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    D&D 3.x [3.0/3.5] GMW and Sunder

    3.5 DMG p.222 at the very top of the page under Hardness and Hit Points: "An attacker cannot damage a magic weapon that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the weapon or shield struck." -- Vurt
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    I need clarifications about cover and invisibility...

    1) See the sidebar (err, bottom-bar?) on p.24 of the 3.5 DMG. Just read that little bit last night. :D 2) I've always assumed you become visible after your first attack. i.e. An invisible rogue with BAB +6/+1 sneak attacking on a full attack would get the benefits of invisibility for his...
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    Demons and Devils, why only DR/good

    I think the design rationale was actually influenced by the idea of the Blood War. That is, if the demons and devils had DR that could be easily pierced in a melee with one another, the Blood War wouldn't necessarily need to have been going on for so long, and the participants wouldn't get so...
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    Trip and Stay down

    If by "prone" you simply mean "lying on the ground" then I agree with you, it is pretty pointless. If, however, as some folks feel, "prone" includes "standing up from prone", then it is indeed, quite advantageous to trip. My point was actually to show how silly the arguement is that if it's...
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    What exactly is an "ally"?

    Hmmm... more food for thought, really, than anything else. Can a short-term ally be a long-term enemy? What if, for the time being, that doppleganger actually is an ally!. That is, it's working towards the interests of the caster, and any deception is incidental and not intended to grief the...
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    What exactly is an "ally"?

    While the rules would seem to indicate you could use Bless as a bad-guy detector, I am unsure whether this constitutes a brilliantly creative use of spells or an unbalancing and unintended loophole. The latter I would simply plug up with Rule 0, of course. Rather than asking the question...
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    FoB with special monk weapons

    The way I understand it, since a monk doesn't need their hands free to make an unarmed attack (ie. they can kick, head-butt, elbow, etc.), when they flurry they can attack with a monk-weapon and unarmed interchangeably. To use your example, while making a full attack, they can use the first +8...
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    Faerie Fire

    It stays with them even if they move out of the area, up until the duration of the spell runs out or its dispelled or something. At least, I think that's how it has traditionally worked. -- Vurt
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    Trip and Stay down

    OK, Camarath, you have me quite confused. If you don't mind, I'm going to try and reiterate your argument, and try and clarify as I see it. Please tell me if I haven't got it right. A combatant, Tripper, and his opponent Unlucky square off. On his action, Tripper successfully trips Unlucky...
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    Do you think a character should be resurected or changed when it dies ?

    Personally I think raised and resurrected players should be secretly replaced "Folgers Crystals-style" with evil twins, dopplegangers, or the body becomes possessed and reanimated by some really, really nasty spirit posing to be the previous dude. But I'm just the DM, so what do I know? Let...
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    Trip and Stay down

    Why not? A trip attack can stop a charge. An AOO can stop a tumbler from trying to move through your square. Why can't a trip attack stop someone from trying to stand up? As far as I've read, you can either be prone or not. But where prone is very clearly spelled out, not-prone isn't. By...
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    Trip and Stay down

    The flip side to that interpretation is that you would never be able to trip someone getting up off of the ground, which flies in the face of common sense. As I read it, there's no -4 penalty to AC while getting up as the target is not prone, which the glossary on the 3.5 PHB p.311 simply reads...
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    D&D 3.x [3.5] Monk Belt...

    To be fair, I'd probably allow the party druid to wildshape into a bear with the thing. After all, it's a game and it's meant to be fun. But at the same time I'd be watching very carefully to see what the effects were. If the druid starts moving to take over the party tank role, I'm sure...
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    D&D 3.x [3.5] Monk Belt...

    Try googling for bear pics (I said "bear", not bare! :)) or check out some of the pics at the North American Bear Center. Bears have hips, but nothing I could really define as a waist. Put a belt around it's midsection and it'd slide right off within 5 minutes. (Try putting a belt around...
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    D&D 3.x [3.5] Monk Belt...

    Not in any of my campaigns. Human cleric/druid usually starts out with Wis 16 or so. With 2-3 points in Wisdom via leveling, and a +2 stat booster, you're looking at a health Wis of 21. It's a belt, not a collar. Try finding a bear's waist to put a belt around. Unless you've got a Wilding...
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    D&D 3.x [3.5] Monk's Tattoo

    Well, the tattoos are effectively a slotless Monk's Belt you can never lose, misplace, damage or have borrowed or stolen. But that said, by Table 7-33 of the 3.5 DMG, the estimated price of a slotless Monk's Belt would be about 26k gp, so yeah, the FR variant sounds a little steep at 80k gp...
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    D&D 3.x [3.5] Monk Belt...

    Errr, and is this not a reasonable trade-off for a difference of +8 to AC? If it's still an issue, drop the shield, replace it with boots of striding and springing for 5,500 gp; you've got your movement back up, use of a two-handed weapon, cash in hand (16,000 gp), and your AC is STILL better...
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    D&D 3.x [3.5] Monk Belt...

    Good point, especially if the Cleric or Druid has Bracers of Armour +5 or something, but in practice, is it really that bad, considering that magicing up armour and shields is generally cheaper than making bracers? Consider, for a mid-level cleric with Wis 20, Dex 12 and 50k gp burning in his...
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    D&D 3.x [3.5] Monk Belt...

    Since it works as the monk's ability, the AC bonus doesn't work with armour or while encumbered. And just how high is the party wizard's wisdom? -- Vurt
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    1001 Magic Items Nobody Wants

    429) Daern's Instant Chia-pet 430) Wand of summon mobster 431) Horn of soap bubbles 432) Wand of Tasha's hideous daughter 433) Quaal's feather token (troll underwear) 434) Myrlund's spoo 435) +4 Vorpal greataxe of monstrous affection Edit: renumbering
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