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  1. Yora

    How I'd fix Star Wars

    Well, there was plenty of junk before that. But mostly it was still very much in the original spirit. I think if you'd make Star Wars movies today, they still should be shot like a movie from 1980. Use modern digital cameras if you want to, do all the digital touch ups to hide the wires and...
  2. Yora

    How I'd fix Star Wars

    The first thing we need to do to salvage Star Wars is to rewind back to 1998. Then come to a consensus that Dark Empire never happened. (Though I think that was already largely accepted even back then.) And then we sit down to rethink what we actually want from the new upcoming prequel movies...
  3. Yora

    Indie game developers and Mastodon

    I don't know what others are expecting from it, but Mastodon has always been working like a charm for me for the last half year. Plenty of RPG stuff going on. I don't use it to follow anything else.
  4. Yora

    Plot help for a Star Wars campaign wanted

    I have a pile of notes for a KotOR campaign that I might one day want to run, and the main conflict is about the Dark Lord of the Sith trying to find out what power the ancient Dark Lords like Marka Ragnos and his predecessors used to keep the other sith lords loyal and obedient. Which seems to...
  5. Yora

    Dragonbane Character Advancement and Power Levels

    I've really become a fan of Dragonbane, with the rules being pretty much exactly what I've been looking for all these years. And I can't wait to take the game out for a first campaign. One thing that I really like, that greatly contrasts it from the various D&D editions I've run and played in...
  6. Yora

    Worlds of Design: Golden Rules for RPGs

    That's a whole big topic in itself. The fact that players can, through their choices and actions, get into fights that will almost certainly be impossible to win, is something that they first have to be taught by the GM for most campaigns. 40 years of precedent have very well established that...
  7. Yora

    Worlds of Design: Golden Rules for RPGs

    Irrelevant to the topic, but the point is to realize that the people in distress can't be saved and you have to retreat from the situation and cut your losses before you lose even more people than necessary. To return to your boss and explain why you made the decision to not complete the mission...
  8. Yora

    Worlds of Design: All Your Base

    If you don't prepare your base against attacks, you really have nobody to blame but yourself. Preparing the defenses is two thirds of the fun of having a base in the first place. (The remaining third is unleashing your preparations against unsuspecting attackers.)
  9. Yora

    Worlds of Design: Golden Rules for RPGs

    No, that's my point. First, a choice between different options must result in different outcomes. Picking between different options that have the same outcome is not a meaningful choice. Second, the players must have some rough idea of the general outcomes in case the option they choose...
  10. Yora

    Worlds of Design: Golden Rules for RPGs

    At the most basic level, agency is the ability to make choices that make a difference. The ability to take action to affect the outcome. Doesn't mean the ability to choose the outcome. Not granting the players agency means that the outcome is predetermined and won't be affected one way or...
  11. Yora

    Worlds of Design: All Your Base

    My favorite videogame RPG ever is Kenshi, which isn't even really an RPG in the videogame sense, having no story, quests, or real dialogs. It asks nothing of you, except that all characters have a hunger meter that always goes down slowly and you're in a desert with no edible plants and all...
  12. Yora

    Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner

    Also, man, Sword & Sorcery Dragonbane sounds like such a great idea!
  13. Yora

    Fun vs balance [poll]

    I do not believe in such a thing as balance in RPGs. The mechanics of the game have to be plausible for the fiction of the campaign and produce enjoyable gameplay. That's really the only things that matter.
  14. Yora

    D&D General How do people play so quickly? (# of sessions per adventure?)

    I think the question of speed is not really one that can be answered in meaningful ways unless we're all talking about the same published adventures and compare our final total play time for it. An adventure takes as long as it takes. It really depends a lot on how fast players make decisions...
  15. Yora

    Constant Cookies Queries

    I kid you not! Usually happens every two weeks or so, on all my devices.
  16. screenshot2023-06-03--09_31_19.jpg

    screenshot2023-06-03--09_31_19.jpg

  17. Yora

    How do you create an adventure when it can be about "anything?"

    If the players have no preferences what they want to play, then they are getting what I would want to play. My campaigns always have an overall premise and themes, so that already narrows things down as well.
  18. Yora

    What are the greatest published adventures you've run?

    I think Castle Amber is based on Averoigne.
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