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  1. FireLance

    D&D 5E (2014) 5E Survivor - 5th Edition Survives! [+]

    Original Dungeons and Dragons 39 Advanced Dungeons and Dragons, 1st Edition 57 Basic Dungeons and Dragons 52 B/X Dungeons and Dragons 52 BECMI Dungeons and Dragons 54 Advanced Dungeons and Dragons, 2nd Edition 55 Dungeons & Dragons, Rules Cyclopedia Edition 56 Classic Dungeons & Dragons 39...
  2. FireLance

    D&D 5E (2014) 5E Survivor - 5th Edition Survives! [+]

    Original Dungeons and Dragons 40 Advanced Dungeons and Dragons 56 Basic Dungeons and Dragons 52 B/X Dungeons and Dragons 51 BECMI Dungeons and Dragons 57 Advanced Dungeons and Dragons, 2nd Edition 53 Dungeons & Dragons, Rules Cyclopedia Edition 55 Classic Dungeons & Dragons 41 Dungeons &...
  3. FireLance

    Fizban's Treasury of Dragons: An In-Depth Review

    I recall that up until 2E, gold dragons had a chlorine (poison - same as a green dragon's) breath weapon in addition to their fire breath weapon. I guess the idea that the "good guys" shouldn't use poison kicked in during the transition to 3E, and it got replaced with the current weakening breath.
  4. FireLance

    D&D 5E (2014) 5E Survivor - 5th Edition Survives! [+]

    Because I don't represent WotC and I'm not voting on the basis of commercial success or failure. Because I think 4E was a breakthrough improvement while Pathfinder was just an incremental improvement over 3.5E. Because I've actually played AD&D, BECMI (which should be close enough to the...
  5. FireLance

    D&D 5E (2014) 5E Survivor - 5th Edition Survives! [+]

    Pathfinder 2 is eliminated, but we just keep going, right? Original Dungeons and Dragons 40 Advanced Dungeons and Dragons 54 Basic Dungeons and Dragons 52 B/X Dungeons and Dragons 51 BECMI Dungeons and Dragons 56 Advanced Dungeons and Dragons, 2nd Edition 51 Dungeons & Dragons, Rules...
  6. FireLance

    D&D 5E (2014) 5E Survivor - 5th Edition Survives! [+]

    This is probably the only topic that I care about enough to participate in a Survivor thread. The Twelve Days of Th4enksgiving Original Dungeons and Dragons 42 Advanced Dungeons and Dragons 52 Basic Dungeons and Dragons 51 B/X Dungeons and Dragons 51 BECMI Dungeons and Dragons 55 Advanced...
  7. FireLance

    D&D 5E (2014) Healing Word "HD" House Rule

    If it does not work on unconscious characters, the players simply need to be sure to use it before any character goes unconscious. If players don't enjoy spending long stretches of combat unconscious, it seems to me that the DM should be running easier encounters. A party that has no access to...
  8. FireLance

    D&D General What is your favorite Class?

    I'd probably say Paladin across all editions, but Warlord was a close second in 4E. On the topic of emulating 4E style classes (or at least, 4E style AED powers) in 5E, I thought one fairly simple way to do it is to gestalt a class that has mostly short rest abilities with another class that...
  9. FireLance

    D&D 5E (2024) 4e design in 5.5e ?

    One possibility that I've been toying with, although I admit I've never actually used in any of the campaigns I've run, is to start with the standard array (15, 14, 13, 12, 10, 8), assign as desired to the various ability scores, and then roll 3d6 in order. If the number rolled for an ability...
  10. FireLance

    D&D 5E (2014) Fix 5e.... in one sentence

    How I would reduce whack-a-mole currently. It basically tweaks healing word to only work on a conscious target, so you need cure wounds to bring a dying PC back into a fight. As a bonus (for me), it actually brings healing word and cure wounds closer to their 4E roots/incarnation as healing by...
  11. FireLance

    D&D 5E (2014) Do you think 5e is deadly enough and do you finish off downed characters?

    If you use the encounter building guidelines in XGtE, you will generally get Medium to slightly below Medium levels of encounter difficulty, which, to quote the DMG, "the characters should emerge victorious with no casualties". This is what the game itself tells you to expect if you follow...
  12. FireLance

    D&D General Should difficulty increase to match optimization

    I vote no because the players should deal with the natural consequences of their optimization, i.e. boring fights if the PCs are too optimized. Just like magic items, ability scores of 16 in a PC's weapon attack or spellcasting ability score at 1st level should be nice to have, but not required.
  13. FireLance

    D&D 5E (2014) How is 5E like 4E?

    I think that as a general rule, low-level and high-level characters have about the same chance to overcome level-appropriate challenges regardless of edition. So yes, the treadmill is still there. There are maybe three key differences that I can think of offhand. First, 5E hides the treadmill...
  14. FireLance

    D&D 5E (2014) How is 5E like 4E?

    This thread reminded me that 4E used to award milestones if the PCs completed two encounters before taking a long rest. Unfortunately, I guess it didn't work well enough to counter the 5 minute work day. Maybe it was because the benefits (an action point and one use of a daily magic item...
  15. FireLance

    D&D 5E (2014) How is 5E like 4E?

    I wonder what would be the gameplay effect of requiring the expenditure of Hit Dice to get the full effect of healing word and cure wounds. For example, healing word allows you to spend one Hit Die to regain 1d4 hit points per level of the spell slot expended. If you are out of Hit Dice, you...
  16. FireLance

    D&D 5E (2014) Two New D&D Books Revealed: Feywild & Strixhaven Mage School

    A coven that reveres Raistlin Majere! Dragonlance confirmed.
  17. FireLance

    D&D General No two people ever seem to play D&D the same way, but we can usually find people to play with anyway.

    I do get that different people play D&D in different ways. What I don't get are the occasional (though, I fear, gradually becoming more common) posters who express hostility and thinly-veiled aggression towards playstyles that they don't like and are dismissive of problems they don't encounter...
  18. FireLance

    D&D 5E (2014) Long Rests vs Short Rests

    I think what I would like is to restructure resource recovery so that long rest abilities have about half the current number of uses, but you recover about a quarter when you take a short rest. So if you currently get twice proficiency bonus uses of an ability per long rest, you instead get...
  19. FireLance

    D&D General Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters

    It has just occured to me that possibly the most logical way to link XP for GP and training is for the PC to spend GP on training, and they get 1 XP for every GP spent.
  20. FireLance

    Playtest (A5E) Level Up Playtest Document #15: Herald

    Have you considered activating basic and empowered smites by exertion points instead of giving it its own pool? That would reduce the number of resources a Herald player needs to keep track of during gameplay. It also seems odd that Heralds don't get exertion points that are recovered after a...
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