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  1. billd91

    What makes a successful superhero game?

    Yeah, I'd say he's incentivized to having a rampage. Knowing how players like to be fully powered up, would it incentivize the rampage to the point of being treated as a requirement for a player who wants to be as prepared as he can be for the big bad? I'd argue that might be as distorting as...
  2. billd91

    Common Pitfalls in Game Design

    Sure, but swastikas started as symbols of spirituality and luck and we all know what happened after they were appropriated. So for any of these situations, which history should be respected? History doesn't stop with something's origin.
  3. billd91

    Tips and Tricks to Running a Con Game

    Seriously, it's not that hard. Just call a 5 minute bio-break so other players can leave the table and ask the X-card invoking player what triggered it. You CAN and may need to ask that since it may not be obvious. You don't need to ask why they feel that way, just what needs to be changed. And...
  4. billd91

    What makes a successful superhero game?

    I think there are problems with that sort of quid pro quo approach - engage self-loathing or the Yancy Street Gang relationship to enable Clobbering Time. Clobbering Time is one of the main things Ben does - but he does it whether he got himself (and therefore the FF) in trouble, or Reed did by...
  5. billd91

    Last week, the Level 14-16 party beat Graz'zt, 2 Marilith and a Storm Giant...easily

    When I ran to level 20 (Age of Worms), it was hit points, hit points, hit points. Granted, I had 6 players instead of just a more average 4, so I included more minion-type creatures to encounters to compensate. But standard hit points tended to be a bit thin for monsters even based on the custom...
  6. billd91

    Pineapple Express: Someone Is Wrong on the Internet?

    No, we pretty much all suck. Best to shun us, really.
  7. billd91

    Pineapple Express: Someone Is Wrong on the Internet?

    I think someone is engaging in white room theorycrafting to hide their distaste for a particular tool. Edit: Oh, yeah. Increasingly convinced it's all bad faith.
  8. billd91

    Tips and Tricks to Running a Con Game

    It has been my experience that most tables of players are pretty accommodating with the scenario they've shown up to play. They understand that it can be a bit linear or even railroady at times. They're usually game to cooperate. But occasionally, a group will get something stuck in their heads...
  9. billd91

    Spoilers Alien: Earth Spoiler Thread

    Good to see I'm not the only one viewing this series as the love-child between Alien and Blade Runner. :D
  10. billd91

    SkyNet really is ... here?

    It's not just patients either. When radiologists and other imaging interpreters were tested, they were more likely to assume the AI-generated interpretation of mammograms and other imaging were correct even when handed results that the AI had gotten wrong. The AIs there are supposed to be for...
  11. billd91

    SkyNet really is ... here?

    Which, of course, is the point coming from the critics of AI with this whole thread. We've seen AI platforms like Grok lurch into some very problematic territory because, apparently, the developers were training it to be more in line with their CEOs sociopathologies. I'm not sure I trust the...
  12. billd91

    SkyNet really is ... here?

    But this isn't a sandwich. This is the idea of blackmail. Suppose you left out an AR-15, some ammunition, and a map to the local grade school, and told it to "have fun". Would you be quite so blasé about it if it came up with the idea of gunning down the students?
  13. billd91

    What makes a successful superhero game?

    I think you do need a bit of both to really make a superhero game work well without making it too hard to manage. This is one reason I do like Mutants and Masterminds. The characters get defined with points, but there's always the option of using extra effort to pull off a power stunt and push...
  14. billd91

    SkyNet really is ... here?

    OK, sure. So the experimental AI was told to prioritize its own existence and bait was created and put out... and the AI took the bait and used it?!? If so, the fact that the email was manufactured as bait isn't really as reassuring as you seem to think it is.
  15. billd91

    IN REMEMBRANCE--2025

    The graphic designer who designed the James Bond 007 logo, Joe Caroff, has passed away at 103. https://www.theguardian.com/film/2025/aug/18/joe-caroff-designer-of-james-bond-007-logo-and-countless-iconic-film-posters-death-aged-103
  16. billd91

    Pathfinder 1E In Pathfinder 1e, do half-elves and half-orcs get the human bonus feat by virtue of being half-human?

    Both half-elves and half-orcs have human as one of their subtypes (the other subtype being elf and orc, respectively). So that would mean they benefit (or suffer) from anything else that keys off the human subtype. But they don't get any of the listed racial features in the Human race entry in...
  17. billd91

    What are your thoughts on TTRPGs with non-standard dice?

    They're much less of a barrier than I would have thought after my experiences with FFG Star Wars. But there are times I think more intuitable symbols would have been a little better.
  18. billd91

    D&D General D&D: Literally Don't Understand This

    Honestly, it's less the setting information that's a mishmash as much as the character classes are. There are classes that are more Chinese-influenced than Japanese, and vice versa. And yet they're all supposed to be appropriate everywhere for the overall Far East setting. The Kara Tur boxed...
  19. billd91

    D&D General D&D: Literally Don't Understand This

    Oh, I think it's fair to say that people are getting viewed as horrible people around here for doing a whole lot more than that.
  20. billd91

    Pineapple Express: Someone Is Wrong on the Internet?

    Is it just me or are there a significant number of people really telling on themselves around here?
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