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    The Doomed Bastards: Reckoning (story complete)

    Whoops! Sorry, that's me checking every five seconds for another update. My apologies... :heh: Cheers, Vurt
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    What's giving up a familiar worth?

    In my games, we allow the wizard or sorcerer to replace the familiar with one of the following feats: Alertness, Great Fortitude, Lightning Reflexes, Skill Focus, Toughness. Cheers, Vurt
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    Rules that never made sense to you?

    Because the guisarme and the halberd have hook-y bits, whereas the glaive and the quarterstaff generally do not? Cheers, Vurt
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    Gestalt Synergy

    I've been having a lot of fun with a gestalt elf scout/wizard in the game I'm playing in. I'm not sure it's terribly synergized, but the character is incredibly versatile. Focus on ray spells to make the best use of skirmish. Feats include Precise Shot, Point-Blank Shot and Coordinated Shot...
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    Soulknife mindblade question

    My players and I have pretty much decided to go with the common sense approach and ignore this little bit of advice. LA-LA-LA-I'M-NOT-LISTENING-LA-LA! Cheers, Vurt
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    New listings on the WotC 2007 product page!

    OK, I freely admit I know absolutely nothing about the topic, but allow me to take a wild guess: NAFTA? Cheers, Vurt
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    Shooting Into Combat

    IIRC, the Coordinated Shot feat from Heroes of Battle also lets you ignore the cover bonus provided by allies when firing into melee. Cheers, Vurt
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    Eberron NPC List

    Thanks! Presumably, where it says "Eberron Campaign Setting" in the Secrets of Xen'drik and Magic of Eberron lists, you actually mean the latter two books? Thanks again, Vurt
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    *sigh*- can someone help me find this feat?

    Not a feat, IIRC. What I think you want is Sniping Mastery, which is a halfling racial substitution level ability. Check out Races of the Wild, p.160. Cheers, Vurt
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    Ideas please for item....

    Here's a simple idea, but how about just making a version of bracers of archery that work with ray spells instead of bows? Cheers, Vurt
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    Monks finally get even?

    It does not, as it happens. That's all the feat says on the matter. Cheers, Vurt
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    D&D 3.x 3.5 Rules for garroting?

    Not having seen the Song & Silence rules, I'd probably make it a form of attack in a grapple and just have the garrot deal its damage each round in which you successfully pin the target. Cheers, Vurt
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    Eberron Changelings

    If you have a copy of Races of Eberron, check out the magic items section. There's something called a Robe of Professions which lets you change your clothes to something more appropriate to your disguise (and gives you a +5 bonus to Disguise to boot), as well as a less powerful item called the...
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    Substitute feat for dodge

    There's also Midnight Dodge from Magic of Incarnum. Cheers, Vurt
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    New FAQ: What's different/added?

    In a game in which adventurers travel to other planes, who's to say that their home stomping grounds exists on a planet? It's turtles, all the way down, I tell ya! Cheers, Vurt
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    Try again <sigh> Monks and Improve Natural Attack

    There, there... It'll be OK... :heh: Cheers, Vurt
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    Try again <sigh> Monks and Improve Natural Attack

    I've always understood the bit about "spells and effects" to refer to spells and other sundry things similar to them that hadn't been explicitly enumerated yet, such as spell-like abilities, psionic powers, invocations, auras, etc. In short, temporary magical buffs. At the time of the original...
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    Paladin Variants

    Perhaps the Spell Compendium version is different from whatever version of the spell was published earlier? SC definitely says double damage, I just flipped open my copy and double-checked. Cheers, Vurt
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    Paladin Variants

    Paladin spells may seem irrelevant, but they can come in handy. My favourite that I've used so far is rhino's rush, which is a first level paladin spell from Spell Compendium. In a nutshell, it's a swift action to cast, lasts for 1 round, and lets you charge for double damage. If you layer...
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    Ranged sneak attacks - what's your experience?

    I'm playing a scout in one game and he makes for a reasonable fit for the classic archer/rogue type character. About the only things he doesn't get are a few of the social skills and Trap Sense, as the errata clarifies that the scout does get both Open Locks and Disable Device as class skills...
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