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  1. V

    What counts as humanoid for the Enlarge spell?

    I do believe that the type "monstrous humanoid" does not fulfill the "humanoid" requirement of the enlarge spell. They are considered separate types. Take a look under the ranger favored enemy class feature for an idea of what WotC means by "humanoid". Cheers, Vurt
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    Dungeon Hazards

    A Dozen Dungeon Hazards By Philip Reed Published by Ronin Arts Pages: 7 Fully bookmarked Philip Reed helped to fill in a niche I never realized I needed filling. As a DM, it’s easy falling into the trap that your players always need some antagonists to rally against in order to provide...
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    trip, whip and twf

    "Wielding" seems to me to be a simpler and more succinct way of writing "fighting with". At least, that is how I choose to interpret it. The feat's flavor text seems to agree with me: So long as he declares his intent at the start of his turn. Cheers, Vurt
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    trip, whip and twf

    Head... Hurt... I'm sure I've missed 95% of what just transpired, and I hope I haven't overlooked anything important, but... It seems to me that, as a DM, I can avoid all this mess if I ask my players to declare their intent at the start of their turn. Feats such as Two-weapon Defence then...
  5. V

    Can't seem to find pistols

    Try the 3.5 DMG p. 145-6. Hmmm... Now that I think about it, maybe all NPC gnomes should start with laser pistols. *GRIN* Cheers, Vurt
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    The Inner Eye (Psychic Feats)

    The Inner Eye By Patrick Younts Published by Ronin Arts Pages: 7 Fully bookmarked The Inner Eye is something of a rarity in the d20 industry, as it focuses entirely on psionic material. Specifically, it is a collection of 35 psionic feats catering primarily to psychic warriors and soulknives...
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    So how do I proceed? *My players stay out*

    Why does there have to be only one changeling? *EVIL GRIN* Cheers, Vurt
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    Damage reduction and touch attacks.

    I think you're confusing the issue, somewhat. DR doesn't say anything about AC. A touch attack (usually) is easier to hit with. If and when the touch attack deals some actual damage, that's when DR comes into play. If it doesn't deal damage, DR simply doesn't apply. For example, if someone...
  9. V

    Rerolls

    The DMG2 also has a wondrous magic item called the mantle of second chances (6000 gp) which allows for one reroll per day. Cheers, Vurt
  10. V

    Shifter Longtooth Psychic Warrior

    I choose: Option 4) None of the above. Personally, I'd simply rule that the damage provided by the power trumps that given by the longtooth shifter trait. How would the power know that the shifter may or may not be able to do more damage while shifting, so as to take the highest of the two...
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    Monks with Reach Weapons

    The monk does indeed threaten everything within 10 feet of himself. However, if he attacks a target at 10 feet with his spear and another at 5 with an unarmed strike as part of his flurry, or AoO, or whatever, he is arguably fighting with two-weapons and should incur penalties for such...
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    Diplomacy, the replacement for roleplaying.

    Ouch! Especially considering, at no point did you include a circlet of persuasion for another +3 competance bonus! (A lady needs her jewelery, you know...) Cheers, Vurt
  13. V

    Cleric's turning ability + paladin's turning ability

    This particular rule is actually under "Multiclassing" Cheers, Vurt
  14. V

    Should the keen quality even exist?

    The keen property only affects one weapon. Improved Critical (longsword) allows a fighter to pick any longsword out of his golfbag, or indeed any longsword looted off of the body of a fallen foe, and benefit from the improved threat range. There is still room for both options, depending on a...
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    Imp Crit + Keen = ???

    While statistically the same over long runs as the 3e stacking rules, as someone already mentioned, improving the crit multiplier will give more variance for individual crits. Which means more damage. Combat gets even more deadlier, and throwing in things like power attack, smite, etc., will...
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    Replacing the Paladin's special mount class feature...

    That's another good one! I could easily offer an option to slip in a ranger-style favoured enemy that the paladin could only choose once. Maybe offer either evil outsiders or undead. All right, what I've come up with so far for replacements for the special mount: 1) Divine Spark (see post...
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    Scent-Aid Or alternate rules for Scent Ability.

    I would use a Knowledge (Nature) check to identify a scent. Make the DC 10 for animals, 15 for more unusual creatures, 20 for fantastic creatures, etc. Some evil outsiders, for instance, carry around the whiff of brimstone, which would be easily detectable. But maybe a Knowledge (Nature)...
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    Replacing the Paladin's special mount class feature...

    Bastion of Faith – Upon reaching 5th level, a paladin may choose to forgo summoning his special mount to instead receive a blessing from his patron deity. At a temple or shrine dedicated to his god, the paladin must spend a week in vigil, fasting and praying. On the seventh day, the paladin’s...
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    Replacing the Paladin's special mount class feature...

    Here are some ideas I came up with this morning. In both cases, the end result is something that initially costs 1000 xp on the part of the paladin, but ultimately results in a +4 equivalent magic item at levels 15+. Feel free to discuss and point out potential problems and imbalances...
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    Replacing the Paladin's special mount class feature...

    Ooooo... That's good. That's very good. I'll have to ruminate on this one... Cheers, Vurt
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