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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    And various factors make a difference so it will vary by table and even by VTT/in person. The VTT/in person difference kicks in after the damage roll. In 5e you take the result of the damage roll away from the hit points remaining (or add them to taken). In Daggerheart you do more, simpler...
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I've also run both - and, despite the fact that I (like many of us) have literally years and hundreds more sessions with 5e than DH the question isn't if 5e combat is faster but by how much. And getting true "like for like" comparisons is an art given different levels mean different things (I'd...
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Comparing to Campaign 3 (again low level D&D and their most recent main campaign) the first 6 combats took 41 minutes, 39 minutes, 1 hour 11 minutes, 1 hour 38 minutes, 53 minutes, and 1 hour 34 minutes. I'm not sure why Campaign 2 averaged at just over three quarters of an hour per combat...
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Yeah, time is subjective. Right. And higher level characters make the gap much much wider in favour of DH. Care to explain how? Can you tell me how D&D 5e "really plays"? Because there is more than one way to do most games. And playing Daggerheart as if it was a leaner 5e and have it still be...
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    If you're going to play Daggerheart like a 5e game that can be played like DH then DH is the better game; my top 4 reasons would be the following: Combat is significantly faster and more engaging (the only actually bad rather than mediocre part of 5e IMO) They were able to pull 27 numbers off...
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I actually think Critical Role are doing a great job of advertising Daggerheart even if they aren't showing what you can truly do with the system when you try. Essentially what they are running is their normal very good 5e campaign with much snappier and more dramatic combat (and tedious combat...
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    Daggerheart General Thread [+]

    The big reason I am entirely unconcerned about min-maxed Experiences is that it's more efficient to spend a hope to give an ally advantage (unless they already have it) by helping them than it is to spend a hope to give yourself +2. And that's seldom the best use for hope.
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    To mention one Darrington Press and former WotC employee we couldn't reliably trust Sage Advice/Jeremy Crawford on rules clarifications. Never mind things in actual play.
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    What do YOU plan on doing with Daggerheart?

    So could you explain the biology which has dryads having nipples? I mean what do they use them for?
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    What do YOU plan on doing with Daggerheart?

    (Image from Faolyn's post, cut into mine because I will be commenting) I just thought I'd double back on this because it also shows why I find 2e and the Monstrous Manual in particular to be thematically so underwhelming (as well as a mechanical disaster). And yes I do expect a little knowledge...
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    Daggerheart General Thread [+]

    CharOp is not necessarily about spotlight hogging. It's about seeing what works and exploring the limits of the system, often to build an offbeat character. No one was bringing Pun-Pun to the table. And the people bringing the broken characters generally were "net decking"
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    What do YOU plan on doing with Daggerheart?

    Meanwhile if you go by actual play in vaguely skilled hands 4e had in many ways the strongest non-combat game of any D&D edition unless you were into gritty dungeon crawling. "I cast a spell to solve the problem" just uses a button to take you closer to the combat. And 4e has the only set of...
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    In meaningful ways they are almost the worst at demonstrating their own game. For the past ten years Critical Role have been probably the best in the world at fighting against 5e's mechanics, using a whole lot of GM force, player dramatic skill, and production budget to give a series of intense...
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    D&D General What makes a TTRPG a "D&D Variant" to you?

    At this point I'm going to say you are talking exclusively about WotC-D&D. As a triviality Comeliness was a seventh stat in the original Unearthed Arcana. More importantly d20 + modifier vs target number only became the core mechanic with 3.0. It was a mechanic before that - but there was also...
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    D&D General What makes a TTRPG a "D&D Variant" to you?

    To me that it is trying to do how they played D&D as a design goal. There is no one criterion that says "this is" or "this isn't" although the big three are classes, levels, and fantasy adventure. Other strong indicators include six-ish stats that are mostly analogues of the D&D ones (if...
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    Daggerheart General Thread [+]

    In 4e terms Hope is your encounter resource, Stress your daily. And yes martials get daily abilities; in general the fighter-type ones are round either not taking or even healing hit point damage. The vulnerability is mostly to make burning all your stress scary - and to make stress draining...
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    What do YOU plan on doing with Daggerheart?

    I don't think this is too broad. Dungeon World's design goal was to play like D&D did when you were 12 and words like "Dungeon" and "Old School" were all over the initial branding. It was at the very least a love letter.
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