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  1. FireLance

    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    When they tried that in Eberron, it didn't end well. EDIT: I just realized that Erandis Vol would be Erandis d'Vol by Eberron's current naming convention, and she had the Mark of Death (mort), giving us the syllables Vol, d' and mort. And she's a lich. I wonder if that was deliberate?
  2. FireLance

    D&D 5E (2014) Artificer Alchemist / Warlock = Tons of Elixirs?

    Honestly, to rein in all the short rest exploits I've seen, I'm leaning towards a house rule that you can't benefit from a short rest more than once in a four hour period, or within four hours after you have finished a long rest.
  3. FireLance

    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    You only need to start with a 14 in the ability score important to you because you can always use your 4th, 8th, and 12th level ASIs to keep your ability score modifier in step with your proficiency modifier next level, if that is what you want. Because it reduces the advantage of maxing out...
  4. FireLance

    D&D 5E (2014) Let 'em live or die?

    Why would you need to pull another intervention? Since one PC has already been reincarnated, can't the other PCs seek help from the fey again? It might mean another quest and a bigger IOU, but you have already established who the PCs can approach for such help in-game.
  5. FireLance

    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    This and every other thread about racial ASIs has convinced me that ability scores are over-valued by the vast majority of gamers, to the point that I think the following should become the standard rule in 5e moving forward: For the purpose of calculating your saving throw and other DCs and...
  6. FireLance

    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    I'd go one step further and allow the fixed racial +2 ASI to be swappable for a racial feat, or for all races to get a racial feat swappable for an appropriate +2 ASI (it amounts to the same in practice, but some people have strong views on what gets presented as the default option). The...
  7. FireLance

    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    I feel that I should speak up on behalf of the Little Teapot PC race. This seems to imply that you cannot be both Short AND Stout.
  8. FireLance

    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    3. They are of Chinese descent. 8 is considered a lucky number in Chinese culture. For added amusement, the Chinese New Year is around the corner, and such symbols of good luck and prosperity are popping up in advertising in my corner of the world. Oh dear. I've brought the conversation back...
  9. FireLance

    D&D 5E (2014) Do you restrict racial choices in your games?

    I'm the DM who worked with a player to homebrew a surface myconid PC race for Out of the Abyss.
  10. FireLance

    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Since I suggested something similar previously, I obviously support this. Also, a compromise between fixed racial ASIs and floating ASIs could be to have one fixed +2 ASI and one floating +2 ASI. It's a bit of power creep compared to the current ability score generation method but I think it...
  11. FireLance

    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    I like racial ASIs, in the same way that I like the taste of a favourite comfort food from my youth. I have internalized it as a simple, direct way of highlighting the differences between races and reinforcing the racial tropes that I am familiar with. I think it is a pity that it has become...
  12. FireLance

    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    I think I would prefer to move to a system of racial feats so that every race gets one racial feat in place of the +2 ASI. Then it would be trivially easy for those of us who want it to house-rule in Elven Dexterity (+2 Dex), Dwarven Constitution (+2 Con) and so on.
  13. FireLance

    D&D 5E (2014) Does this Celestial warlock invocation sound "too good"?

    Hi all, I'm thinking of the following eldritch invocation (working title: Focused Flame) to enable Celestial warlocks to enhance sacred flame: The damage dice increase from d8s to d10s. When you roll damage, treat any result less than twice your Charisma modifier as twice your Charisma...
  14. FireLance

    D&D 5E (2014) 20th level Sorcerer vs the world

    On the subject of 1 on 1 duels, I gave the following opinion in another thread: I think a standard one-on-one single fight overly advantages PCs with daily abilities. I wonder how the builds and tactics would change if the rules of the competion were as follows instead: 1. No preparation. 2...
  15. FireLance

    D&D 5E (2014) 20th level Sorcerer vs the world

    Absorb elements and counterspell are good tactics. I made a mistake on the aasimar ability, but if you're coming within 10 feet of the target, I think the greater danger may be from melee types, not spellcasters.
  16. FireLance

    D&D 5E (2014) 20th level Sorcerer vs the world

    Yes, excellent point. I'd forgotten I could use my bonus actions for healing word. Edit: Although the amount healed should be 8 hp for a 2nd-level spell slot and 5 hp for a 1st-level spell slot since it's a Tempest cleric, not Life.
  17. FireLance

    D&D 5E (2014) 20th level Sorcerer vs the world

    At 8th level, I think I would match this with a wood elf Tempest cleric 8. Feats: Resilient (Dexterity), Shield Master Stats: Con 14, Dex 16 (13 base, +2 wood elf, +1 Resilient), Wis 16 (15 base, +1 wood elf) Hp 74, base 59 (10 + 7 x 7), +15 with aid upcast using a 4th-level slot AC 19 (half...
  18. FireLance

    D&D 5E (2014) 20th level Sorcerer vs the world

    This thread is pretty much an attempt to convert the sorcerer's advantages into "I win" buttons. First, through the use of metamagic such as Twin, Subtle and Extend. Twin and Extend are generally balanced by a wizard's access to more spells, so a wizard is able to cast spells more efficiently...
  19. FireLance

    D&D 5E (2014) 20th level Sorcerer vs the world

    Fair enough, although I personally believe (opinion) that for a creature that is not naturally invisible or ethereal, see invisibility is not the type of divination spell that nondetection and mind blank should be protecting against since it is only revealing what would normally be obvious by...
  20. FireLance

    D&D 5E (2014) 20th level Sorcerer vs the world

    Nondetection wouldn't protect against see invisible, but I'll concede on mind blank, even though the interpretation is debatable, since based on my quick research, the balance of opinion seems to be that an 8th-level spell should trump a 2nd-level spell. But you'd better leave the simulacrum of...
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