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  1. WizarDru

    Marvel Heros "Teen" Campaign

    More than a few good "What-ifs" will help you there. If you're looking for an alternate version of a character for a son or daughter of an established hero, I'd recommend using one of the variants. At some point, Marvel decided that their core universe was the '616' universe, which is core...
  2. WizarDru

    Marvel Heros "Teen" Campaign

    Before we go any further, I'd recommend the following web sites: The Marvel Database The Marvel Universe The former is an unofficial fan project, the latter is the official marvel database. They are chock full of detailed characters and ideas. They are extensive and very helpful. Since the...
  3. WizarDru

    Making superhero gear make sense (mostly Marvel related)

    All that really matters is that you and your players have FUN. Everything else is just secondary. If you are willing to do the work, a homebrew system can be just as rewarding as any store-bought system. It's more a question of how much work you'll have to do. If it doesn't work, you always...
  4. WizarDru

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    Wait....you mean you can get your players to STOP?!? Good thing he didn't mention the taint of evil that's fallen over the city. Oy.
  5. WizarDru

    Making superhero gear make sense (mostly Marvel related)

    That does sound like it poses a significant challenge. There are several possible solutions, but as Kamikaze Midget points out, a major problem with many of them is that it puts a lot more work on the DM. The core issue appears to be: 1) Difficulty with simulation-heavy games and mechanics 2)...
  6. WizarDru

    Great Artwork from....He-Man?

    It's actually noted by the animator who's site this is, Robert Lamb, that his early work for Funimation on the series "Black Star", which I don't remember AT ALL, was built and green-lit entirely on the basis of how successful Thundarr was. I'm rather surprised by that, as I though Thundarr...
  7. WizarDru

    Great Artwork from....He-Man?

    An artist who worked on the original kid show version of "He-Man and the Masters of the Universe" by Filmation back in the early 1980s and happened to notice that they were throwing away some pencil renders of their backgrounds used in the show and saved them. They are, IMHO, old school...
  8. WizarDru

    Making superhero gear make sense (mostly Marvel related)

    This is a good start, with an easy entry for players and justification/explanation for them being a team, even if they don't particularly like each other or get along. Several superhero groups and comics have used this conceit and could be used for reference material. The most recent example...
  9. WizarDru

    Making superhero gear make sense (mostly Marvel related)

    That's fine...but then you're not actually playing that genre. In which case it seems odd to persist in trying to play a genre that no one is apparently interested in or enjoying. Saying you want to play Superheroes without capes is one thing. Saying you want to play a supers game with the...
  10. WizarDru

    Making superhero gear make sense (mostly Marvel related)

    This is one of the many reasons that I consider M&M the only superhero game I need. This and things like giving Hero Points when the GM effectively screws the players over; it's a great mechanic that inconveniences the player while simultaneously setting the PC up for victory later, a common...
  11. WizarDru

    Making superhero gear make sense (mostly Marvel related)

    Many good points are made above and I won't add to them. Assuming you're looking to rationalize here, there are several approaches. Approach 1: Go the Marvel Knights/Wildcards route, where crime is on the level of someone like the Punisher and the Kingpin. If you're really looking for a...
  12. WizarDru

    Preview of "Dungeons & Dragons" #1, on sale today!

    Picked up the second issue today (came out yesterday) but haven't read it, yet. But it's John Rogers, so I know I'll like it as much as I liked issue #1. There seems to be some confusion between "I don't like it" and "it is objectively terrible". I'm frankly happy to read a D&D comic that is...
  13. WizarDru

    Shintoesque D&D

    There are plenty of ways to approach this material. One thing that needs to be considered is whether there is any specific moral code associated with anything other than veneration. In Shinto, there are many Kami of varying power and potency. The local village headman may have been so loved...
  14. WizarDru

    I Need Help Developing a Quest. Suffering from Serious Writer's Block.

    Cool! Thanks for letting us know how it went/is going. It's always fun to see how the rubber hits the road, so to speak. :)
  15. WizarDru

    Tropes that need to die

    I'm pretty sure they realized what WotC would later verify through market research: that most campaigns never run long enough to reach those high-levels. Therefore, the market for selling those materials is very small. If you have a campaign that plays once a week that runs for 6 months and...
  16. WizarDru

    how many people here own an Ipad

    It was going to take forever, so I downloaded 'Backoff', freeware to disable backing up your iPad in iTunes. Then had it installed in about 10 minutes. It's spiffy, so far. Now my iPad matches my iPhone in terms of functionality. FINALLY.
  17. WizarDru

    how many people here own an Ipad

    Indeed, 4.2 is live NOW.
  18. WizarDru

    Brainstorming: Search the Deep Library!

    Thanks for your suggestions. The library battle and then skill challenge went well. The characters would have loved to spend a week there, but the Aboleth Head Librarian had no intention of allowing THAT. After a 6/3 skill challenge, they located the books they needed (and were allowed to...
  19. WizarDru

    Tropes that need to die

    DUDE. You just blew my mind.
  20. WizarDru

    I Need Help Developing a Quest. Suffering from Serious Writer's Block.

    I would tailor it to how the group is doing in handling them. Two would work, but make sure they're different enough to make it worth it (if using ghosts, make them very different personalities, such as an effete bard and a domineering paladin...this will require players to use different...
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