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  1. FireLance

    D&D 4E Whose staying with 4e?

    Pretty much this, with the added comment that there are only a few things in the 5e playtest so far that i like, and the assertion that the 4e system as a whole is more robust, balance-wise, to tinkering than 5e looks like it is going to be.
  2. FireLance

    D&D 5E (2014) L&L 3/11/2013 This Week in D&D

    Unfortunately, there are plenty of people who would prefer to curse the darkness than light a candle of any sort.
  3. FireLance

    D&D 5E (2014) L&L 3/11/2013 This Week in D&D

    The obvious solution (IMO) is to simply continue to run 4e style games with 4e.
  4. FireLance

    D&D 5E (2014) L&L 3/11/2013 This Week in D&D

    For what it's worth, speaking as a 4e fan, I also found it fairly sensible and inoffensive.
  5. FireLance

    D&D 5E (2014) L&L 3/11/2013 This Week in D&D

    Not all. I considered myself a pretty loyal fan of 3.xe. I just happen to like 4e more.
  6. FireLance

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    I was acually wondering whether it was the more fundamental problem of analysis paralysis, and not so much the issue of disassociation. Incidentally, I'm not sure why the "pre-4e" qualifier was needed for the assertion that "spells were described in a way that straddles the game rules with the...
  7. FireLance

    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    Interesting. I take it that the solution for such players in earlier editions was for them to avoid playing spellcasters?
  8. FireLance

    D&D 5E (2014) Second Wind: Yes or No?

    I think VP/WP come close, but I'm not sure if the need to track an extra "hit point" score will cause it to fail your criteria B.
  9. FireLance

    The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)

    A bit of a side trek, but I wonder why the distinction between an explict label as an option and an implicit label as an option (say, as one of a list of powers which the player must choose from, and presumably cannot choose all from). After all, it pretty much boils down to the same thing in...
  10. FireLance

    D&D 5E (2014) Human (mis) perception and how it affects gaming

    To increase sales of the RPG, of course. Or did I misunderstand your question?
  11. FireLance

    D&D 5E (2014) Even if you like D&D Next, are you buying it, and how soon?

    I want to like 5e and I want to be excited about getting my hands on the new books, but with the exception of a handful of interesting and innovative mechanics (expertise dice, hit dice, the sorcerer mechanic of gaining constant bonuses as daily abilities are expended) which can be easily ported...
  12. FireLance

    Are Table Top RPGs Dying?

    No, table top RPGs are not dying. However, just to be on the safe side, I propose that we send a group of gamers to a small, faraway part of the gaming world to compile an Encyclopedia of Tabletop RPG Knowledge. (We should also set up a secret second group of gamers at the other end of the...
  13. FireLance

    D&D 5E (2014) 2/25/2013 L&L: This Week in D&D

    Mind you, that's at 3rd level. At 5th level, that's 5 hp per PC, or 20 hp for a party of 4 PCs. Then again, rope trick is only useful if the party can't find a safe place to rest for an hour in the first place. If they can, they can recover 1 hp per level each, no magic necessary.
  14. FireLance

    D&D 5E (2014) 2/25/2013 L&L: This Week in D&D

    The simplest way is to recover 10% of your hit points every [DM-defined minor rest period] with full healing occuring after 10 consecutive [DM-defined minor rest periods]. Dividing by 10 and rounding down is very simple in a base 10 numerical system. :)
  15. FireLance

    D&D 5E (2014) 2/25/2013 L&L: This Week in D&D

    So ... instead of regenerating PCs who can recover from anything that doesn't kill them in 8 hours (or an extended rest), we have regenerating human commoners (4 hp) who can recover from anything that doesn't kill them in 3 hours? :p (Yeah, I know you can adjust the rate of healing to suit, but...
  16. FireLance

    D&D 5E (2014) 2/18/13 L&L column

    The irony is that I think this approach is more feasibly implemented in 4e than in previous editions and how 5e looks like it is shaping up to be. In 4e, it is theoretically possible for a party to be all brought to 0 hit points, losing the encounter, and then continuing to adventure after...
  17. FireLance

    D&D 5E (2014) 2/18/13 L&L column

    Since every class has resources that require a day or more to be regained once depleted (even if only in the form of hit points), "the standard adventuring day" is simply shorthand for "after so many XP worth of challenges, the party will be almost out of resources". If there is no time limit to...
  18. FireLance

    D&D 5E (2014) 2/18/13 L&L column

    I think the individuals' definition of balance really goes to the heart of this discussion and is the reason for the apparent disconnect which has caused this thread to just keep going. My fundamental premise is that in the ideal situation, there should be nothing that would bias the selection...
  19. FireLance

    D&D 5E (2014) 2/18/13 L&L column

    Maybe I can turn the question around, for those who think that having a cleric in the party should increase the party's endurance, so that (say) a party who replaced the cleric with a fighter, rogue, wizard, monk, etc. would only be able to take on four encounters before it needs to rest while a...
  20. FireLance

    D&D 5E (2014) 2/18/13 L&L column

    There is an actual mechanical effect, though. Although I've been talking about the "length" of an adventuring day, the adventuring day in 5e is actually measured in terms of XP, not the number of encounters. A party without a cleric being able to take on 400 XP worth of challenges in an...
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