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  1. WizarDru

    Feminist adventures?

    Obviously, there are lots of things to consider here. First, you want to cater to your player. After you hear more detail, you'll have a better feel for what she expects for her character. At the same time, it's a group game and you don't want to deprive the other characters of their fun or...
  2. WizarDru

    Tired of hearing people hate on longer battle times in strategic RPG's

    My experiences, FWIW, entail from Basic to AD&D to GURPS (for 15 years!) to 3E to 4E as my primary systems. A common thread has existed through all of them: combats generally take the amount of time they take based as much on the players as the options available. In A&D, there apparently were...
  3. WizarDru

    What if: Modern Dungeons?

    For a modern dungeon crawl example, see many James Bond movies, where Bond infiltrates a SMERSH base, for example. But that's not really a D&D dungeon in the classical mold, obviously. It sounds like what you're describing is more of a Lara Croft/Nathan Drake kind of affair. Which will work...
  4. WizarDru

    A bit tired of people knocking videogames...

    Honestly, I'm still unclear as to what it's a catchall term FOR. Console games? Computer games? Any game that runs on an electronic interface? That's fine if that's what it is, I just haven't heard (or perhaps missed) what the agreed upon definition of 'videogamey' is. I would assume that...
  5. WizarDru

    A bit tired of people knocking videogames...

    LOL. Dude. I wish for World Peace, non-fattening Caramel Creams and a Superman video game that isn't horrible, too. I'm not expecting folks to DO it, just lamenting that they don't. :D
  6. WizarDru

    A bit tired of people knocking videogames...

    'Too Gamist' isn't implying that being 'gamist' is bad on it's face, to my reading, but that I don't like that this is more 'gamist' than I prefer. Calling "Amber Diceless" 'too narrativist' doesn't suggest to me an inherent inferiority in narrativism, but a mix or emphaisis I don't prefer.I...
  7. WizarDru

    A bit tired of people knocking videogames...

    I think you're reading some sort of anger or apoplexy in my post, where I'm just suggesting mild aesthetic preference. I'm certainly not upset. I thought I was pretty specific in my post that I wasn't telling anyone they were right or wrong, but why I found the term imprecise. I think you're...
  8. WizarDru

    A bit tired of people knocking videogames...

    To my way of thinking, it's not quite the same. "Simulationist" and "Gamist" themselves are normally used in a non-pejorative sense. The discussion of one versus the other versus "narrativist" is a fairly stratight-forward descriptive title. More to the point, they have (afaik) generally...
  9. WizarDru

    I really need DM advice!

    THIS! IS! SPARTA! ...well, got THAT out of the way. ;)
  10. WizarDru

    I really need DM advice!

    Well, that's hard to say. I firmly believe that DMing is a skill-set, but I also believe that it's a skill-set that can be learned. However, there are different styles of DMing and not everyone will be able to master them. I excel, for example, at improvisation. I am not the most dedicated...
  11. WizarDru

    Barb and Jolly Blackburn of Kenzer...

    Thank you. What tragic news. I can't imagine how I'd feel in their place. They have our condolences.
  12. WizarDru

    Barb and Jolly Blackburn of Kenzer...

    The link doesn't appear to work for me. Could you post details?
  13. WizarDru

    Running a homebrew campaign is HARD

    Excellent! Glad to hear it went so well. If I were to hazard a guess, the players may simply be worried that a 'do what thou wilt' play style is equal to 'there is no story at all'. If that's the case, then you might just want to assure them that while they may be driving (or on the whole...
  14. WizarDru

    The Who, What, Where, When, Why of Weapons!

    So you've decided Words can never hurt anyone?
  15. WizarDru

    Running a homebrew campaign is HARD

    Some suggestions, both practical and theoretical. Think Global, Design Local - It's been mentioned, but is good to be reinforced. In most campaigns, you set up somewhere relatively small and then branch further out as the heroes adventures carry them far afield. This saves you work AND...
  16. WizarDru

    The Who, What, Where, When, Why of Weapons!

    If I were to choose only twenty, they would be the most common weapons...the kind that most folks would know and could probably even craft, at least somewhat crudely. I'd only need 17, with maybe a slot or two for an exotic, if I wished. To wit: Short Sword Long Sword Two-handed Sword Club...
  17. WizarDru

    City of Heroes/Villians, Champions Online or DC Universe Online?

    Brief Thoughts: 1) City of Heroes/City of Villains - Fun enough to keep me playing for a couple of years, though it's been a while. Being able to build and customize your own headquarters was fun. CoV had much better level design and character balance. However, the fact remains that the game...
  18. WizarDru

    No, Hirst Arts. Just...no.

    I didn't actually do those, one of my players did. I'll check with him and get back to you.
  19. WizarDru

    No, Hirst Arts. Just...no.

    Here are some of the examples of stuff we've used in our games. This design only required on Hirst Art mold to create (and one afternoon to cast, another to paint...mostly due to drying times). Barakus (from 3E): This one required the addition of a door mold: Taken further, you get this...
  20. WizarDru

    How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

    Well, No. It ends with a tragedy for Bond, but Blofeld's scheme is defeated. And as part of the "Blofeld's Trilogy", it could be argued that this is the second act. But the villains lose in the film: they just make Bond pay for his victory.
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