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  1. iwatt

    True 20 - Who here has played it, and what was your experience?

    Sadly, I haven't. My players decided they wanted to play Victorian Horror this time around, so my Caliphate Nights pdf is collecting electronic dust. I've considered introducing it for my horror campign, but since this is the first time I'm running creepy horror (instead of gore), I'm not sure...
  2. iwatt

    Dark*Matter: Discovery

    I took Telepath Levels, but didn't choose Charm Person as a power. I do have Daze, that might give us an extra round, but after he first attempt I'd probably have to ready an action to use Far Hand
  3. iwatt

    True 20 - Who here has played it, and what was your experience?

    Well, in this vein, True20 Caliphate Nights has the framing mechanic, that hands over a lot of narrative control to the player. I'm not familiar with the other systems you mentioned, maybe you could clarify or point me towards some links? On a side note, there is an ignore function in these...
  4. iwatt

    Dark*Matter: Discovery, The Delphi Paradox

    "Doc, get Ryland and his people back. Now!" Using his best commanding voice, but never taking his eyes off Dorine. "Look, sugar. Let me get the geeks out of here, and then you and me can talk this out, and come to an understanding. But we'll never get things done with Ryland clcuking around us...
  5. iwatt

    True 20 - Who here has played it, and what was your experience?

    That's were the GM not been an ass comes into play. You explain your point of view, he gives you his, and you compromise on something you both can live with.
  6. iwatt

    True 20 - Who here has played it, and what was your experience?

    I would as well. The way I used to assign conviction (and that my players use when they assign it amongst them) is basically that you gain conviction when you play up your vice/virtue in a manner that significantly affects the story. For someone with he Honest Vice Virtue, we won't grant...
  7. iwatt

    True 20 - Who here has played it, and what was your experience?

    Ok, that's what I meant by metagaming. As I mentioned, I recognize it's a potential problem with some groups. Fortunately it stopped been one for me some time ago. I've made metagaming a dirty word IMCs ;) Yes, IME Conviction is mostly spent to reduce damage. IMO, the designers figured out...
  8. iwatt

    True 20 - Who here has played it, and what was your experience?

    Thanks. It works well enough in my group. :) Oh, I can perfectly see how it could get out of hand if the players start metagaming the heck out of it. It's something I've only lately statred using, now that my players have learned that not all GMs are adversarial (there was some bad...
  9. iwatt

    Dark*Matter: Discovery, The Delphi Paradox

    In a whisper, he responds. "I hope we don't have to find out, Doc. But you better keep the others away just in case. No reason we all have to blow up today. Keep an eye out as well, maybe she isn't alone." Well, you chose to play bad cop. Let's hope Joker can handle playing good cop. Hoping...
  10. iwatt

    True 20 - Who here has played it, and what was your experience?

    Personally, I got tired of deciding when to award conviction for roleplaying*, so I handed over that to the players. If one of the other players deems that something another did is conviction worthy, and someone else seconds it, they get the conviction. It helps that my players are generally...
  11. iwatt

    True 20 - Who here has played it, and what was your experience?

    Well, were I grew up it would probably have meant a scolding for what I'd agreed to do and then hadn't. If I'd been particularly messy (drawing on the walls, tracking in mud) it probably would have earned me a spanking. That is punishment. Or from what I could quickly find in an online...
  12. iwatt

    True 20 - Who here has played it, and what was your experience?

    We seem to have very different ideas on what can be considered punishment I guess.
  13. iwatt

    Dark*Matter: Discovery

    Crap! Anybody have any ideas? Still, Larry is one scary mofo apparently :D
  14. iwatt

    True 20 - Who here has played it, and what was your experience?

    With respect to ease of Conversion: It get's easier the longer you stay away from D&D vancian magic. The first time I tried converting some of my D&D PCs to True20, I ran into trouble because vancian magic is probably the worst match when compared to the True20 power system. My best advice, is...
  15. iwatt

    Dark*Matter: Discovery, The Delphi Paradox

    Arriving at the scene, the young Con man tries to cool things down. Without drawing his weapon, he speaks up so the rest of the team listens. "Nobody do anything stupid." he mutters at his teammates. With a steely gaze he looks at Dorine and says. "There's two ways this goes down. The first...
  16. iwatt

    Dark*Matter: Discovery, The Delphi Paradox

    Standing by the entrance, Larry was the nearest to Cade. Leaving his post he rushes to his companions aid. How aware are we of what's going on? I don't want to metagame, but the idea is to rush in and use Daze at DC 13 to allow Cade some freedom.
  17. iwatt

    Dark*Matter: Discovery

    You were right, I found the FAQ answer. It's completely against how I've run things so far in my games, and I must have assumed. You know what that means :p
  18. iwatt

    Dark*Matter: Discovery, The Delphi Paradox

    OOC: Not to nitpick too much, but she'll probably count as Ready an action to shoot your brains out, Cade. And if you want to use your gun as a ranged weapon, it doesn't count as a melee weapon at the time, so you don't threten which means you won't get an AoO. There's a reason why you have to...
  19. iwatt

    Dark*Matter: Discovery, The Delphi Paradox

    Larry unobtrusively takes post at the entrance of the chamber, keeping watch over the action.
  20. iwatt

    Dark*Matter: Discovery, The Delphi Paradox

    Larry will cover the rear, as discussed in the tactical planning. It wasn't a situation in which his ad libbing skills would be sorely pressed, hence moving him back made sense.
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