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  1. V

    When to roll initiative?

    Thanks. Well, Snape doesn't get a free action out of his "surprise round", but his target is effectively flat-footed to his attack when Snape does choose to show his true colours. It would have been more clear, I admit, if I had Snape simply watching from out of the way, not a threat to...
  2. V

    When to roll initiative?

    That there is a surprise round already presumes that combat has begun. Put another way, you cannot ready an action outside of combat. ;) Here's how I read the situation: It's high noon, there's not a cloud in the sky. Abe and Bill have come to settle their differences once and for all. Snape...
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    Psionics: Balance and Integration

    Perhaps, but you also get less of them. And not all of the powers are better. (Cloud mind and catfall come to mind as obvious examples of weaker powers.) It seems to me to be kind of like comparing the paladin spell list to the bard spell list. They get access to things at different levels...
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    Psionics: Balance and Integration

    My players aren't nearly crafty enough *cough* to come up with a magic item that bumps Concentration checks, and I haven't noticed anything in the DMG or XPH, but if there's something I've missed please let me know. Honestly, to me it looks like the exact same spell, with a different mechanic...
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    When to roll initiative?

    I have my players roll for initiative whenever one side attempts a hostile act. Trying to ready a weapon doesn't count. As far as I'm concerned, that's just "posturing" for effect. Nail's gunfighters-at-high-noon analogy is right on the money. Cheers, Vurt
  6. V

    Psionics: Balance and Integration

    Sure, the concentration check is 20+spell level. Also the power is PsyWar and Egoist only, so 5/6th of the psion disciplines must also spend a feat to get it at 9th+ level. PsyWars get access to it at 7th level. PsyWar powers are mainly physical buffs, so they're not likely going to be...
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    Psionics: Balance and Integration

    Dude, take a look at the 3rd level Wiz/Sor spell gaseous form, which is, almost word for word, the exact same thing as ectoplasmic form. In addition to the usual benefits, gaseous form grants... wait for it... DR 10/magic. Hmmm... Wait, what were those psionic/magic transparency rules again...
  8. V

    Why are Warforged so bad?

    Maybe. But you're handwaving the "circumstances" away without really considering their frequency. An elf is immune to ghoul paralysis, but it's not really a problem because the situation is relatively rare. In some circumstances, playing an elf does decrease tension at no cost. But that...
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    Warforged: How much does their adamantine/mithral sell for?

    Dagnabbit! I played that adventure, and my character rolled an Appraise check on the doors. The DM told me it was just "fool's adamantine"! Cheers, Vurt
  10. V

    Why are Warforged so bad?

    I don't know. It seems like a cost to me if I had a warforged character and had to worry about whether it would go down all the time because the party healer couldn't patch it up sufficiently in combat to survive the next blow. Oh wait, I forgot, playing a warforged DECREASES tension. My bad...
  11. V

    Why are Warforged so bad?

    In my game, I was actually kind of relieved for a bit when one player decided to play a warforged character. It meant that much less chance of a challenging encounter turning into a TPK because everyone becomes debilitated by a stinking cloud spell. It was especially ironic that the warforged...
  12. V

    Why are Warforged so bad?

    A nightcrawler!?! Are you reading the same CR 18 beastie I am? ;) What level 15+ party is worried about a few negative levels while swallowed? I'd be more worried about the 35 average damage per round, the fact that I would need to inflict another 35 hp of damage to its gizzard with a light...
  13. V

    Fellow DM, How do you handle Hit Point at each new level ?

    We also use the "roll twice, take the best result" method. It gives a 75% chance of a better than average result. Cheers, Vurt
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    Why are Warforged so bad?

    Isn't that the difference between "OMG I'm gonna die!" and "OMFG I'm gonna die!!!" I mean really. Wasn't the crux of that argument that these creatures don't sufficiently challenge a warforged? Cheers, Vu "channeling Hong" rt
  15. V

    PC's are in the process of killing an important story NPC, whats one to do?

    I gotta agree here, let him die. But it's a good thing he's only a body double, eh? ;) What, you thought a guildmaster was going to have a face-to-face with some adventuring types he doesn't trust 100%? And now he's got a good reason not to trust them. Or like them... Heh. Cheers, Vurt
  16. V

    Need help with Energy Missile

    Good catch. At least I could justify this one. If electricity is arcing towards the next target, it isn't going through any potential grapplers. And the situation probably won't come up enough to make me worry about it. Any others out there? Vurt
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    Short & Sweet - Discard hit die rolls less than con modifier.

    In my campaign, I've been using "roll twice, take the better result" with good effect. Using this method there's about a 75% chance of getting a better than average roll, but it still makes bad luck possible. It has the added bonus that the rule is simple to remember and simple to apply. So...
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    Need help with Energy Missile

    Hodgie, the problem isn't so much the player as the power Energy Missile. I have no qualms with the player using the power. As written, it can deliver boatloads of energy damage with impunity (no attack roll) and with no repercussions. I'm not against it delivering boatloads of damage. I'm...
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    Need help with Energy Missile

    Thanks for the suggestions and feedback. After some discussion with the player in question I've settled on the following: [/font][/color] Does this look reasonable? Any more suggestions? Cheers, Vurt
  20. V

    Need help with Energy Missile

    This has been coming up more and more often in my game, and it's getting on my nerves somewhat. Grappler grapples the armoured (metal) Bad Guy. Kineticist energy missiles (electricity) the Bad Guy. My beef with this is that, strictly by the rules, Grappler takes no damage from being in...
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