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  1. FireLance

    D&D 5E (2014) The Challenge Rating Goldilocks Thread- Too Hot, Too Cold, or Just Right?

    I've said it before in this thread, and I'll say it again. I think part of the problem is that the CR system assumes that the PCs have no magic items. As stated in the sidebar on Page 136 of XGtE, "Characters and monsters are built to face each other without the help of magic items". And...
  2. FireLance

    D&D General Rolling 20s!!! What are your plans?!

    I'm hoping to get at least halfway through developing a solo campaign for a homebrew gestalt paladin/battlemaster fighter(ish - for a better fit with the paladin, it uses Divine Inspiration dice and Divine Invocations instead of Superiority Dice and Maneuvers) PC.
  3. FireLance

    D&D 5E (2014) Those who come from earlier editions, why are you okay with 5E healing (or are you)?

    For the record, I'm okay with the way 5e handles non-magical healing and in fact, I would have preferred something closer to the 4e healing surge approach in which hp recovery is based on a proportion of a character's normal hp. However, for those who want it, perhaps I can suggest a way to...
  4. FireLance

    D&D 5E (2014) The Challenge Rating Goldilocks Thread- Too Hot, Too Cold, or Just Right?

    I use CR (and the related encounter guidelines) as a starting point, and make the final adjustments based on my eyeballing of the PCs' and monsters' stats and abilities. I personally believe that the reason most CRs break down (specifically, they seem too low) at high levels is because they are...
  5. FireLance

    D&D 5E (2014) Ideas for 1st level encounters

    One introductory mini-adventure that I ran once involved a wealthy merchant asking the party to find his son. Said son (use Noble stats) is going through an evil-curious phase and had gotten involved with a group of Cultists and Xvarts (if you have Volo's Guide to Monsters) and is holed up in an...
  6. FireLance

    Is there a DM Obligation for PC Abilities?

    I'd look into mnemonic aids like a cheat sheet of abilities he can use or a set of cue cards containing one ability per card. Basically helping the player to help himself.
  7. FireLance

    Unearthed Arcana Revising the Psychic Warrior

    So, I went ahead and came up with a variant psychic warrior based on the Eldritch Knight and replacing the spellcasting progression with discipline access, psi points and psi limits similar to the Mystic (although I did re-jig the numbers for simplicity). I also introduced psionic spellcasting...
  8. FireLance

    D&D 5E (2014) In your Years of Gaming, How many Psionic Characters did you See played

    Went with "pretty frequently", with the caveat that the psionic options tend to get introduced later in an edition cycle, so it's more accurately "pretty frequently, once they are available". In 1e, I DMed a campaign with a cleric character who legitimately rolled well enough to get decent...
  9. FireLance

    Unearthed Arcana Revising the Psychic Warrior

    This was exactly my initial reaction.
  10. FireLance

    D&D 5E (2014) UA Spell Versatility: A deeper dive

    I actually think it would be quite flavorful for the various Spell Versatility options to have minor differences, such as the warlock needing to make an offering of 20 gp per level of the spell to persuade his patron to grant him different spells. For the sorcerer, I think it may suit the...
  11. FireLance

    D&D 5E (2014) UA Spell Versatility: A deeper dive

    Except that it's not "this feature", it's "this Spellcasting feature", which means it's referring to Spellcasting, not Spell Versatility, which if it ever sees print in an official product, would likely be a subsection of Spellcasting, like "Cantrips", "Spell Slots", and "Spells Known of 1st...
  12. FireLance

    D&D 5E (2014) UA Spell Versatility: A deeper dive

    "Spellcasting" is capitalized, which means it refers to the sorcerer's Spellcasting feature, and the "Spells Known of 1st Level and Higher" section in particular, quoted in full (but unformatted) from the SRD as follows: Spellcasting An event in your past, or in the life of a parent or...
  13. FireLance

    Unearthed Arcana New UA: 43 D&D Class Feature Variants

    I like flexibility and adaptability in general and I think what's sauce for the sorcerer is sauce for the wizard. Honestly, it's probably due to my philosophy of life in general, that you need to change and adapt to meet the different circumstances and challenges you encounter. This translates...
  14. FireLance

    Unearthed Arcana New UA: 43 D&D Class Feature Variants

    So, to keep the wizard's edge in flexibility, how about allowing him to swap out one prepared spell per short rest? And how about the following enhancement to Arcane Recovery to widen the wizard's spell access? When you recover spell slots with Arcane Recovery, you may also select one wizard...
  15. FireLance

    Unearthed Arcana New UA: 43 D&D Class Feature Variants

    Honestly, now that the Spell Versatility genie is out of its bottle, even if WotC doesn't make it official, I fully expect it to become one of the most popular variant rules.
  16. FireLance

    Unearthed Arcana New UA: 43 D&D Class Feature Variants

    That said, if one truly feels the need to redress the scales of balance, I could see giving the wizard a bit more spellcasting flexibility through a mechanism similar to the cleric's domain spells, the druid's circle spells, and the paladin's oath spells. A specialist wizard can pick two spells...
  17. FireLance

    Unearthed Arcana New UA: 43 D&D Class Feature Variants

    Why just wizards? Wouldn't it also represent a similar encroachment for clerics, druids and paladins? For that matter, why aren't clerics, druids and paladins, who can change out all their prepared spells after each long rest AND have access to every spell on their spell list equally a kick in...
  18. FireLance

    Unearthed Arcana New UA: 43 D&D Class Feature Variants

    This is how I see Spell Versatility. Classes that can change all their prepared/known spells after a long rest Classes that can change 1 prepared/known spell after a long rest Classes with access to their entire spell list Cleric, Druid, Paladin Bard, Ranger, Sorcerer Classes with...
  19. FireLance

    D&D 5E (2014) Paladin oath. What constitutes willingly breaking your oath/code?

    Sigh. For years I've successfully avoided responding to anything I read on ENWorld. It is perhaps appropriate that it was a thread (or two) on paladin oaths that made me decide to break my silence. First of all, to address the question, I reject simplistic, binary definitions of willingness...
  20. FireLance

    D&D 5E (2014) Analysis of "Typical" Magic Item Distribution

    That's pretty much in line with something I concluded fairly early on. 5e seems to work best if you don't give out any magic items. Ever. I would like to correct this bit of cause and effect, though. Everything in the world doesn't get more powerful just because you find magic items. Rather...
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