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  1. Yora

    RPGs, new games and originality

    You can. It's just that there's almost nothing that differentiates one weapon from another. But if course you know that.
  2. Yora

    RPGs, new games and originality

    That's why I ultimately decided not to give Scum and Villainy a try for an actual campaign. Even in Space Opera, there's something important loss when you can't loot enemy equipment from defeated enemies or sneaking into armories.
  3. Yora

    What are the greatest published adventures you've run?

    Against the Cult of the Reptile God. I've run it twice, and I'll run it again.
  4. Yora

    Player-driven campaigns and developing strong stories

    Well, this thread has taken some strange turns over the months. But I actually have some new thoughts on the subject I started with. Might as well share them here. As it turns out once again, system matters. And having recently found a new skill based fantasy game that I actually like the...
  5. Yora

    RPGs, new games and originality

    Aren't those were you are only allowed to agree with the first post and not express a different opinion?
  6. Yora

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    It would depend on the weight of the armor and the wearer and the volume of the waterskins.
  7. Yora

    RPGs, new games and originality

    I actually don't know a single story game, or even what a story game is supposed to be. But apparently they are popular and a big deal.
  8. Yora

    RPGs, new games and originality

    I'm actually much more interested in conventional things being done well than another not fully thought through experiment.
  9. Yora

    RPGs, new games and originality

    I just read the rules for the new Dragonbane game this week and it's derivative to the point of being a classic Fantasy Heartbreaker. But I actually really like it because of that. It's mechanics from various games I already know, but a combination of elements that I like, without the aspects I...
  10. Yora

    Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner

    Yeah. While I approve Free League dropping the idea of proprietary funky dice, they still have this weird obsession with proprietary cards. Though from what I can tell, the initiative system of Dragonbane should just work the same if you simply roll a d20 for everyone and go in order. Switching...
  11. Yora

    Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner

    Quirky how? The mechanics seem pretty straightforward and plainly explained to me.
  12. Yora

    How did you convince your group to try something different?

    When I start a new campaign, (usually )all players from the last campaign are invited. If less than four players are up for it, I'll go looking for additional players again. Nothing they can do to make me run a game I don't want to do anymore. :p
  13. Yora

    Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner

    I looked at Symbaroum, Forbidden Lands, and Dragonbane and I found the first two to be too complicated to actually use for my campaigns, but Dragonbane looks just like what I wanted in the first place. (Whether it actually plays well remains to be seen.) I agree that it's not a sexy prestige...
  14. Yora

    Why do nerds love East Asia so much?

    According to stereotypes, East-Asia is Nerd-Nation.
  15. Yora

    Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner

    More a toolkit of mechanics than an out of the box game in my impression. Which has its place. Sometimes that's what you're looking for. It actually suits my current needs very well. That was the one thing that stood out to me as being really strange and sounding like a bad idea. But on further...
  16. Yora

    Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner

    The pdf has been out for a month now and I've been going through it this weekend. It's a neat little game that reminds me of B/X and Barbarians of Lemuria in its scale and scope, with some mechanical parts from D&D 5th ed. and the Year Zero system. And skill advancement is apparently from BRP...
  17. Yora

    Player-driven campaigns and developing strong stories

    I think the idea of truly universal and generic rules systems is a bad one to begin with. When you design something to be capable at everything, it's by nature not great at anything. We already have hundreds of RPGs, we don't need a single one that can suit all possible use cases. It's better...
  18. Yora

    D&D General A Question about Waterdeep - Where does the Drinking Water come from?

    This discussion made me once again realize how different 1980s Forgotten Realms is from 2020s Waterdeep. Large scale magitech beyond the scope of a wizard's tower of excentricities was unheard of back in the day.
  19. Yora

    Player-driven campaigns and developing strong stories

    Incentives that make the things that the genre of the game is supposed to be about mechanically advantageous are one of the big blind spots in the field of game design. That should be the primary focus of the whole body of game mechanics for each game. Everything else is secondary.
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