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    Ignore

    Aw, geez, Merric's triggered another ignore/delete/brench edition war. When will people ever learn? The forums cry out for the justice of brenching! We will not be ignored! Haven
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    Jon Tweet - Magic Item Creation

    When I first came across this rule (back in the long-long-ago), I assumed that the balance came when the non-casters were the first to die in most battles, and so would lose XP upon resurrection. Of course, it takes an unbelievable amount of item creation to balance the loss of XP from one...
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    The "Zombie Problem"

    A couple of notes: 1. Don't give undead characters regeneration unless you're really, really sure you know what you're doing. We learned this in 3.0 with revenants in Monsters of Faerun. Undead are immune to subdual damage, so they're just flat immune to all attacks other than the designated...
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    Interstitial Magic

    While I recognize that my taste in names isn't for everyone, I'd draw an analogy between these interstices and the boundaries between countries. As every schoolboy knows (because we're all Beowulf scholars, right?), the Old English word for "one who wanders in the waste borderlands" is...
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    races & hp; what do people think of a more...well, real/logical approach to HP?

    Farscape d20 did something like this. The main problem that jumps out at me is that some races become, um, playable, and others not. If you're trying to decide whether to play an elf fighter or a dwarf fighter, current rules create a difference of 40 hit points over 20 levels. These rules would...
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    Monsters, Monsters, Monsters! Podcast

    I was...unthrilled...with that particular point, though I'd hardly describe myself as being up-in-arms about it. I have never seen a frost giant from either side of the Wall of Fear and Ignorance, and I don't have plans to hang a plot on frost giants in my first year of running 4e games. But...
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    Keep your filthy points of light away from me!

    I am, indeed, aware that Eberron is going largely unchanged. I have quite a specific meaning with the phrasing "making Fourth Edition compatible with Eberron." If Eberron (which is not currently PoL by most measures) goes unchanged, the rules supporting it must be written in such a way as to...
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    Keep your filthy points of light away from me!

    I have to say, as long as WotC is planning on making Fourth Edition Eberron-compatible, they won't be hardcoding "points of light" into the rules design. (I have no idea how they'd do this in the first place, but that's another matter.) The only sense in which I can see the setting assumptions...
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    Dear WotC - You suck at names.

    Personally, I'm really pissed off that not everyone has exactly the same tastes in fantasy, science fiction, or ice cream. Once you all realize that you're absolutely stuck with whatever I like and you come to like it also, the world will be a better place. ...what? I'm in the camp that likes...
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    A Prime's Guide to the Planes (Or: An Epic-Level Love-Story) (Updated 9-13-07)

    You've definitely got my attention so far. =) Haven
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    Bizarre RPGs

    No discussion of bizarre gaming would be complete without a mention of Noumenon. Dominoes are your conflict resolution mechanic. You're playing a giant bug (called a Sarcophagus) who lacks memory and identity. You spend your time in the game exploring a place called the Silhouette Rouge. It...
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    If they "silo" spells, why not skills?

    I, in turn, disagree with you, Irda Ranger. Putting character-build energy (skill points, feats, whatever) into skills that just give you bonus information about the world is certainly valid. I mean, you might as well say, "Your character is good at arguing? (from his...
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    WotC: Do NOT tie Action Points to level advancement!!!

    They're a rules construct created to emulate the luck-against-all-odds and determination shown by Real! Action! Heroes!. They become a metagame construct when using them properly becomes the game-within-the-game, requiring players to make judgments unrelated to anything the characters can...
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    WotC: Do NOT tie Action Points to level advancement!!!

    I'd like to see, possibly from a third-party publisher (what the hell, maybe I'll write something myself) some variant systems from action point recovery. I mean, action points are functionally identical to Willpower in the World of Darkness, particularly in what it does for you and its metagame...
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    Homebrews - Who's starting over?

    Cadfan, I can answer your question at least for myself. The structure of the classes in my campaign has meaning in the societies of the setting. I don't have wizards and clerics and druids and so forth. Instead, I have eight orders of elementalists. Each order represents three of the six...
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    Homebrews - Who's starting over?

    My homebrew setting exists in part to give me a sandbox for my 3.5e rules experimentation. What can I say, I'm a professional gearhead... and I keep it going in my free time. I dimly suspect, though I haven't made this a firm decision yet, that when 4e comes out I'll take about a month off from...
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    Static Saves

    Um. It's really not too complicated to switch it back, you know. This entire topic was discussed in detail in the 3e Unearthed Arcana in the "Players Roll All The Dice" section. You can even set it up so that the players roll to resist spells (defensive) and to beat the enemy's natural...
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    N monsters of level X vs N characters of level X

    I agree that generating PC-class spellcasters is about as miserable and slow of an NPC-building experience as it is possible to have, Umbran. Maybe I'm being thick-headed about this, but I'll use an example from my current campaign to demonstrate the problem I have in mind. Of the eight orders...
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    N monsters of level X vs N characters of level X

    I recognize the possibility, Umbran. I can't bring myself around to seeing this as a better way of doing things, because then I'd have to have a "defender" monstrous elf build, a "controller" monstrous elf build, a "striker" monstrous elf build, and a "leader" elf build at the very least. And...
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    N monsters of level X vs N characters of level X

    frankthedm, you and I aren't speaking the same language of gaming at all. I mean, I really have no idea where you're coming from on this. Eberron's stated design philosophy, at least, explicitly agrees with you, but as far as I am aware Forgotten Realms and many other published products set PCs...
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