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  1. FireLance

    D&D 5E (2014) What is the appeal of the weird fantasy races?

    Actually, it sounds like Shakespeare. 😉 "Two households, both alike in dignity, In fair Verona, where we lay our scene, From ancient grudge break to new mutiny, Where civil blood makes civil hands unclean."
  2. FireLance

    D&D 5E (2014) What is the appeal of the weird fantasy races?

    You didn't get polymorphed into centaur, did you? 🤔
  3. FireLance

    D&D 5E (2014) A subtle curse: the attunement slot?

    "All magic comes with a price, dearie."
  4. FireLance

    D&D 5E (2014) Roasting the Paladin

    Somewhere between homebrew and stuff I might put on DMsGuild: new aasimar subrace and racial feats, elite class (think paladin/battlemaster fighter gestalt), the couatl familiar mount and magic items feature in a paladin solo adventure I'm working on.
  5. FireLance

    D&D 5E (2014) Roasting the Paladin

    Paladins are the best class! If you haven't played a Lumin Aasimar elite class Inspired Paladin with the Watcher Agent background, a couatl familiar mount, the Vessel of Life, Vessel of Light, and Sacred Flame Adept feats, and the full Eight Treasures item suite comprising Vigilance, the Pearl...
  6. FireLance

    D&D 5E (2014) Low level healing to stay up in a kids game

    Have you considered using the Healing Surges option (DMG p. 266) and maybe the Epic Heroism option (DMG p. 267) for this game?
  7. FireLance

    D&D 5E (2014) What is the appeal of the weird fantasy races?

    I'm pretty sure there's an effort to avoid portraying racial discrimination as a norm in modern media. The Hobbit movies were careful to show that the bad blood between the dwarves and the elves was because the dwarves refused to give the elves the jewels they wanted and the elves refused to...
  8. FireLance

    D&D 5E (2014) What is the appeal of the weird fantasy races?

    I can't believe there has been so much discussion on centaurs climbing cliffs when there is a far more important and fundamental reason why centaurs shouldn't be PCs. After all, horses climbing cliffs is a very specific problem for low level characters, after which the PCs should have the means...
  9. FireLance

    D&D 5E (2014) What is the appeal of the weird fantasy races?

    Honestly, my system is just a convenient handwave to let players have characters of whatever race they want without me having to worry about how they fit into the world. But, as an off-the-cuff answer to the philosophical question of whether it is a "real" dwarf, I'm going to go with, "As real...
  10. FireLance

    D&D 5E (2014) What is the appeal of the weird fantasy races?

    In terms of mechanics, the character has the dwarf racial traits. Within the fiction of the game, the character used to be a human farmer or forester before the magical disease changed his form and granted him these abilities.
  11. FireLance

    D&D 5E (2014) What is the appeal of the weird fantasy races?

    Culture can be freely chosen too. He can come from a culture of mountain dwelling miners if you like. Or he could be an outcast fleeing from an oppressive underground culture. Or he could come from a culture of pastoral farmers or a forest-dwelling culture that loves magic and music.
  12. FireLance

    D&D 5E (2014) What is the appeal of the weird fantasy races?

    Between this thread and the erosion of racial distinctiveness post-Tasha's, I'm toying with a "Wild Cards"-like setting in which all the non-human races are humans who have survived but been changed by a magical disease. There are different nations and cultures, but they are not built around...
  13. FireLance

    D&D 5E (2014) Proposed Houserule: Warlock Spell Slots

    What I proposed effectively gives the warlock one spell slot recoverable on a short rest and a daily spell slot starting 2nd level. Over the course of an adventuring day, a 3rd level warlock has the same number of spell slots as a 3rd level eldritch knight. A 4th level warlock has the same...
  14. FireLance

    D&D 5E (2014) Proposed Houserule: Warlock Spell Slots

    I guess it depends on whether you think a low (1st to 4th) level warlock should play more like a wizard or more like a ranged eldritch knight.
  15. FireLance

    D&D 5E (2014) Proposed Houserule: Warlock Spell Slots

    I've analyzed the warlock spell progression table recently, and I've concluded that they actually get one more spell slot than they should from 2nd to 4th level. If I wanted to re-balance the warlock for a game with fewer but tougher encounters and fewer short rests, I'd remove the second spell...
  16. FireLance

    D&D 5E (2014) House rule to force spellcasters with daily spell slots to take short rests

    I did read the thread, but I was responding more to the suggestion in the first post. I did see the revised spell table, but it seemed fairly close to what I was already proposing so I didn't see the need to comment on that.
  17. FireLance

    D&D 5E (2014) House rule to force spellcasters with daily spell slots to take short rests

    The campaign shuttles between two modules/adventure paths. In one, I've wrapped up Dragon of Icespire Peak and I'm moving on to Storm Lord's Wrath, and the second is Baldur's Gate: Descent into Avernus. I do tweak encounters, but I don't want to keep adding doom clocks that aren't already in the...
  18. FireLance

    D&D 5E (2014) House rule to force spellcasters with daily spell slots to take short rests

    Yes, I could do that, but to me, it's the difference between changing the system and fighting the system.
  19. FireLance

    D&D 5E (2014) House rule to force spellcasters with daily spell slots to take short rests

    If taking too many short rests becomes a problem, there are ways to rein it in, as mentioned upthread. I still don't see the issue with wild shaped moon druids. While in wild shape, you can use your spell slots to heal. When you get knocked out of wild shape, you can use your spell slots to...
  20. FireLance

    D&D 5E (2014) House rule to force spellcasters with daily spell slots to take short rests

    I really don't see these as problems. As mentioned, monks are supposed to have 3-4 times their level ki points over the course of an adventuring day. On the assumption that there are two fights between short rests, that means monks are supposed to use an average of level/2 ki points per fight...
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