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    22 classes: What are the successful ones?

    You might have a point there... Let's see if I can fix my post up, at least.
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    22 classes: What are the successful ones?

    That's a wonderful answer in most cases, but not universally applicable. Take your time with first posts in the future. He may not regard it as offensive, but you're disrespecting the OP when you assume he misunderstands the point of playing a game just because he asked a technical question...
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    22 classes: What are the successful ones?

    These are just opinions: Barbarian - Hell, Yes Bard - Kinda, more books and PrCs help a lot Beguiler - Yes Cleric -Hell, Yes Dragon Shaman - Ehh, not exactly Druid -Hell, Yes Duskblade -Yes Favored Soul -Yes, If you're smart about it Fighter - Definitely not without optimization Hexblade - Not...
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    D&D 5E (2014) People are Squishy (Abstract combat).

    And I can see this system works out. In fact I like it very much! I wonder if you could share your notes, maybe discuss the details when you have time?
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    D&D 5E (2014) People are Squishy (Abstract combat).

    Hit points represent more than just the amount of wounds the body can sucker up before you keel over. It's also part skill and 'heroic luck', as you refer to it. Over time in a fight, your luck runs out and you get tired if you focus on avoiding attacks instead of just relying on your armor and...
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    D&D 5E (2014) People are Squishy (Abstract combat).

    The amount of damage that can be dealt, however, is another story, which is what weapon dice represent. With a larger weapon, the hit covers a bigger area, thus not focusing the damage into one small point, and the more the weapon weighs, the more leverage you have to put into the blow to...
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    D&D 5E (2014) People are Squishy (Abstract combat).

    There are two things we can dispute in this reasoning. You are right, a good blow from both a greataxe and an arming sword will kill most people, possibly on the spot, therefore the hit point system comes off as kind of weird. By this logic, the amount of damage shouldn't be relevant, since...
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    Reconcile This - A DM Question

    Gods be damned. Everything that is wrong with D&D, right now, is summed up in a thread, yet not only just some random shmuck noticed, but he has heroically gone out of his way to tell everyone about how are others playing a game wrong. Exquisite! Heh. You don't need to open pleople's eyes on...
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    Country after a Flood

    *Please delete post*
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    merfolk druid spells and tactics

    Whoops. My bad. Sorry. And OP thought it was a good idea tooT-T
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    merfolk druid spells and tactics

    If I recall my nerd research correctly, Merfolk are very group oriented in combat. She would rather assist the mer-warriors with buffs, debuffs and area control than to blast the intruders herself. Have her use Flash Freeze to create obstacles/enclose someone in ice?/seal entrances, Mending to...
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    Pathfinder 1E Can a Paladin be Intimidated?

    It should. Intimidate doesn't assume you can take on whoever you're scaring. You just have to be convincing enough. Still, it's one thing to have bravado, and another to have something behind it. The inquisitor can bark all he wants, he'll get bit in the ass at the end. The effect doesn't last...
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    Critique a homebrew PRC

    With that we shouldn't have problems. I can see the class is not broken(So long you don't consider, say, Touch of Idiocy cast from 60 feet away broken. Brrrr...), and while the Eldritch Archer's damage output and casting is superior, the Arcane Archer in the hands of a good player will achieve...
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    D&D 3.x 3.5's Legacy

    Cityscape, for providing the basis for a homebrew class a player pestered me into writing, that in the end turned out to be my favourite.
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    D&D 3.x SPOOKED! A 3.5 Detection Question

    It wouldn't be very sensible to make a check only then and there. That's rather unfair, and illogical. The situation lowers the DC, but if the players are actively listening and looking for oddities, they should get to roll once per turn for a Move Action. And it should be this way. Hiding and...
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    "So where do Zenythri come from?" "Ya see, when a human and a... hmmm..."

    I see what you mean! I was never too good at delivering the sort, but I can value a mystery-based campaign. That might be why I was asking in the first place - If they just told me where they came from I probably would have shrugged and forgot about them forever. Funny thing is, this appears to...
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    "So where do Zenythri come from?" "Ya see, when a human and a... hmmm..."

    ... I'm not sure what to make of this comment either! But please, don't degrade me for it. Somebody already gave me a metaphorical kick from Batman for counter-complaining. I think. I really don't understand what's going on anymore.
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    "So where do Zenythri come from?" "Ya see, when a human and a... hmmm..."

    So... I got ice cream somehow? And then you kicked me in the nape for it? O.o I'm not sure where is this metaphor going, but the whole kicking business seems like an overkill. Please don't hurt me. Anyway, you introduced Batman to the conversation, so I can't help but applaud. Bravo.
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    "So where do Zenythri come from?" "Ya see, when a human and a... hmmm..."

    Then I only ask for clarification. You are saying that, since there were halfies among the ancestors of the planetouched - halfies of which we know nothing about, never had a template, and nobody mentioned before you in the thread - not only makes what you posted relevant, but also entitles you...
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    "So where do Zenythri come from?" "Ya see, when a human and a... hmmm..."

    I don't feel entitled to take control over anyone's thread, nor anyone's site for that matter. I merely have issues with being degraded as a subhuman whenever I dared not to agree with whoever I think spams what I percieved as useless trivia, to whom not giving an answer is not an option. That'd...
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