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    D&D 5E (2024) WotC Fireside Chat: Revised 2024 Player’s Handbook

    Please don't repost this on a MtG forum. It might give WotC ideas.
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    WotC Hasbro Has Invested $1B In Video Games, Including A New D&D Game

    Baldur's Gate 4 spoiler: At the end, you must choose to release the blue dragon, the green dragon, or the red dragon. All three choices have the same narrative impact on the world.
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    D&D 5E (2014) Using 4e elements for your 5e games?

    My old-school terms for those categories: • Lightly wounded • Moderately wounded • Seriously wounded • Critically wounded
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    D&D 5E (2014) Using 4e elements for your 5e games?

    Nice. Sounds a bit like the Elemental Tempest paragon path.
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    D&D 5E (2024) What Should D&D 2024 Have Been +

    Alternately: reintroduce specialist wizards. You pick a subclass, and that subclass tells you which schools of wizard spells you can and can't cast. And you can't cast all of them.
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    D&D 5E (2014) Using 4e elements for your 5e games?

    Slightly more niche than the stuff other posters are listing: I'm thinking of updating the 4e version of genasi to 5e. I like how 4e genasi can potentially acquire the ability to manifest more than one element. To me, that gives 4e genasi a strong Elemental Chaos vibe, in the same way each of...
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    I’ve also played in both cosmologies, so I know the process of flying to the homes of deities is equally easy in both the OG Great Wheel cosmology and the World Axis cosmology. The realms of deities in the Great Wheel are finite in size, with physical borders you can walk across. (There are no...
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    I certainly agree the World Axis is easier to modify than the Great Wheel. If this thread was about cosmology in general, I might argue that the World Axis is easier to use in a game than the Great Wheel. In the context of Forgotten Realms cosmology, specifically, though, the dominions and...
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    Well, there’s no way to debate subjective terms such as “needless,” so I accept that you find needless complexity in the Great Wheel cosmology. In contrast, I see the Great Wheel as something that’s only as complex as I choose to make it in my home campaign, just like the Forogotten Realms...
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    From an in-world perspective, finite astral dominions and infinite planes are very different, but I haven't seen you making any prior arguments about in-world perspectives. Apologies if I missed it. From what I can tell, you've been arguing that the World Axis is superior to the Great Wheel as a...
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    I find the argument that the World Axis cosmology is simpler and easier to remember than the OG Great Wheel cosmology somewhat baffling, because both cosmologies have almost the exact same number of moving parts. In the World Axis, the multiverse is divided into three main regions: the Material...
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    Agreed. The cosmological model you use in your game says more about how spells like plane shift and teleport work than it does about the fundamental shape of reality. For all anyone knows, everything occurring beyond the Material Plane might be a shared hallucination approximating a multiverse...
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    Correct me if I'm wrong, but I'm pretty sure the Radiant Citadel, from the 5e adventure Journeys Through the Radiant Citidel, is a city on the Ethereal Plane. To say nothing of A Guide to the Ethereal Plane for the Planescape setting, an entire sourcebook of adventure locations, monsters, and...
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    D&D 5E (2024) WotC Fireside Chat: Revised 2024 Player’s Handbook

    The hypothetical people who say, "That's not how the Forgotten Realms is," are overlooking the fact that Forgotten Realms supplements provide full guidance for incorporating all the classes from the 3e psionics system (and many of the rules from earlier psionics systems) into the world. Most...
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    D&D 5E (2024) Here's The New 2024 Player's Handbook Wizard Art

    Well, this is a thread about glasses now, so that seems apropos. :P
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    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Incidentally, the statement in the above quote is the best argument a DM can make for me taking an interest in their setting. I tend to show people the same amount of consideration they're willing to show me. No more, no less.
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    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Now use that fancy dictionary of yours to look up the word "causation," because nothing you've said about active and passive voice provides any evidence of causation. That's what's missing from your argument. As I've already said in slightly different words, I accept everything you've said...
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    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    I don't find your argument persuasive because you haven't yet provided any evidence of causation. You've made three observations about linguistic choices in 5e: it describes player actions using active voice; it describes DM actions using passive voice; and it's designers keep using the phrase...
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    D&D 5E (2024) Here's The New 2024 Player's Handbook Wizard Art

    We've spent around 100 pages arguing back and forth about glasses. We're so far past ridiculous, we can't even see it in the rear-view mirror.
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    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    In the The Horde boxed set, there's a passage that strongly implies elves and spirit folk are related: "To elves, spirit folk, and any of their blood, the water causes painful burning and rashes, almost as if they were allergic." There's also an obscure Forgotten Realms novel that seems to...
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