice cream...
  11. Machiavelli

    Fighting in Cramped Conditions

    Somehow, this thread makes me think of that hilarious Timberlake SNL sketch... :lol:
  12. Machiavelli

    [Star Wars d20] The Death Star's Superlaser

    Oooo, I wonder what's the Str score of an AT-AT? Awakened, classed AT-AT Warhulking Hurlers...The Death Star could contain millions of them, possibly surpassing the superlaser in damage output!
  13. Machiavelli

    How many arrows can hit a square?

    It's -4 AC and -4 on attacks for "squeezing" in melee combat, like frank said, as far as I know. I don't know of any specific restrictions against ranged combat while squeezing, except when squeezing through an area where your weapon won't fit (which is covered in specific setting...
  14. Machiavelli

    [Star Wars d20] The Death Star's Superlaser

    Skip Shot, anyone?
  15. Machiavelli

    [Star Wars d20] The Death Star's Superlaser

    Hmm, maybe when dual-wielding wands of Message (actually, it would have to have a nearly unlimited range), you could issue orders to both Death Stars at the same time. I'm not sure about the d20 rules for "wielding" a crew-served weapon such as a howitzer, Predator Hellfire, or...
  16. Machiavelli

    Alternate Bard

    No problem, two. We haven't heard from Midnight Dawns exactly what sort of bardic character he'd like. As such, I was being general in my suggestion. You took the approach of specificity, which is possibly more useful. To get specific, I think I'd like to look through the Bard's spell list...
  17. Machiavelli

    Alternate Bard

    That's called using your thinking cap. Nobody can just hand you these things for free without knowing what design goals you have. If a bard who swings a sword is alright by you, then go ahead and swap spellcasting for sword-swinging. As sword-swinging requires taking actions, it meets the...
  18. Machiavelli

    [Star Wars d20] The Death Star's Superlaser

    Okay, in the games my group plays, we have a not-exactly-rule that dealing enough damage to a target to drop it from full HP to dead in one hit causes that target's most conveniently hilarious piece of anatomy to explode (often the head). Given that the head is 8lb out of 200lb on the...
  19. Machiavelli

    Alternate Bard

    Okay, the bard's spells require actions to use. Replace them with another ability that requires actions to use. Charisma-to-AC and 8+Int skill points (and similar ideas) may not be over-powering, but they are fundamentally different from spellcasting, in that they give continuous bonuses, not...
  20. Machiavelli

    Multi-armed races for PCs

    That mythical races one sounds absolutely, horribly, terribly breakable. It's a diopsid, basically, only even better and without a level adjustment. -2 Strength? How would that translate into usable game mechanics? Maybe -2 Strength for attacks and checks having anything to do with those...
Top