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    D&D 5E (2014) How much homebrew material do you use?

    Lots. Setting adventure, fluff and flavor comes from my imagination, the D&D game serves as a creative outlet for me. Mechanically it's a mish-mosh of most of the official "editions" (I started with Moldvay Basic and within months had switched to AD&D, having played in all editions since, it...
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    D&D 5E (2014) One Shot Game

    My current campaign style boils down to each session being a self-contained one shot. Players (6-8 usually depending on RL issues, playing together consistently for 8 years) have a rotating set of characters to play against a small regional setting with rough notes. I'm four sessions in and...
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    D&D 5E (2014) What does balance mean to you?

    Balance to me doesn't exist. As a gm I have to be flexible and highly adaptable to the players actions/reactions of any given moment. So when things start to get too rough or easy, I find a way to shift the scales through an in-game change to the current situation, like having the still strong...
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    D&D 5E (2014) Is it fair to cast save-or-suck spells on the players?

    Yes it is fair. Your players use similar tactics against your monsters when able to, right? Turn-about being fair game and all.
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    D&D 5E (2014) Created magical items

    Well I gave out a +1 war hammer a minor curse such that those who view it desire to posses said hammer. Also a +1 short sword granting the wielder advantage to saves vs. poison. Mostly to just add some flavor to what would otherwise be a boring bog standard magical weapon. One of the things I...
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    D&D 5E (2014) Oh god, not goblins again...

    Well physical re-skinning and cultural and behavior changes work pretty well for me. For humanoids I use a tiered sliding scale (in part where physical size is a factor) for a stat-block, to make an encounter easy to hard as I feel like it may need to be, then make up some fluff (including a...
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    D&D 5E (2014) How seriously do you take your D&D?

    Extremely serious. For it being a game. I can play in my head anytime I want to, well maybe not play it per se but definitely think about, and frequently do. I have an active imagination, the game gives me a good way to put that imagination to use. I like to play and run the game when time...
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    D&D 5E (2014) Should the game have extensive weapon lists?

    TL/DR: I voted no. Mostly because I take the poll to mean: weapons lists with each item having unique damage die. Long or extensive lists are cool for show and tell with pictures of each item or as it suits my needs anyway. I've house-ruled that weapons do damage by how wielded; 1-H a d6...
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    D&D 5E (2014) Alternate Magic System

    I'm not a fan of the Vancian inspired magic system inherent in throughout the various permutations of the D&D game. So for my home-rules, I've replaced it with a point-buy system. One where characters make up their own spell effects and the strength of the desired effect has an associated...
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    D&D 5E (2014) I hate rapiers. Do you?

    After reading through most of the thread, I'd say the real issues with any certain weapon vs. mechanical implication is mostly about the (beholders personal) image of a particular weapon compared to the given mechanics (damage die, especially). It seems to me the root cause of this disconnect...
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    D&D 5E (2014) I feel like my world is drifting towards low magic, any tips?

    Well for damage dealing, par the amount of damage down so that it equates the same range as for weapons. Basically just scale down the mechanical effects (i.e duration, range, damage) based on the spell level.
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    D&D 5E (2014) Making simple weapons interesting for martial characters

    I prefer to eliminate the simple/martial divide for damage purposes. Instead how a weapon is used determines the damage, one handed (or hurled) use does a d6 and two handed (or launched) a d8, where classes falling under a martial archetype bump up to the next higher die for damage. I find...
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    D&D 5E (2014) A matter of weapons

    I like for choice of weapon to based on fluff and flavor reasons instead of mechanical ones (the damage die seeming to be the primary of these sorts). To counter-act the damage die being a factor, I rule that damage is determined by use; one handed melee and hurled projectiles use 1d6 and...
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    D&D 5E (2014) Do you have fights that are *supposed* to happen?

    I pre-determine a placed creature(s) initial attitude towards intruders (i.e. players) when planning an adventure, using the Encounter Reaction table from B/X. Any resultant combat is a matter of how my players handle the situation and the nature in which the encounter occurs. I try to avoid...
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    D&D 5E (2014) NPC names

    I keep several lists of names from various online name generators and choose one from the list as needed, cross the name off the list and add it to my play notes with any other pertinent details. That way I'm never stuck for coming up with a name on the fly.
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    D&D 5E (2014) Valuable Stuff

    For some reason I'm stingy with treasure, especially coinage (in the tens and low hundreds), but I do hand out some Valuable Stuff. My prepped notes include a simple description of Valuable Stuff with the items value noted in parenthesis something like "iron bracelet with semi-precious stones...
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    D&D 5E (2014) Conversion to the metric system - how do YOU do it?

    Snarky answer, I use an online conversion site. Long ago in the mid-nineties, I wrote a home-brewed heartbreaker for my own personal use having become dis-enchanted with D&D. I decided I wanted to use mini's for tactical situations and I decided to use the metric system as it's base10. It...
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    D&D 5E (2014) Traps and puzzles, magical and non

    Well, if you want deadly traps, then you need the Grimtooth's series by Flying Buffalo. Just make sure your players have lot's of pre-rolled characters.:D
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    OSR New OSR game free beta test ... MAGES & MONSTERS

    Oops! I’m overlooking the “at-will” bit. But the low amount of healing is still abuse-able(which is what I’m thinking is the reasoning behind the low number is trying toprevent) through multiple repeated use outside of (just after) combat. Somaybe increase the amount of healing to 1d4+1, but...
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    OSR New OSR game free beta test ... MAGES & MONSTERS

    Ithink that dropping the Dex cap bonus for armor makes medium and heavy armors abetter option for those classes who get them as proficiencies. It definitely makes the armor system simpler,which it seems you’re going for with this system. Considerthat the earlier versions of the game were also...
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